Aalto Media Lab
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Aalto Media Lab is a
transdisciplinary Transdisciplinarity connotes a research strategy that crosses many disciplinary boundaries to create a holistic approach. It applies to research efforts focused on problems that cross the boundaries of two or more disciplines, such as research o ...
laboratory focusing on digital art and design and its impact to culture and society. The Lab is part of the Department of Art and Media at the School of Arts, Design and Architecture,
Aalto University Aalto University ( fi, Aalto-yliopisto; sv, Aalto-universitetet) is a public research university located in Espoo, Finland. It was established in 2010 as a merger of three major Finnish universities: the Helsinki University of Technology, the He ...
in
Finland Finland ( fi, Suomi ; sv, Finland ), officially the Republic of Finland (; ), is a Nordic country in Northern Europe. It shares land borders with Sweden to the northwest, Norway to the north, and Russia to the east, with the Gulf of B ...
. Media Lab is a base for MA and Doctoral studies, and for research on design and production of
digital culture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social media ...
,
digital media Digital media is any communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device. ' ...
,
interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) produ ...
,
games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
,
new media art New media art includes artworks designed and produced by means of new media, electronic media technology, technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video g ...
and
sound In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the ...
and the effect they have on society. The current MA programs and majors of the Aalto Media Lab are MA in
New Media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
,
Sound In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the ...
in New Media and
Game Design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
. The Lab is a coordinator and a partner in number of international research, design and development projects focusing on digital technology, art, design, media and culture.


