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''1914'' is a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
in 1968 that simulates the first few months of
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
on the Western Front.


Description

''1914'' is a two-player
corps Corps (; plural ''corps'' ; from French , from the Latin "body") is a term used for several different kinds of organization. A military innovation by Napoleon I, the formation was first named as such in 1805. The size of a corps varies great ...
-level simulation of the first few weeks of
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
on the Western Front. With a 22" x 28" mounted
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
game map, almost 400 double-sided die-cut counters, a
mobilization Mobilization is the act of assembling and readying military troops and supplies for war. The word ''mobilization'' was first used in a military context in the 1850s to describe the preparation of the Prussian Army. Mobilization theories and ...
chart pad for secret deployment, and various charts and instructions including a Battle Manual, the game was considered highly complex. The game scale is 2 days per turn, with approximately 16 km per hex. The map covers the terrain from
Mainz Mainz () is the capital and largest city of Rhineland-Palatinate, Germany. Mainz is on the left bank of the Rhine, opposite to the place that the Main (river), Main joins the Rhine. Downstream of the confluence, the Rhine flows to the north-we ...
,
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
in the east to
Le Havre Le Havre (, ; nrf, Lé Hâvre ) is a port city in the Seine-Maritime department in the Normandy region of northern France. It is situated on the right bank of the estuary of the river Seine on the Channel southwest of the Pays de Caux, very cl ...
,
France France (), officially the French Republic ( ), is a country primarily located in Western Europe. It also comprises of Overseas France, overseas regions and territories in the Americas and the Atlantic Ocean, Atlantic, Pacific Ocean, Pac ...
in the west, and from the southern portion of the
Netherlands ) , anthem = ( en, "William of Nassau") , image_map = , map_caption = , subdivision_type = Sovereign state , subdivision_name = Kingdom of the Netherlands , established_title = Before independence , established_date = Spanish Netherl ...
in the north to the northern edge of
Switzerland ). Swiss law does not designate a ''capital'' as such, but the federal parliament and government are installed in Bern, while other federal institutions, such as the federal courts, are in other cities (Bellinzona, Lausanne, Luzern, Neuchâtel ...
in the south. The terrain includes major
river A river is a natural flowing watercourse, usually freshwater, flowing towards an ocean, sea, lake or another river. In some cases, a river flows into the ground and becomes dry at the end of its course without reaching another body of wate ...
s,
ridge A ridge or a mountain ridge is a geographical feature consisting of a chain of mountains or hills that form a continuous elevated crest for an extended distance. The sides of the ridge slope away from the narrow top on either side. The line ...
lines, rough terrain,
forest A forest is an area of land dominated by trees. Hundreds of definitions of forest are used throughout the world, incorporating factors such as tree density, tree height, land use, legal standing, and ecological function. The United Nations' ...
, and the
sea The sea, connected as the world ocean or simply the ocean, is the body of salty water that covers approximately 71% of the Earth's surface. The word sea is also used to denote second-order sections of the sea, such as the Mediterranean Sea, ...
. It also displays the location of
cities A city is a human settlement of notable size.Goodall, B. (1987) ''The Penguin Dictionary of Human Geography''. London: Penguin.Kuper, A. and Kuper, J., eds (1996) ''The Social Science Encyclopedia''. 2nd edition. London: Routledge. It can be def ...
,
fort A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere'' ...
ifications, economic sites,
mobilization Mobilization is the act of assembling and readying military troops and supplies for war. The word ''mobilization'' was first used in a military context in the 1850s to describe the preparation of the Prussian Army. Mobilization theories and ...
squares, and
railroad Rail transport (also known as train transport) is a means of transport that transfers passengers and goods on wheeled vehicles running on rails, which are incorporated in tracks. In contrast to road transport, where the vehicles run on a pre ...
s.


Standard game


Setup

A few units on each side are required to be set up in specific hexes, such as French infantry corps in
Toul Toul () is a commune in the Meurthe-et-Moselle department in north-eastern France. It is a sub-prefecture of the department. Geography Toul is between Commercy and Nancy, and the river Moselle and Canal de la Marne au Rhin. Climate Toul h ...
, but the remainder can be placed in any friendly hex via secret deployment that is not revealed until the first turn of the game.


Gameplay

The game uses a traditional "I Go, You Go" series of alternating turns, with first the German and then Allied player moving and then firing.


