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Advertising in video games is the integration of advertising into video games to promote products, organizations, or viewpoints. There are two major categories of advertising in video games: in-game advertising and advergames. In-game advertising shows the player advertisements while playing the game, whereas advergames are a type of game created to serve as an advertisement for a brand or product. Other methods of advertising in video games include in-game product placement and sponsorship of commercial games or other game-related content.


Categories


In-game advertising

In-game advertising is similar to
product placement Product placement, also known as embedded marketing, is a marketing technique where references to specific brands or products are incorporated into another work, such as a film or television program, with specific promotional intent. Much of th ...
in films and television, where the advertising content exists within the universe of the characters. These forms of product placement are common, which led to the advertisement technique being applied to video games to match evolving media consumption habits.Hansson, Ludvig
"Dynamic In-game Advertising: Not loved but Certainly Tolerated"
Retrieved 2020-04-02.
Raatikainen, Olli
"Dynamic In-game Advertising in 3D Digital Games: A Threat and a Possibility".
Retrieved 2020-04-02.
According to the Entertainment Software Association in 2010, 42% of gamers said they play online games one or more hours per week. Game playing is considered active media consumption, which provides a unique opportunity for advertisers. The principal advantages of product placement in gaming are visibility and notoriety. A single in-game advertisement may be encountered by the player multiple times, and advertisers have an opportunity to ally a brand's image with that of a well-received game.
Billboard A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large advertise ...
s,
storefront A storefront or shopfront is the facade or entryway of a retail store located on the ground floor or street level of a commercial building, typically including one or more display windows. A storefront functions to attract visual attention to a bu ...
s,
poster A poster is a large sheet that is placed either on a public space to promote something or on a wall as decoration. Typically, posters include both typography, textual and graphic elements, although a poster may be either wholly graphical or w ...
s,
apparel Clothing (also known as clothes, apparel, and attire) are items worn on the body. Typically, clothing is made of fabrics or textiles, but over time it has included garments made from animal skin and other thin sheets of materials and natural ...
, vehicles, weapons, fliers, sponsored product placement, and the interplay between the player and these elements in the game allow for a great degree of virtual advertisement. Examples of marketing in video games include brand integration,
embedded marketing Product placement, also known as embedded marketing, is a marketing technique where references to specific brands or products are incorporated into another work, such as a film or television program, with specific promotional intent. Much of th ...
,
recruitment tool A recruitment tool is an advertising method that aids in creating interest in and getting people for a typically political organization. Historically recruitment tools have often taken the form of posters or films, though in modern times recruit ...
s, edutainment, and traditional in-game advertising. According to '' Forbes'', in-game advertising is expected to reach $7.2 billion in 2016. Unlike television commercials and digital ads, which can be avoided by using DVRs and
ad-blocking Ad blocking or ad filtering is a software capability for blocking or altering online advertising in a web browser, an application or a network. This may be done using browser extensions or other methods. Technologies and native countermeasure ...
software, advertisements embedded within video games cannot be bypassed. A more recent example of in-game advertising is Google's placement of video ads between levels of games. These ads are usually branded inline, and TechCrunch reports that they have the potential to gain fast traction i
Google's AdMob Service


Static in-game advertising

Static in-game advertisements are embedded into the video game program. Static ads can be used in the story-line of the game and players can interact with them. The creation of the ads can take from a month or years to reach the public. These ads do not require players to have access to an Internet connection in order to display the campaigns. Limitations include ads becoming outdated or irrelevant as consumer habits change. Because these ads cannot change once released to the public, they also lack the ability to be customized based on player demographics. Examples include billboards advertising for (and product placement of)
Bawls Bawls (marketed as BAWLS Guarana) is a non-alcoholic, highly-caffeinated soft drink. Created in 1996, the citrus-and- cream soda-flavored beverage leans heavily on the caffeine and natural flavor of the Amazonian guarana berry. Packaged in uni ...
energy drink in Fallout: Brotherhood of Steel, and billboards for
Adidas Adidas AG (; stylized as adidas since 1949) is a German multinational corporation, founded and headquartered in Herzogenaurach, Bavaria, that designs and manufactures shoes, clothing and accessories. It is the largest sportswear manufactur ...
sportswear in FIFA International Soccer.


