A.I. Wars
   HOME

TheInfoList



OR:

''AI War: Fleet Command'' is a
real time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
created by independent developer
Arcen Games Arcen Games is a small video game company founded in 2009 by Chris McElligott Park. The company launched their first product, ''AI War: Fleet Command'', in mid 2009 for Windows PCs. The company became one of the early notable examples of heavy pr ...
. The game was first released on the Arcen Games website and
Impulse Impulse or Impulsive may refer to: Science * Impulse (physics), in mechanics, the change of momentum of an object; the integral of a force with respect to time * Impulse noise (disambiguation) * Specific impulse, the change in momentum per uni ...
on June 2, 2009, before getting a
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
release on October 16, 2009 that coincided with the release of version 2.0. ''AI War'' blends the 4X,
tower defense Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive struc ...
, and traditional RTS genre to create something that was hailed as unique but with a steep learning curve. Players go up against two
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
(AI) opponents that are superior to the player. The objective is to destroy the home planets of both AI opponents. ''AI War'' was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table, but criticized for its learning curve and lackluster graphics. It was also noted that the AI represented a significant challenge and reacted to the actions of the player. An expansion titled '' The Zenith Remnant'' was released on January 12, 2010 that adds new factions, AI types, ships and new gameplay mechanics. As of October 27, 2010, a micro-expansion named '' Children of Neinzul'' was released, with the sole intention of donating all profits from game sales to Child's Play, a charity for sick children. Another full expansion was released on January 28, 2011 titled '' Light of the Spire'', which added new content and game modes. On October 19, 2012, AI War 6.0 was released along with the '' Ancient Shadows'' expansion. A sequel, AI War 2, was released to
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
on Steam on October 15, 2018. The official release was on October 22, 2019.


Gameplay

''AI War'' pits human players against AI opponents that control vastly superior fleets at the start of the game. The main goal is to destroy the two opposing AI's home command stations without losing yours (in multiplayer the humans will not lose until all human home command stations have been lost). As with
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
, ''AI War'' is generally thought of in the three stages of
opening Opening may refer to: * Al-Fatiha, "The Opening", the first chapter of the Qur'an * The Opening (album), live album by Mal Waldron * Backgammon opening * Chess opening * A title sequence or opening credits * , a term from contract bridge * , ...
,
middlegame ''Middlegame'' is a 2019 science fantasy/ horror novel by Seanan McGuire. It was well-received critically, winning the 2020 Locus Award for Best Fantasy Novel and garnering a nomination for the 2020 Hugo Award for Best Novel. A companion novel ...
, and
endgame Endgame, Endgames, End Game, End Games, or similar variations may refer to: Film * ''The End of the Game'' (1919 film) * ''The End of the Game'' (1975 film), short documentary U.S. film * ''Endgame'' (1983 film), 1983 Italian post-apocalyptic f ...
, all of which involve different player and AI interactions and activities. Maps vary in size from 10 to 120 systems and map size has a significant impact on the play style of the game as well as time required. The game starts out with the human player(s) each controlling one system (though they may choose to start with more) and the AI controlling the rest of the map. The AI operates using something called AI Progress. This mechanic works as an indicator of how aware the AI is of the leftover human remnants in the galaxy (as well as to balance the fact that if the AI simply attacked the player with everything it had at the start of the game it would win every time). As players complete objectives and capture systems, this value goes up, increasing the volume of reinforcements and attack forces the AI gets to use. There are a few mechanics such as Data Centers and the newly introduced AI Superterminals that lower the AI Progress. One of the primary factors when considering whether to take a planet is the AI progress; taking planets raises it and taking too many will cause the player to be overrun. ''AI War'' supports dynamic cooperation where up to eight players can play together and drop in and out of the game at any time. One effect of this is a group game between friends does not require everybody to be around for each game session, nor does the lobby have to be remade to continue playing if another shows up. As of 3.0, players who join mid-game are given a special colony ship that allows them to start playing without leaning on the other players to gift them systems/units as much. ''AI War'' uses strong disincentives to
micromanage In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, m ...
units in order to help players manage such a large empire without getting bogged down in details, being more important to choose planets wisely and balance forces than to control said forces exact behavior. ''AI War'' instead chooses to be more of a
grand strategy Grand strategy or high strategy is a state's strategy of how means can be used to advance and achieve national interests. Issues of grand strategy typically include the choice of primary versus secondary theaters in war, distribution of resource ...
game, putting more focus into critical thinking and proper decision making than into "clicking fast".