History

Media Lab was founded in 1993. The first MA program was started in 1994 and the first research group assembled in 1996. The roots of the Media Lab are in the early
Scandinavia Scandinavia; Sámi languages: /. ( ) is a subregion#Europe, subregion in Northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. In English usage, ''Scandinavia'' most commonly refers to Denmark, ...
n
media art New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D prin ...
,
demoscene The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual ...
,
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
,
hacker culture The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), to a ...
, and
participatory design Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure t ...
communities. Since its formation the Media Lab has been part of a relatively active digital culture scene in Helsinki and its surroundings. Since 1995 Media Lab has collaborated in, generated and coordinated research and development projects funded by the
European Commission The European Commission (EC) is the executive of the European Union (EU). It operates as a cabinet government, with 27 members of the Commission (informally known as "Commissioners") headed by a President. It includes an administrative body o ...
, Tekes (the Finnish Funding Agency for Technology and Innovation),
Nordic Council The Nordic Council is the official body for formal inter-parliamentary Nordic cooperation among the Nordic countries. Formed in 1952, it has 87 representatives from Denmark, Finland, Iceland, Norway, and Sweden as well as from the autonomou ...
,
UNESCO The United Nations Educational, Scientific and Cultural Organization is a specialized agency of the United Nations (UN) aimed at promoting world peace and security through international cooperation in education, arts, sciences and culture. It ...
and a number of industrial partners, including
Nokia Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational corporation, multinational telecommunications industry, telecommunications, technology company, information technology, and consumer electronics corporatio ...
,
Elisa The enzyme-linked immunosorbent assay (ELISA) (, ) is a commonly used analytical biochemistry assay, first described by Eva Engvall and Peter Perlmann in 1971. The assay uses a solid-phase type of enzyme immunoassay (EIA) to detect the presence ...
,
TeliaSonera Telia Company AB is a Swedish multinational telecommunications company and mobile network operator present in Sweden, Finland, Norway, Denmark, Estonia, Latvia and Lithuania. Telia also owns TV4 Media which includes TV4 in Sweden, MTV Oy in Fi ...
,
Sanoma Sanoma Corporation (, formerly SanomaWSOY) is Finland's largest media group. The company has media business in Finland and a learning business in Belgium, the Netherlands, Poland, Sweden, Norway and Spain, among others. The company is headquarte ...
,
YLE Yleisradio Oy (Finnish, literally "General Radio Ltd." or "General Broadcast Ltd."; abbr. Yle ; sv, Rundradion Ab, italics=no), translated to English as the Finnish Broadcasting Company, is Finland's national public broadcasting company, founde ...
and
MTV3 MTV3 ( fi, MTV Kolme, sv, MTV Tre) is a Finnish commercial television station. It had the biggest audience share of all Finnish TV channels until Yle TV1 (from Yle) took the lead. The letters MTV stand for Mainos-TV (literally "Advertisement ...
. In 1998 the lab became an official department at the university. In January 2000 the Media Centre Lume, the National Research and Development Center of audiovisual media was officially opened. Lume was located in the same premises as the Media Lab and offered its resources for study and research projects carried out in the Lab. The Lume was closed in 2016 as part of the new
Aalto University Aalto University ( fi, Aalto-yliopisto; sv, Aalto-universitetet) is a public research university located in Espoo, Finland. It was established in 2010 as a merger of three major Finnish universities: the Helsinki University of Technology, the He ...
's reorganisation. In 2001, the Ministry of Education
Finland Finland ( fi, Suomi ; sv, Finland ), officially the Republic of Finland (; ), is a Nordic country in Northern Europe. It shares land borders with Sweden to the northwest, Norway to the north, and Russia to the east, with the Gulf of B ...
chose Media Lab as one of the national top educational units. In 2006 Media Lab was invited to the
Ars Electronica Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in the ...
. The ''Beta Lounge'', Campus Exhibition presented over 20 works by Media Lab's MA, DA and alumni students and its four research groups of that time. Since then Media Lab researchers, designers and artist have collaborated in with the Ars Electronica Center in various projects. 2008 saw the beginnings of
Aalto University Aalto University ( fi, Aalto-yliopisto; sv, Aalto-universitetet) is a public research university located in Espoo, Finland. It was established in 2010 as a merger of three major Finnish universities: the Helsinki University of Technology, the He ...
, a new university. Aalto is the fusion of the
University of Art and Design Helsinki A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States, the ...
where Media Lab is located,
Helsinki School of Economics The Aalto University School of Business ( fi, Aalto-yliopiston kauppakorkeakoulu; sv, Aalto-universitets handelshögskola), is the largest business school in Finland. Founded in 1911, it is the second oldest business school in Finland and one of ...
and
Helsinki University of Technology Helsinki University of Technology (TKK; fi, Teknillinen korkeakoulu; sv, Tekniska högskolan) was a technical university in Finland. It was located in Otaniemi, Espoo in the metropolitan area of Greater Helsinki. The university was founded in ...
. In 2010, as part of Aalto reorganisation, the Media Lab joined forces with Photography and Graphic Design, formerly of the Visual Culture department, to create the Department of Media. In 2015 the Media Lab moved to a temporary space at the Aalto Campus in
Otaniemi Otaniemi (Finnish), or Otnäs (Swedish), is a district of Espoo, Finland. It is located near the border of Helsinki, the capital of Finland. Otaniemi is located on the southern shore of the Laajalahti bay, next to the district of Tapiola near th ...
. In autumn 2018 the Lab moved to a new Väre-building designed and built for the School of Arts, Design and Architecture.


