Achron
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''Achron'' is a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
computer game. It is considered to be the first "meta-time strategy game" (
Real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
with time travel), notable for being the first game with free-form multiplayer
time travel Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a w ...
and its themes of concepts like the
grandfather paradox A temporal paradox, time paradox, or time travel paradox is a paradox, an apparent contradiction, or logical contradiction associated with the idea of time and time travel. The notion of time travel to the future complies with current understanding ...
. Achron was released on August 29, 2011.


Plot

Hundreds of years in the future, humans have begun colonizing other worlds, however they have been reliant on conventional propulsion systems that may take hundreds of years to reach their destination. This all changed when alien ruins were discovered in the Remnant system. Technology present in the ruins led to the development of instantaneous teleportation. Within a few decades, all colonies were linked by a network of gates, and new colonies could be constructed in significantly less time. However, humans never came across another intelligent race, until communications with a border colony suddenly stopped. Several other colonies followed, and an enormous alien fleet was found laying waste to one of the colonies. A huge fleet was called to the Remnant system to meet the invaders; however, they were outthought and outmaneuvered at every turn, despite the invader's inferior firepower. As discipline broke down, the data feed from the Remnant gate went dark. Being trapped on the other side of the gate and as one of the survivors, they must piece together what happened and unravel the mysteries of the alien invasion and the Remnant system itself.


Gameplay

The main aspect in Achron is the use of "chronoporters" that allow the equipment or troops to be transported to certain instances of
time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to ...
. Players can simultaneously play in the
past The past is the set of all events that occurred before a given point in time. The past is contrasted with and defined by the present and the future. The concept of the past is derived from the linear fashion in which human observers experience t ...
,
present The present (or here'' and ''now) is the time that is associated with the events perception, perceived directly and in the first time, not as a recollection (perceived more than once) or a speculation (predicted, hypothesis, uncertain). It is ...
, or
future The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently ...
. Only a certain distance can be traveled in the past. After a while, the time-waves will occur, bringing along every change from the past into the present. Because the changes aren't instant, that gives the players a chance to react to the opponents' moves before they become irrevocable and directly linked to the present. For instance, if the player is attacked at an unexpected spot, they can travel to the past and move their army towards the spot where they now know the attack will occur. Or if the player waged a battle which ended in defeat, they can jump to the past and prevent the battle from ever happening. That said, the opponent may alter the course of events as well in order to counter any changes in history the player made. Entire battles may take place in the speculative future as well, and players may take a look into the future to know what the results of their actions will be. Any opponent's unit can be "infected" with nanites, which allows the player to take control over it and see from its line of sight. Additionally, apart from the player being able to view and command his forces in the past and the future, individual units may travel through time as well, with a process called "chronoporting". When it takes place, the player must be cautious to avoid "chronofragging" their units - that is, having units collide with previous or future instances of themselves (or other units) after traveling through time because they occupy the same
physical space Space is the boundless Three-dimensional space, three-dimensional extent in which Physical body, objects and events have relative position (geometry), position and direction (geometry), direction. In classical physics, physical space is often ...
at the same time. Thus the player must move their units to deliberately free spaces in the time zone they want to send them to in order to avoid this; otherwise, the weaker of the two units ends up destroyed, with the stronger surviving but receiving certain damage. However, if one of the instances of the unit that originally time-traveled no longer does so, all the instances after it will cease to exist. The main resource of the game is chronoenergy. It exists as a limitation to the interference with time. Issuing commands in the past costs chronoenergy, in order to prevent players from continually and endlessly countering the other's changes in the past and indiscriminately undoing all their mistakes. The deeper in the past modifications are and the more units being given the command, the more chronoenergy the orders will cost. It gets to regenerate faster the closer the player is to the present. Chronoporting may lead to the
grandfather paradox A temporal paradox, time paradox, or time travel paradox is a paradox, an apparent contradiction, or logical contradiction associated with the idea of time and time travel. The notion of time travel to the future complies with current understanding ...
. In order to solve this, the game's engine automatically switches between the two possible outcomes until one of them falls out of the boundaries of the timeline and the other becomes the absolute outcome. There are three different races, each with different abilities: Vecgir, skilled in
teleportation Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction literature and in other popular culture. Teleportation is oft ...
, Grekim, experts in time travel, and the humans, who have the firepower advantage. Just as there is a
mini-map A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
to guide through, the game requires that there also be a
timeline A timeline is a display of a list of events in chronological order. It is typically a graphic design showing a long bar labelled with dates paralleling it, and usually contemporaneous events. Timelines can use any suitable scale representi ...
for orientation through time. All attacks occurring in the past or in the future are displayed on the timeline, as well as what point in time opponents are currently viewing and managing.


Development

In 1999, Chris Hazard came up with a time travel video game concept during a conversation with his friend about
Homeworld ''Homeworld'' is a real-time strategy video game developed by Relic Entertainment and published by Sierra Entertainment, Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exil ...
. It eventually led to the start of the development two years later. During that time, it was concluded that the current technology wasn't strong enough to handle the planned content. The project was restarted around 2006/2007, and Hazard brought his friend Mike Resnick to work together on it. They split the production tasks while working full-time - Hazard coded the Resequence Engine which powered the game, while Resnick integrated the art assets and designed the units logic. Achron was ready to be shown at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
2009. Every
game tester Game testing, a subset of game development, is a software testing process for quality control of video games. Moore, Novak 2010, p. 95 Oxland 2004, p. 301-302 The primary function of game testing is the discovery and documentation of software d ...
was able to use the time travel option right at the beginning, with a design choice to slowly introduce the players to the mechanics by facing them with increasingly more difficult situations. The game was announced on March 9, 2009, and a full release was planned for the first quarter of 2011. The release plan allowed pre-ordering customers to access alpha and beta versions of the game, as well as later-developed features such as level editing. Multiplayer was added on February 15, 2010, and the first official tournament was held during March 2010. The game was released on August 29, 2011.


Reception

Achron received generally mixed reviews from critics. It polarized many critics, receiving scores as high as 9/10 and as low as 3/10. On
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
it has a score of 54 out of 100 based on reviews from 11 critics. It won Best Original Game Mechanic from GameSpot in 2011. The game received criticism for its graphics and poor pathfinding.


References


External links

* {{Portal bar, Video games 2011 video games Linux games MacOS games Real-time strategy video games Video games about time travel Video games developed in the United States Windows games