Dynamic in-game advertising

Dynamic in-game advertisements are embedded in online video games that can be changed at any time by the game programmers.Hansson, Ludvig
"Dynamic In-game Advertising: Not loved but Certainly Tolerated"
Retrieved 2020-04-02.
Examples of this type of advertisement would be virtual billboards and updates that introduce new items into the game like clothing brands to dress characters or different cars. Dynamics ads are different from static games because companies can provide ads for specific audiences or demographics after the video game has been purchased by the consumer. This way companies can follow the consumer habits and provide ads that can address a certain context. Game developers then can dynamically change the virtual ads spaces embedded into the game to display the ads.Raatikainen, Olli
"Dynamic In-game Advertising in 3D Digital Games: A Threat and a Possibility".
Retrieved 2020-04-02.
Players have a limited interaction with these ads compared to static in-game ads. These ads required active Internet connection for the game company to showcase the ads. Dynamic ads can accommodate time sensitive campaigns and can be shown immediately. These ads can also provide data to show how well campaigns are doing unlike static in-game ads.


Advergames

Video games that are expressly commissioned to promote a product or service are referred to as " advergames", a portmanteau of "advertising" and "gaming". This term was coined in January 2000 by Anthony Giallourakis and later mentioned by ''Wired'''s "Jargon Watch" column in 2001. Advergames have been developed for different platforms including company websites, gaming consoles, and more recently, mobile applications and social media platforms. With the growth of the Internet, advergames have proliferated, often becoming the most visited aspect of brand websites and becoming an integrated part of brand media planning. The advergames sector reached $207 million in 2007. The earliest custom video games featuring integrated brand messages were developed and distributed on
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
. These games were distributed for free, often bundled with other products from the company advertised for. The first floppy disk advergames were developed to serve dual purposes—as promotional incentives that drive response and as media that deliver awareness. American Home Foods Chef Boyardee issued one of the earliest floppy-disk advergames. Some brands, like Kool-Aid and Pepsi, created early advergames on gaming platforms. They created advergames for the Atari 2600 and gave out promotional copies. The first in-box CD-ROM cereal box advergames are General Mills's ''
Chex Quest ''Chex Quest'' is a non-violent first-person shooter video game created in 1996 by Digital Café, originally intended as a Chex cereal promotion aimed at children aged 6–9 and up.Thompson, Stephanie. "WatersMolitor Promo Links Chex and AOL." '' ...
'' (promoting the Chex brand) and General Mills's ''All-Star baseball'' (starring Trix Rabbit and his friends playing baseball against Major League teams and stars). Commercial examples include advergames funded by Pepsi, 7 Up,
NFL The National Football League (NFL) is a professional American football league that consists of 32 teams, divided equally between the American Football Conference (AFC) and the National Football Conference (NFC). The NFL is one of the major ...
, Formula One, and
Burger King Burger King (BK) is an American-based multinational chain store, chain of hamburger fast food restaurants. Headquartered in Miami-Dade County, Florida, the company was founded in 1953 as Insta-Burger King, a Jacksonville, Florida–based res ...
. Political and military examples of below-the-line (BTL) advergames include
recruitment tool A recruitment tool is an advertising method that aids in creating interest in and getting people for a typically political organization. Historically recruitment tools have often taken the form of posters or films, though in modern times recruit ...
s like '' America's Army'', intended to boost recruitment for the United States Army, and '' Special Force'', intended to promote
Muslim Muslims ( ar, المسلمون, , ) are people who adhere to Islam, a monotheistic religion belonging to the Abrahamic tradition. They consider the Quran, the foundational religious text of Islam, to be the verbatim word of the God of Abrah ...
resistance to the state of Israel. Educational advergaming is closely related to the Serious games initiative and falls under either Edumarket gaming or edutainment. Examples include ''
Food Force ''Food Force'' is an educational game published by the United Nations World Food Programme (WFP) in 2005. Due to its content, it is considered a serious game (game with educational purpose). Players take on missions to distribute food in a fam ...
'' (made by the United Nations's World Food Program) and ''
Urban Jungle Urban means "related to a city". In that sense, the term may refer to: * Urban area, geographical area distinct from rural areas * Urban culture, the culture of towns and cities Urban may also refer to: General * Urban (name), a list of peo ...
'', an educational traffic simulation.


