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''Alien 8'' is an
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game developed and published by
Ultimate Play the Game Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for t ...
. It was released for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
,
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
,
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sin ...
and MSX in 1985. The game is a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to the best-selling ''
Knight Lore ''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in vid ...
'', which was lauded by critics for its
isometric graphics Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective o ...
. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the
cryogenically In physics, cryogenics is the production and behaviour of materials at very low temperatures. The 13th IIR International Congress of Refrigeration (held in Washington DC in 1971) endorsed a universal definition of “cryogenics” and “cr ...
frozen passengers on board a starship remain viable during the ship's voyage. The game was written by Chris Stamper, and graphics were designed by Tim Stamper. ''Alien 8'' uses the same
image masking In computer science, a mask or bitmask is data that is used for bitwise operations, particularly in a bit field. Using a mask, multiple bits in a byte, nibble, word, etc. can be set either on or off, or inverted from on to off (or vice versa) ...
technique as ''Knight Lore'', which allows the developers to create composite structures out of stacked images without visual overlay. The technique was copyrighted by Ultimate as the
Filmation Filmation Associates was an American production company that produced animation and live-action programming for television from 1963 until 1989. Located in Reseda, California, the animation studio was founded in 1962. Filmation's founders and pr ...
game engine. As with its spiritual predecessor, the game is rendered
isometric projection Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
. The game was critically acclaimed upon release. Reviewers praised the game's graphics and innovation, while minor criticism was directed at its similarities to ''Knight Lore''.


Plot

On a dying planet in a distant galaxy, the last of the creatures known as the "guardians" stored all of their libraries, records, and knowledge on a single starship together with cryogenically preserved members of their race. A single robot, Alien 8, is tasked with keeping the occupants of the vessel alive for the duration of its journey. The ship is launched towards a new solar system and Alien 8 performs his task for thousands of years during the journey. However, as the ship nears its destination, it is attacked and boarded by hostile aliens. The cryogenic life support systems were damaged during the attack and Alien 8 must restore them to an operational status before the ship's automatic thrusting systems manoeuvre it into planetary orbit.


Gameplay

The game is presented in an isometric format and set on board a
starship A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 188 ...
. Taking on the role of the
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be c ...
, ''Alien 8'', the player must explore the large starship in order to ensure that the cryogenic
life support system A life-support system is the combination of equipment that allows survival in an environment or situation that would not support that life in its absence. It is generally applied to systems supporting human life in situations where the outsid ...
s preserving the biological crew are re-activated. The core of this system is a series of geometrically-shaped circuits. However, the circuits have been removed by the invading aliens and distributed around the starship. The main objective of the game is to collect the correct circuits and return them to their respective locations before the starship reaches its destination. The circuits are variously shaped as cubes, pyramids, domes or cylinders. As with its spiritual predecessor, the environment of the game takes the form of a series of isometric
flip-screen This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
rooms (which trace the outline of a large starship). There are a total of 129 rooms and most are filled with various objects, such as moveable platforms, static hazards such as spikes and hostile aliens. As well as executing well-timed manoeuvres and jumps, the player is able to use starship props to block or defend themselves. Another feature is the use of
remote control In electronics, a remote control (also known as a remote or clicker) is an electronic device used to operate another device from a distance, usually wirelessly. In consumer electronics, a remote control can be used to operate devices such as ...
led drones, which can be directed by Alien 8 into inaccessible or dangerous areas.


Development

Development of ''Alien 8'' began immediately after the release of ''
Knight Lore ''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in vid ...
'', in which the Stamper brothers predicted that publishers would attempt to copy ''Knight Lore''
Filmation Filmation Associates was an American production company that produced animation and live-action programming for television from 1963 until 1989. Located in Reseda, California, the animation studio was founded in 1962. Filmation's founders and pr ...
technology in other games. As with its predecessor, the Stamper brothers developed the game in
monochrome A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochrom ...
to avoid visual overlay and
attribute clash Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a proper ...
, as it was a common processing limitation in early
8-bit In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
home computers. However, the Amstrad release exclusively displayed dual-colours. In 2019 an unofficial Commodore port was released.


Reception

The game was critically acclaimed upon release. A reviewer of ''
Crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' praised its graphics and presentation, stating them to be "excellent" and more "imaginative and pleasing" compared to its predecessor, despite regarding it as "only having a slight difference". ''
Amstrad Action ''Amstrad Action'' was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console. It was the first magazine published by Chris Anderson's Future Publishin ...
'' similarly praised the graphics, citing them as "amazing", "brilliant" and having "great" colour combinations. A reviewer of ''
Amtix! ''Amtix'' (stylized as ''AMTIX!'') is a magazine that originally reviewed Amstrad computer software in the mid-1980s, published monthly by Newsfield Publications Ltd. Unlike ''Zzap!64'' and ''CRASH'' (its more successful sister publications from ...
'' stated that the visuals were "breathtakingly stunning" and improves on its predecessor. David Kelly of ''Popular Computing Weekly'' stated the game was a "little" disappointing due to its similarities to ''Knight Lore'', but asserted that the graphics were of superior quality to its predecessor. Chris Bourne of ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was publi ...
'' stated that the general quality of graphics were "higher" than its predecessor, although it used an identical system. ''Crash'' praised the new additions to the game, in particular the time limit and various collectable items. The reviewer wrote that the new features were "compelling and exciting", as it differs from its predecessor. A reviewer of ''Amstrad Action'' similarly praised its innovation, stating that it has "wonderfully" original ideas, despite criticising it similarities to ''Knight Lore''. Kelly praised the game's extra puzzles and the animation of enemies, heralding them as "brilliant". Bourne similarly praised the 3D animation, writing that every extension of the game improved over ''Knight Lore''.


Notes


References


External links


''Alien 8''
at Ultimate Wurlde * *

at ''CRASH'' magazine {{Ultimate Play the Game 1985 video games Amstrad CPC games BBC Micro and Acorn Electron games MSX games Rare (company) games Science fiction video games Video games about extraterrestrial life Video games with isometric graphics ZX Spectrum games Video games developed in the United Kingdom