Combat

The combat and movement rating of each unit is given on the front of the counter. These ratings are reduced in a series of steps as a result of combat or lack of supply until the unit is finally destroyed. Both players also receive step replacements that can be used to rebuild units that have taken losses, as long as the unit is in supply and some distance from an enemy unit. Combat is based on an odds ratio between the attacking units Attack Rating and the defending unit's Defense Rating. Infantry can attack a fortress, but will incur damage and only have a minimal chance of success. The German player also has the option of using their artillery to destroy a fortress, which increases the odds of success. Although the most powerful artillery in the game is the German railroad gun, it is limited in range since it cannot leave rail lines.


Movement

There are no
zone of control In board wargames, a zone of control (ZOC) is the area directly adjacent to certain combat forces that affects the movement and actions of enemy combat units. In hexagonal tiled maps, a combat unit's zone of control is the six hexagons adjacent ...
rules. Units can move their indicated movement factor during a turn, with higher movement cost for certain types of terrain. No more than two corps can end their movement in the same hex, and only one of the corps can defend a hex.


Supply

In order to move and attack, a unit needs to be in supply, defined as being able to trace a line no more than three hexes to a friendly railroad line. Enemy units can block supply lines, but only in the hex they occupy.


Advanced rules

Players can choose to use some or all of the advanced rules: * Facing: Using the arrow printed on the back of each counter, a unit can only move in the direction of the arrow. Turning the unit in the direction desired costs one movement factor. Units attacked from the side or the rear do not defend as well. * Game variation cards can produce non-historical "what if?" effects, such as modifying the size of the Belgian and Dutch armies, varying the effectiveness of the British force, etc. Other optional rules include more complex supply rules, cavalry probes,
amphibious Amphibious means able to use either land or water. In particular it may refer to: Animals * Amphibian, a vertebrate animal of the class Amphibia (many of which live on land and breed in water) * Amphibious caterpillar * Amphibious fish, a fish ...
attack, retreat before combat, dummy counters, and variable time limits for game completion are a few of the other optional rules.


Publication history

In 1966, Jim Dunnigan was editor of a wargame
zine A zine ( ; short for '' magazine'' or '' fanzine'') is a small-circulation self-published Self-publishing is the publication of media by its author at their own cost, without the involvement of a publisher. The term usually refers to writ ...
titled ''Kampff'', as well as a contributor to Avalon Hill's house publication '' The General''. In one of his contributions, Dunnigan levelled major criticisms of lack of historical accuracy at Avalon Hill's 1965 release, ''Battle of the Bulge''. Thomas Shaw, at the time in charge of Avalon Hill, asked Dunnigan to design and submit his own wargame. The result was ''Jutland'', published by Avalon Hill in 1967. The following year, Avalon Hill published another Dunnigan game, ''1914''. The game sold well, but due to concerns about its complexity, and fearful the game would discourage new players from buying more products, Avalon Hill discontinued the game in 1973. Dunnigan went on to found
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
(SPI) in 1969, which would become the major wargame publisher of the 1970s and Avalon Hill's chief rival. One of Dunnigan's first SPI games was ''1914 Revision Kit'', in which he supplied new and simpler rules and new counters; a copy of the original Avalon Hill game map was required for play. Dunnigan also designed and released '' Tannenberg'', a board wargame about the Eastern Front that used the same rule system as ''1914''. It was designed to be a companion game to ''1914'', and Dunnigan also included rules on how to combine the two games into one giant game about August 1914 on both the Western and Eastern fronts.


Reception

In Issue 25 of
Albion Albion is an alternative name for Great Britain. The oldest attestation of the toponym comes from the Greek language. It is sometimes used poetically and generally to refer to the island, but is less common than 'Britain' today. The name for Scot ...
, game designer Don Turnbull called ''1914'' "something of a monster which many deem as unplayable in its full version." Turnbull went on to review Dunnigan's ''Revision Kit'', and welcomed the new streamlined rules, saying, "It will make the original ''1914'' game much more palatable, particularly to the relatively inexperienced player." In Avalon Hill's own company history, ''1914'' was characterized as "a sales success. Unfortunately, it was a lousy game. The mapboard, though innovative for its day, was an unplayable monstrosity and the rules suffered from being incomplete. Perhaps it was too good a simulation in reflecting the trench warfare of World War One because it sure wasn’t much fun to play. Convinced that it was losing valon Hilllong range customers, the game was discontinued despite continuing relatively strong sales."


References


External links


Web-grognard entry on ''1914''
* {{Avalon Hill Avalon Hill games Board games introduced in 1968 Jim Dunnigan games World conquest board games World War I board wargames