Through-the-line advertising

Examples of through-the-line (TTL) advertising in games include "link-chases,"
ARG Arg or ARG may refer to: Places *''Arg'' () means "citadel" in Persian, and may refer to: **Arg, Iran, a village in Fars Province, Iran **Arg (Kabul), presidential palace in Kabul, Afghanistan **Arg, South Khorasan, a village in South Khorasan P ...
s, and viral marketing. TTL marketing is a form of advertising in video games that involve the use of
URL A Uniform Resource Locator (URL), colloquially termed as a web address, is a reference to a web resource that specifies its location on a computer network and a mechanism for retrieving it. A URL is a specific type of Uniform Resource Identifie ...
hyperlink In computing, a hyperlink, or simply a link, is a digital reference to data that the user can follow or be guided by clicking or tapping. A hyperlink points to a whole document or to a specific element within a document. Hypertext is text wit ...
s within the game designed to induce the player to visit a web page which then contains BTL advertisements. The technique used to tempt the player into visiting the intended URL varies from game to game. In games like '' Pikmin 2'', the player is given a cryptic message with an accompanying URL designed to pique their curiosity. In games such as '' Enter the Matrix'', '' Year Zero'', '' I Love Bees'', and '' Lost Experience'', URLs make up a part of the background of the game such that certain plot details can only be learned by following the link. The knowledge of such plot details are typically not required to complete the game, but deepen the game story-line for players who follow the links. Websites of this nature often lead players on to other links which again lead to further links, thus earning these games the label "link-chases". Although TTL advertising can be an enjoyable experience for players, excessive "link-chasing" can feel obstructive and discourage them from diving deeper into a game's story-line. In another form, the URL might be part of a stage where a player can see it but it does not affect the plot. For example, in
Super Monkey Ball 2 is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the ''Super Monkey Ball'' series, and the first installment to have a storyline and to be exclusively r ...
, there is a stage where you can see clearly written on an obstacle a URL and the stage's name is even the word URL.


Industry impact


Prevalence and efficacy

In 2019, a survey conducted by
deltaDNA deltaDNA (formerly Games Analytics) is a game analytics and personalization company founded in 2011 in Edinburgh, Scotland as Games Analytics, it rebranded in 2014, as deltaDNA. The company develops and markets an analytics and marketing platfor ...
found that 94% of free-to-play video game developers incorporate some form of in-game advertising. Among those, the most common type of advertisement were rewarded videos, which are videos that players can watch to earn in-game prizes. Rewarded videos are shown to be more effective than forced advertising; players are 23% more likely to buy products and 18% more likely to make in-app purchases when shown rewarded videos instead of forced advertising. The reaction to in-game advertising has been overall positive, with 73% of players being happy with ad-funded games. The effectiveness of advertising in video games is debated by scholars. Brand name recognition in sports game has been shown to be low among college students, although players did retain fragments of the brand names. Another study found that 35% of players could recall advertised brands in car racing games. Interactive in-game advertisements, such as brand products that are used in game, are shown to produce greater brand awareness and more positive brand attitudes than passively added advertisements, such as posters or billboards.


Mobile

Mobile in-game advertisements are advertisements within mobile games that lead the user to the website or installation page of the advertised product or software upon being clicked. Mobile gaming advertisements can take different forms, including banner ads, pop-up ads, video ads, and interactive ads. Banner ads will display on portions of the screen while the user continues to interact with the mobile game. Pop-up ads will display the advertisement on the entire mobile screen, typically disrupting gameplay; they appear between loading screens or when in-game milestones are completed, only allowing users to close the pop-up ad once a timer runs out. Video ads will display a video advertisement of the advertised products on the entire mobile screen. Interactive ads are a form of pop-up ad that allows the user to interact with the advertisement. For instance,
Candy Crush Saga ''Candy Crush Saga'' is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game ''Ca ...
, a free-to-play mobile game, uses playable ads to advertise their game on other mobile applications and provide potential customers with a demo of their game. In 2019, mobile advertising contributed $39.9 billion in revenue to the mobile gaming industry.


