Afghanistan '11
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''Afghanistan '11'' is a turn-based strategy
computer wargame A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use an ...
developed in 2017 by ''Every Single Soldier'', and published by Slitherine Software. Set during the War in Afghanistan, the player controls an American forward operating base who is tasked with capturing a series of villages from the Taliban, while winning the hearts and minds of the local population, and then transferring control of the area to the
Afghan National Army Afghan may refer to: *Something of or related to Afghanistan, a country in Southern-Central Asia * Afghans, people or citizens of Afghanistan, typically of any ethnicity **Afghan (ethnonym), the historic term applied strictly to people of the Pas ...
.


Gameplay

In ''Afghanistan '11,'' the player controls the US military, who capture an area owned by the Taliban. The game can be played either as part of an 18-level campaign, or a single skirmish. Games last 60 turns, and on the 50th turn, the US military will withdraw from the area, leaving it in control of the Afghan National Army (ANA), who the US will have been training until this point, and now must defend it until the 60th turn. The player wins the game if they retain control of the area and have a Hearts & Minds (H&M) score over 50 when all turns have ended. The H&M score can be increased by disarming IEDs, providing
humanitarian aid Humanitarian aid is material and logistic assistance to people who need help. It is usually short-term help until the long-term help by the government and other institutions replaces it. Among the people in need are the homeless, refugees, and ...
, building infrastructure and waterworks, and eliminating the Taliban. It is decreased when civilians are killed, or when the Taliban raid villages and destroy US infrastructure. As the H&M score increases, the local population will become more willing to provide the player with intelligence about the Taliban. In order to deploy new units, the player uses Political Points, representative of domestic support for the war, which are gained when the Taliban are defeated in combat, but decreased when US units are killed. Destroying poppy fields, used by the Taliban to farm opium, also increases Political Points and weakens the Taliban, but at the cost of H&M. The game also features random events, such as an ANA unit
deserting Desertion is the abandonment of a military duty or Military base, post without permission (a Pass (military), pass, Shore leave, liberty or Leave (U.S. military), leave) and is done with the intention of not returning. This contrasts with u ...
, or an airstrike accidentally hitting a hospital, leading to airstrikes temporarily becoming more expensive.


Development

A
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to '' Vietnam '65,'' the game was designed by former South African soldier Johan Nagel, who had experience dealing with counterinsurgency during his military career. On September 6 2018, the DLC pack ''Afghanistan 11:
Royal Marines The Corps of Royal Marines (RM), also known as the Royal Marines Commandos, are the UK's special operations capable commando force, amphibious light infantry and also one of the five fighting arms of the Royal Navy. The Corps of Royal Marine ...
'' was released, focusing on the British military unit of the same name, adding ten new missions to the game and new vehicles. Additionally, it adds a new gameplay mechanic in the form of civilian vehicles, some of which will contain car bombs. In 2018, ''Afghanistan '11'' was removed from the iOS App Store as it depicted "a specific government or other real entity as the enemies." The removal was criticised for not making sense, as many other historical video games, such as ''
Twilight Struggle ''Twilight Struggle: The Cold War, 1945–1989'' is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to ...
'' and ''
Civilization VI ''Sid Meier's Civilization VI'' is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The mobile port was published by Aspyr Media. The latest entry into the ''Civiliza ...
'' were allowed to remain on the App Store despite also featuring real combatants as the enemies. ''Slitherine'' responded by stating that "''Afghanistan '11'' is probably the only wargame ever produced where killing the enemy is not the main focus of the game."


Reception

''GameWatcher'' gave the game a score of 7.5/10, noting its graphical improvements compared to ''Vietnam '65'' and the variety in units, but felt the game was held back by bugs, UI which failed to explain things properly, and that some of the gameplay aspects lacked depth. '' Rock Paper Shotgun'' called ''Afghanistan '11'' "quietly brilliant", praising its tone and gameplay, but criticised it for only having one save file per gamemode, not having an undo option, as well as other "minor irritants", such as not being able to give orders to helicopters until they were airborne. ''Vice'' said the game was "refreshing for how different it is from many of its peers", but argued it was inferior to ''Vietnam '65,'' suggesting that the missions were too long, and too similar to each other. ''Quarter to Three'' gave ''Afghanistan '11'' a perfect score of 5 stars, commending the historically accurate changes in gameplay and strategy from ''Vietnam '65.'' Comparatively, while ''Wargamer'' also spoke positively of the game, they were critical of the game's approach to counterinsurgency: "The U.S. strategy of “build infrastructure, visit villages until bad guys go away” is modelled as completely workable in Nagel’s games, despite the fact that the two major American wars that have relied heavily on this strategy are anything but resounding successes."


References

{{Slitherine Software 2017 video games Turn-based strategy video games Video games developed in South Africa Video games set in 2011 Video games set in Afghanistan War in Afghanistan (2001–2021) video games Windows games Android (operating system) games Computer wargames Slitherine Software games Single-player video games