Emergent AI

In a quote from the developer, Chris Park, "'There are a ton of RTS games out there that are fun to play...The key weakness that they almost all share, in my opinion, is AI that falls apart in advanced play." ''AI War'' is developed using "Emergent AI", which differs from standard game AI in that it doesn't follow "decision trees", or in other words, the AI does not have an easily predictable pattern that can be exploited as in most games. Instead, the AI makes decisions on an individual unit level, a concept the developer coins as "Decentralized Intelligence". Some other key factors that make the ''AI War'' "Emergent AI" unique are: *Strategic Tiers – The 3 levels of 'thinking' in AI War: Strategic, sub-level, and individual unit. The critical decisions made by the Emergent AI are based on a combination of these 3 factors. *Sub-Commanders – The way the individual AI units work together on a group level, in which they will "Do what's best for themselves, but also take into account what the group is doing." The developer compares this design principle to
flocking behavior Flocking is the behaviour exhibited when a group of birds, called a flock, are foraging or in flight. Computer simulations and mathematical models that have been developed to emulate the flocking behaviours of birds can also generally be applie ...
in the animal kingdom. He also points out that because of this design mechanic, the AI is "fairly untrickable", meaning they won't often fall victim to the same tactic. *Fuzzy Logic – This mechanic is designed to prevent players from "knowing" based on standard logic what the AI will do. The general concept of this design strategy is to prevent the AI from being predictable by programming them to not always make the "best" choice, but instead choosing from a larger selection of possibly sub-optimal choices, to prevent the player from being able to easily understand and therefore counter them. * Intelligent Mistakes – The intentional programming of the AI to make "mistakes" on lower difficulties, to make the game easier for the player. Since the AI at its full operating capacity is reportedly an extremely tough opponent to face, the developer designs the AI to be less of a challenge on easier settings. * Asymmetrical AI – A design which simplifies the AI reinforcement/attacking process by simply giving them reinforcements of units they need in important locations (on a timer), rather than over-complicating the design with the build process that humans use.


Expansions


The Zenith Remnant

''The Zenith Remnant'' is ''AI War's'' first expansion, and focuses both on adding capturable units and a new minor faction called the Zenith to the game. Arcen maintains an exhaustive list of features, but highlight features are as follows: * Golems, which have many similar properties to Supreme Commander's "Experimentals". * Several new base ship types, further expanding on the available choices for the player as well as making the AI a more devious opponent. * New AI types that took advantage of many of the capturables introduced, as well as some that use Zenith ships. * Over 40 minutes of new music tracks composed by Arcen Games' composer, Pablo Vega. * A new class of "Experimental" ships that offer abilities one would not ordinarily find in AI war ships.


Children of Neinzul

''Children of Neinzul'' (or ''CoN'') is a micro-expansion for ''AI War,'' from which all proceeds from are donated to Child's Play, a charity organization for sick children. As of early 2011, over fifteen thousand dollars had been raised and donated. The ''Children of Neinzul'' expansion adds new features to the game, including: * 36 New Ships * 6 New AI Special Weapons * 6 New AI types * 4 New Music Tracks * 2 New Map Modes


Light of the Spire

''Light of the Spire'' (or ''LotS'') is the second 'full' expansion of ''AI War'', and added new content as well as new campaign types and additional music. The expansion was released January 28, 2011. The game is said to add: * 100+ new ships, including new "spirecraft" ships (larger than starships, smaller than golems). * 2 new campaign types: Defender and Construction. * A new Fallen Spire minor faction. * New in-game music tracks.


Ancient Shadows

''Ancient Shadows'' (or ''AS''), the fourth expansion for ''AI War'', the expansion was released on October 19, 2012 along with the version 6.0 of the game. The expansion features: * A whole new kind of human player. It's now possible to control champions alongside the main fleet, or to have another player control just one single massive ship. * Several new sub-races dwelling in the backwater parts of the galaxy for your champions to interact with. * Modular fortresses. * 9 new bonus ship classes. * 3 core AI guard posts and one new minor faction. * 2 new AI types. * 2 new map types. * 98 minutes of new music by Pablo Vega.