ESRB

The
Entertainment Software Rating Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
(ESRB) assigns ratings based on a detailed questionnaire about the game's content and a gameplay clip provided by the publisher. Possible rating categories are "Everyone", "Everyone 10+", "Teen", "Mature 17+", and "Adults Only 18+". Ratings are supplemented with content descriptions, such as "Blood", "Partial Nudity", and "Use of Alcohol". All updates and downloadable content (DLC), including both static and dynamic in-game advertising, are expected to be compliant with the game's rating and descriptors, though DLC can be submitted for its own, independent rating if necessary. If any post-release content is determined to be incompatible with the rating of the base game, publishers are required to update all physical and digital displays of the rating. In the case of physical games, where it is difficult to make these modifications once a game has shipped, sanctions and fines may be levied on the publisher. The ESRB also includes an Advertising Review Council (ARC) that oversees the marketing of video games in the United States and Canada. Cross-promotion, including when a video game is promoted within another, falls under this umbrella. The ARC ensures that the game being advertised is accurately represented and is not being marketed toward parties below the suitable age range.


Legislative developments


Academic research

The University of Bath's Institute for Policy Research researched the use of advergames in marketing to children in the United Kingdom. The report, published in June 2014, suggested that children as old as 15 did not recognize that advergames were adverts and had their food choices influenced without their conscious awareness. Based on these findings, the University called for "urgent government action to protect children from the subconscious effects of advergames."


United States legislation


Children's Online Privacy Protection Act of 1998

The Children's Online Privacy Protection Act of 1998 (COPPA) directs the
Federal Trade Commission The Federal Trade Commission (FTC) is an independent agency of the United States government whose principal mission is the enforcement of civil (non-criminal) antitrust law and the promotion of consumer protection. The FTC shares jurisdiction ov ...
(FTC) to protect the personal data collected from children online. Operators of websites or online services are barred from handling the personal information of children under the age of 13 without verifiable consent from a parent or guardian. Restrictions apply to any website or online service that is targeted toward children or has knowledge that it is collecting data from children.


Do Not Track Kids Acts

Representatives Edward Markey -MAand Joe Barton -TXproposed the Do Not Track Kids Act of 2011 as an amendment to COPPA. The bill would have extended COPPA to prohibit companies from distributing personal and geolocation information knowingly collected from minors for use in targeted advertising. It also expands the restrictions enumerated in the act to both online and mobile applications, which had previously been omitted. Regarding his motivation for co-sponsoring the Act, Representative Barton reflected, "We have reached a troubling point in the state of the business when companies that conduct business online are so eager to make a buck, they resort to targeting our children." Since the death of the 2011 bill, Markey and Barton have continued to spawn similar Do Not Track Kids legislation in both chambers of Congress. These bills were proposed in 2013, 2015, and 2018, though none of them passed through the committee stage.


Targeted advergame marketing

A bill was recently introduced in the Senate that proposes restrictions on the use of information obtained through advergames to market to children. Some games ask users to provide personal information, such as name, gender, and age, then display targeted advertisements based on these characteristics. This bill would prevent companies from using this information to change the game to target certain age brackets.