Teaching

Media Lab provides platform for
Master of Arts A Master of Arts ( la, Magister Artium or ''Artium Magister''; abbreviated MA, M.A., AM, or A.M.) is the holder of a master's degree awarded by universities in many countries. The degree is usually contrasted with that of Master of Science. Tho ...
and Doctor of Arts (equivalent to
PhD PHD or PhD may refer to: * Doctor of Philosophy (PhD), an academic qualification Entertainment * '' PhD: Phantasy Degree'', a Korean comic series * ''Piled Higher and Deeper'', a web comic * Ph.D. (band), a 1980s British group ** Ph.D. (Ph.D. albu ...
) studies in three areas:
New Media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
Design and Production,
Sound In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the ...
in
New Media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
and
Game Design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and Production. The doctoral students often work within the thematic research groups. Teaching is in English and about 40% of students are non-Finns. The workshops of the School of Arts, Design and Architecture are in the downstairs of the Lab providing tools for building physical, digital and interactive prototypes. In the workshops students and researchers can use various kind of tools, from computer controlled looms and
sewing machines A sewing machine is a machine used to sew fabric and materials together with Thread (yarn), thread. Sewing machines were invented during the first Industrial Revolution to decrease the amount of manual sewing work performed in clothing companies. ...
to
woodworking machines Woodworking is the skill of making items from wood, and includes cabinet making (cabinetry and furniture), wood carving, joinery, carpentry, and woodturning. History Along with stone, clay and animal parts, wood was one of the first materials ...
,
3D printers 3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer co ...
,
water jet Water jet may refer to: * A jet of water under pressure, like in an ornamental fountain * Pump-jet, a marine propulsion mechanism for jetskis and other types of boats * Water jet cutter, a tool for cutting and the machining of engineering material ...
and
laser cutting Laser cutting is a technology that uses a laser to vaporize materials, resulting in a cut edge. While typically used for industrial manufacturing applications, it is now used by schools, small businesses, architecture, and hobbyists. Laser cutt ...
and
milling machines Milling is the process of machining using rotary cutters to remove material by advancing a cutter into a workpiece. This may be done by varying direction on one or several axes, cutter head speed, and pressure. Milling covers a wide variety of d ...
. There are also studios for
ceramics A ceramic is any of the various hard, brittle, heat-resistant and corrosion-resistant materials made by shaping and then firing an inorganic, nonmetallic material, such as clay, at a high temperature. Common examples are earthenware, porcelain ...
,
photography Photography is the art, application, and practice of creating durable images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. It is employed ...
and
mechatronics Mechatronics engineering also called mechatronics, is an interdisciplinary branch of engineering that focuses on the integration of mechanical, electrical and electronic engineering systems, and also includes a combination of robotics, electronics, ...
.


Research

As a
transdisciplinary Transdisciplinarity connotes a research strategy that crosses many disciplinary boundaries to create a holistic approach. It applies to research efforts focused on problems that cross the boundaries of two or more disciplines, such as research o ...
laboratory, Aalto Media Lab is open for experiments in all areas and aspects of new media and digital design. The MA and doctoral studies can do independent research within the facilities and the community. Within the Lab there are three research groups. The Learning Environments research group (LeGroup) is involved in research, design and development of New Media tools, as well as their use and application, in the field of learning. Besides academic research papers the outcomes of the group are often
software system A software system is a system of intercommunicating components based on software forming part of a computer system (a combination of hardware and software). It "consists of a number of separate programs, configuration files, which are used to se ...
s, software prototypes, applications and scenarios. The group's works are based on the social constructivist theory that sees learning as a participation in social processes of knowledge construction. The Systems of Representation group conducts research into representation, culture, and knowledge in the digital dimension. The group works on research and design projects, educational activities, and publishes frequently on topics such as cultural heritage, design research, new media, synthetic reality and simulation. Sound and Physical Interaction (SOPI), a relatively new research group focusses on sound and its emerging role in designing new ways of interactions between humans through digital environments. The group's mission is to investigate and integrate innovative research activities in sound design and physical interaction practices on various levels to advance their roles and impact in the future of media and interactive art. In the thematic research groups, researchers and doctoral students often do art and design experiments related to
interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) produ ...
,
video game design Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
,
sonic interaction design Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. Sonic interaction design is at the intersection of interacti ...
,
information visualization Information is an abstract concept that refers to that which has the power to inform. At the most fundamental level information pertains to the interpretation of that which may be sensed. Any natural process that is not completely random, ...
, digital
visual art The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, filmmaking, design, crafts and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts ...
and sonic art.


Notable projects

*Invited Campus Exhibition at the
Ars Electronica Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in the ...
2006 festival in Linz. * Fle3 - Future Learning Environment, open source virtual learning environment. * Accidental Lovers, an interactive musical comedy for Television. *Soundscape of the New Children’s Hospital in Helsinki.


See also

*
Aalto University Aalto University ( fi, Aalto-yliopisto; sv, Aalto-universitetet) is a public research university located in Espoo, Finland. It was established in 2010 as a merger of three major Finnish universities: the Helsinki University of Technology, the He ...


External links


Aalto Media Lab in the School of Arts, Design and Architecture Helsinki, Aalto University
– Official site


References

{{authority control Art schools in Finland Design schools Education in Helsinki Finnish design Research institutes established in 1993 Digital media schools 1993 establishments in Finland Mass media in Helsinki