Vengeance of the Machine

''Vengeance of the Machine'' (or ''VotM''), the fifth expansion for ''AI War'', the expansion was released on June 18, 2013 along with the version 7.0 of the game. The expansion features: * 8 new AI Types * 2 new map types. * 6 new bonus ship classes. * 2 new optional AI Plots. * 5 new Core Guard Posts to defend the AI homeworlds. * 7 new Guardian types. * 28 new achievements. * More music from Pablo Vega.


Destroyer of Worlds

''Destroyer of Worlds'' (or ''DoW''), the sixth expansion for ''AI War'', that was released on August 18, 2014 along with the version 8.0 of the game. Amongst new features: * Hacking mechanics * Salvage mechanics * New ways to improve Champions * Updates to AI * Linux support.


Reception

''AI War'' received generally favorable reviews and achieved an overall score of 80 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Some reviewers have criticized ''AI War'' for being too complex with too steep a learning curve, which contributed to it not being nominated for a 2009
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
award. AI War's more positive reviews said "AI War is a revolution in terms of how RTSs play," " he first three AI War Expansionsare perfect examples of what an expansion should be," and "AI War breaks most of the genre's rules. Which is precisely why it's incredible." These same reviewers also noted "it’s got a considerable learning curve," "The one thing he first three expansionshave in common, however, is how much the increase the difficulty compared to the original game," and "It has the presentation of a spreadsheet, but as much heart and soul as Dune 2,
Total Annihilation ''Total Annihilation'' is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs ...
,
Homeworld ''Homeworld'' is a real-time strategy video game developed by Relic Entertainment and published by Sierra Entertainment, Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exil ...
,
Galactic Civilizations ''Galactic Civilizations'' is a turn-based strategy video game developed by Stardock and released in March 2003. The game is a remake of an OS/2 series of the same name. An expansion pack entitled ''Altarian Prophecy'' was released in 2004. A se ...
and
Desktop Tower Defense ''Desktop Tower Defense'' is a Flash-based tower defense browser game created by Paul Preece in March 2007. The game had been played over 15.7 million times as of July 2007, and was one of Webware 100's top ten entertainment web applications of 200 ...
rolled into one." A general theme throughout professional third-party reviews of the game, many of which have bee
indexed
on the developer's site, has been that the graphics are seriously underwhelming, the gameplay is novel, and that the difficulty is high compared to even other hardcore strategy titles.


Legacy


AI War 2

In 2016, the sequel to ''AI War: Fleet Command'', ''AI War 2'', was funded through a
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
campaign. The story and themes are similar to the original in that the player starts on a single planet and must defeat a powerful Artificial Intelligence that has taken over a galaxy. The player must make thoughtful decisions on what planets to capture so as to not raise the AI Points faster than they themselves grow in ability to defend their assets. The game can be played
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
or with online
cooperative multiplayer A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
. In contrast the to ''AI War: Fleet Command'', in ''AI War 2'', ships belong to ship lines which are assigned to fleets. Lines of ships can be added by stealing from the AI using hacking points or by capturing planets with fleet carriers containing ship lines. A ship line holds a certain number of ships that can be increased by upgrading technology by spending science points. As ships are destroyed in combat, they are automatically replaced so long as the fleet is near a factory, player has enough resources, and the transport vessel has not taken so much damage that it became disabled. The ships in a fleet can be loaded in to the transport vessel to quickly transport ships across the map. ''AI War 2'' was released to
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
on Steam on October 15, 2018. The full release for Windows, Linux and mac OS X was launched on October 22, 2019. ''AI War 2'' had three expansions: The Spire Rises, released on February 27, 2020, Zenith Onslaught released on May 18, 2021, and Neinzul Abyss released on April 22, 2022. The ''Neinzul Abyss'' expansion added the Necromancer faction. This is a playable faction as an alternative to the default human faction. '' AI War 2 '' received a score of 75 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. It has been praised for automating some of the busywork from the previous game with the introduction of the fleet system. The barrier to entry has been described as lower than the previous game.


References


External links


''AI War: Fleet Command'' Official Site

''AI War: Fleet Command Wiki''

''AI War: The Zenith Remnant Full Features List''
{{DEFAULTSORT:Ai War: Fleet Command 2009 video games Indie games Linux games MacOS games Real-time strategy video games Video games developed in the United States Video games with expansion packs Windows games Tower defense video games Multiplayer and single-player video games