Examples


Food and beverages

* Mattel's M Network division released the "promogame" '' Kool-Aid Man'' for the Atari 2600 and
Intellivision The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
in 1983. The game was originally available only via mail order by sending in UPC symbols from Kool-Aid containers, but later became available for retail purchase. * Purina had a mail-in offer for the Atari 2600 game ''
Chase the Chuck Wagon ''Chase the Chuck Wagon'' is a 1983 promotional video game written by Mike Schwartz for the Atari 2600 and distributed by Purina. It was available only via mail order by sending in proofs of purchase to Purina. In the 1970s and 1980s, popular te ...
'' for customers of Chuck Wagon dog food in 1983. *
Johnson & Johnson Johnson & Johnson (J&J) is an American multinational corporation founded in 1886 that develops medical devices, pharmaceuticals, and consumer packaged goods. Its common stock is a component of the Dow Jones Industrial Average and the company i ...
released an Atari 2600 game called ''
Tooth Protectors ''Tooth Protectors'' is a rare video game for the Atari 2600 video game console. It was released exclusively via mail order in 1983 by American pharmaceutical and consumer goods manufacturer Johnson & Johnson. Background Released in 1983, ''T ...
'' in 1983, also by mail-order. *In 1999, Pepsiman was released by developer KID in only Japan for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. It focuses the player on avoiding obstacles to save dehydrated people by bringing them a can of Pepsi. *In November 2006,
Burger King Burger King (BK) is an American-based multinational chain store, chain of hamburger fast food restaurants. Headquartered in Miami-Dade County, Florida, the company was founded in 1953 as Insta-Burger King, a Jacksonville, Florida–based res ...
began selling three advergaming Xbox and Xbox 360 titles for an additional $3.99 ($4.99 in Canada) each with any value meal. Known as the
King Games King Games is a series of three advertisement-based video games ( advergames) sold at Burger King. The games were sold as part of a promotion during the holiday season from late November until December 24, 2006. All three games were developed b ...
series, these games include ''
Sneak King Sneak or Sneaky may refer to: * DJ Sneak, Puerto Rican born American house music DJ and producer Carlos Sosa (born 1969) * Quarterback sneak, an American football play * ''Sneak magazine'', a British weekly magazine published from 2002 to 2006 ...
'' ( Xbox, 2006), '' PocketBike Racer'' ( Xbox, 2006), and ''
Big Bumpin' ''Big Bumpin is an advergaming title from Burger King for the Xbox and Xbox 360 video game consoles. published by King Games and developed by Blitz Games. On November 19, 2006, Burger King started selling it with any value meal. It is one of ...
'' ( Xbox 360, 2006). They were all developed by
Blitz Games Blitz Games Studios Limited was a British video game developer based in Leamington Spa. Founded in 1990 by the Oliver Twins, who ran the company until its closure in 2013, it is best known for producing games such as ''The Fairly OddParents'', ...
'
Blitz Arcade Blitz Games Studios Limited was a British video game developer based in Leamington Spa. Founded in 1990 by the Oliver Twins, who ran the company until its closure in 2013, it is best known for producing games such as ''The Fairly OddParents'' ...
Division and were the best selling games of the 2006 holiday season. More than 3.2 million copies are believed to have been sold in the US and Canada alone. * Life Savers launched the web's first major advergaming portal, Candystand, in March 1997. The website was acquired from the Wrigley Company by Funtank in August 2008 and hosts advergames for a broad range of brands. * Doritos sponsored the advergame '' Doritos Crash Course'', which was released on the Xbox 360 in December 2010. The game included fifteen
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
obstacle courses for the player's Xbox Avatar to navigate. The game's sequel, Doritos Crash Course 2, was released on Xbox Live Arcade in May 2013. * In 2011,
Sony Interactive Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ...
and
Subway Subway, Subways, The Subway, or The Subways may refer to: Transportation * Subway, a term for underground rapid transit rail systems * Subway (underpass), a type of walkway that passes underneath an obstacle * Subway (George Bush Interconti ...
launched an ad campaign that allowed players to access the multiplayer mode of '' Uncharted 3'' a month prior to its release date. Players could earn in-game items such as a Subway uniform or sandwich. The main character of the Uncharted series also explicitly references the Subway five dollar footlong. * In 2019,
Sony Interactive Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ...
and
Monster Energy Monster Energy is an energy drink that was created by Hansen Natural Company (now Monster Beverage Corporation) in April 2002. As of March 2019, Monster Energy had a 35% share of the energy drink market, the second highest share after Red Bull ...
launched an ad campaign in the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
title '' Death Stranding'', in which the protagonist is able to consume the energy drink for a boost to their stamina meter.


Movies and entertainment

*
Cineplex Entertainment Cineplex Inc. (formerly Cineplex Galaxy) is a Canadian movie theatre and family entertainment centre chain headquartered in Toronto. The company was formed in 2003 via the acquisition of Loews Cineplex's Canadian operations (which included ...
features an advergame open to the public, known as Top Popper during non-contest periods and Peel and Pop during contest periods. In the cinemas, there is a TimePlay advergame that plays before the show. *'' Fortnite'' and
Marvel Entertainment Marvel Entertainment, LLC (formerly Marvel Enterprises) is an American show business, entertainment company (law), company founded in June 1998 and based in New York City, New York (state), New York, formed by the merger of #Marvel Entertainment ...
teamed up in 2018 to promote '' Avengers: Infinity War'' by bringing Thanos, the film's antagonist, into the battle royale game. A limited-time game mode allowed one player at a time to become Thanos, giving them several new abilities and a regenerating shield.


Cross-franchise promotion

* ''
Mario & Sonic at the Olympic Games is a crossover sports and party game developed by the Sega Sports R&D Department. It is the first installment on the '' Mario & Sonic'' series. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in Nov ...
'' (2007) was a collaboration between
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
that put their mascots head-to-head in a series of Olympic events. The game was developed for both the Nintendo Wii and the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
and received several sequels. * In 2019, Nintendo announced a collaboration with Microsoft to debut the tag team of
Banjo and Kazooie Banjo & Kazooie are a pair of fictional video game characters and the eponymous protagonists of the video game series '' Banjo-Kazooie'', created by British video game developer Rare. Banjo and Kazooie were both introduced as player character ...
as a playable fighter in '' Super Smash Bros. Ultimate''. Players can add the duo to their roster by purchasing it as DLC.


Miscellaneous

* BMW's ''
BMW M3 Challenge The BMW M3 is a high-performance version of the BMW 3 Series, developed by BMW's in-house motorsport division, BMW M GmbH. M3 models have been produced for every generation of 3 Series since the E30 M3 was introduced in 1986. The initial model ...
'' (online, 2008) includes both ATL- and BTL-form advergaming. BMW worked with 10tacle Studios to repurpose the ''
GT Legends ''GT Legends'' is a sports car racing simulator for the PC developed by SimBin Studios (later Sector3 Studios) and published by 10tacle Publishing. It is based on the 2005 FIA Historic Racing Championships for GTC and TC cars of the 1960s and 19 ...
'' game, a race simulation game, to showcase the 2008
BMW M3 The BMW M3 is a high-performance version of the BMW 3 Series, developed by BMW's in-house motorsport division, BMW M GmbH. M3 models have been produced for every generation of 3 Series since the E30 M3 was introduced in 1986. The initial model ...
. * In 2008, President Obama's campaign paid for billboard ads in the online game
Burnout Paradise ''Burnout Paradise'' is a 2008 open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketpl ...
to promote his presidential bid. * Adventurize.com launched the first advertising network to display ads inside of Minecraft servers in 2013. * In 2014, Nintendo partnered with Mercedes-Benz to bring some of the automaker's cars to '' Mario Kart 8'' as drivable vehicles via a DLC pack. * In 2014 and 2015, British games retailer
Game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
released a pair of advergames, ''
Christmas Shopper Simulator Game Retail Limited ( doing business as GAME) is a British video game retailer, owned by Frasers Group since June 2019. The company's origins lie in the founding of the Rhino Group by Terry Norris and Bev Ripley in 1992. A number of mergers ...
'' and '' Christmas Shopper Simulator 2: Black Friday'', to coincide with the Christmas shopping season. * In 2017,
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
and Nissin Foods partnered to launch an ad campaign to bring Cup Noodle branded DLC to Final Fantasy 15. Some items included Cup Noodle hats for charterers to wear and a giant fork to be used as a weapon. Players can find a Cup Noodles truck embedded in the game where they can unlock a Cup Noodle recipe.


See also

* In-game advertising *
Game advertising Toy advertising is the promotion of toys through a variety of media. Advertising campaigns for toys have been criticised for trading on children's naivete and for turning children into premature consumers. Advertising to children is usually ...
* Interactive advertising * Massive Incorporated *
Recruitment tool A recruitment tool is an advertising method that aids in creating interest in and getting people for a typically political organization. Historically recruitment tools have often taken the form of posters or films, though in modern times recruit ...
*
Product placement Product placement, also known as embedded marketing, is a marketing technique where references to specific brands or products are incorporated into another work, such as a film or television program, with specific promotional intent. Much of th ...


References

{{Video game genre Advergaming Advergames Advergaming companies Video game types Propaganda techniques by medium