1080° Snowboarding
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is a
snowboarding video game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
in 1998. In the game, the player controls one of five snowboarders from a
third-person perspective Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the a ...
, using a combination of buttons to jump and perform tricks over eight
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
. ''1080°'' was announced in November 1997 and developed over the course of nine months; it garnered critical acclaim and won an Interactive Achievement Award from the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
. ''1080°'' sold over two million units. A
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
, ''
1080° Avalanche ''1080° Avalanche'' is a snowboarding video game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology, and published by Nintendo. It was released in 2003 in Europe and North America, and in Japan o ...
'', was released for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
in November 2003. The game was re-released in 2008 and 2016 for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
, and is set to be re-released on the Nintendo Switch Online + Expansion Pack in 2023.


Gameplay

Players control snowboarders in one of several modes. ''1080°'' has two trick modes (trick attack and contest), three race modes (race, time attack, and 2 players), a training mode, and an options mode. The objective of the game is either to arrive quickly at a level's finish line or to receive maximum points for trick combinations. In ''1080°'' two trick modes, trick attack and contest, players accrue points from completed tricks. In contest mode, players perform tricks and snowboard past flags for points. Trick attack mode requires players to perform a series of tricks throughout a designated level. The game features 24 tricks and 5 secret tricks, all of which are performed by using a combination of circular positions of the
control stick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
, the R button, the Z button and the B button; point values are allocated based on complexity, combos, and required time. The two types of tricks are grab tricks, in which the board is grabbed in a specific way, or spin tricks, in which the snowboarder spins the board a certain number of degrees. The 1080° spin requires nine actions, the most of any trick in the game. ''1080°'' has three race modes; in these modes, victory can be achieved by taking separate routes within a course and balancing the snowboarder after a jump to avoid speed loss. Tricks are scored in race modes, but do not count toward victory. In match race mode, the player competes in a series of races against AI-controlled snowboarders. The game times the player throughout the level and players receive a damage meter which fills if the snowboarder falls down or is knocked over. The difficulty level in match races can be set to normal, hard, or expert, adjusting the complexity and number of races. If the player fails at defeating an AI competitor, they must retire. The player is given three chances to beat the computer before the game is over. Players may initially choose from five snowboarding characters: two from Japan, and one each from Canada, the United States, and the United Kingdom. Each snowboarder has different abilities and is suited for different levels and modes, since each has varying statistics in fields such as technique, speed, and weight. Three additional snowboarders are unlocked by completing certain game levels and modes. Eight snowboards are initially available for every character, and one additional snowboard may be unlocked later in the game. Each board also excels in different situations, since each has different strengths in categories such as balance and edge control.


Development and release

''1080°'' release was announced on 21 November 1997 at Nintendo's
Space World was a theme park in Yahatahigashi-ku, Japan. It had 6 roller coasters: Black Hole Scramble, Venus GP, Zaturn, Boogie-woogie Space Coaster, Titan Max, and Clipper. In 2016, the park officially announced that it would close at the end of the fo ...
trade show; the game's working title had previously been ''Vertical Edge Snowboarding''. ''1080°'' was one of several snowboarding games released for the Nintendo 64 in 1998, others being ''
Big Mountain 2000 ''Big Mountain 2000'', known in Japan as , is a skiing/snowboarding video game for the Nintendo 64. Gameplay ''Big Mountain 2000'' puts the player in control of one of six racers of varying abilities using either snowboard or skis. There are th ...
'' and ''
Snowboard Kids , is a snowboarding video game for the Nintendo 64. It was video game developer, developed by Racdym and video game publisher, published by Atlus. Many reviewers compared its style to that of the ''Mario Kart'' series. An enhanced port, ''Snowboar ...
''. Before the game's release, journalists were able to play ''1080°'' at the January 1998 Nintendo Gamers' Summit. ''1080°'' was directed by Masamachi Abe and Misthuro Tanako, programmed by Englishmen Giles Goddard and Colin Reed, developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, and produced by
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
. Abe had previously directed ''
Tekken 3 is a fighting game, the third entry in the ''Tekken'' series. It was released to the arcades in 1997, before being ported for the PlayStation in 1998. The arcade version of the game was released in 2005 for the PlayStation 2 as part of ''Tekke ...
'' for
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
. Goddard had previously programmed the Mario face in ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'', which was released two years prior to critical acclaim and was a huge commercial success, while Reed had programmed '' Stunt Race FX''. According to Miyamoto, the game "came about because I like skiing. I was thinking about making a skiing game after completing Wave Race 4 However, the current trend seems to be toward snowboarding. With snowboarding, it seems that you can go places that you can't with skis; for example, in between trees." Development took place in Nintendo headquarters in
Kyoto Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the ci ...
, Japan. When developing ''1080°'', Goddard and Reed used a technique called "skinning" to eliminate joints between the polygons composing the characters. Their programming used a combination of standard animation and
inverse kinematics In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a g ...
, creating characters whose appearance during collisions is affected by what object is hit, what direction the collision occurs in, and the speed at which the collision takes place.
Tommy Hilfiger Thomas Jacob Hilfiger ( /hɪlˈfɪgər/; born March 24, 1951) is an American fashion designer and the founder of Tommy Hilfiger Corporation. After starting his career by co-founding a chain of jeans/fashion stores called People's Place in upst ...
outfits and Lamar snowboards appear throughout ''1080°'' as
product placement Product placement, also known as embedded marketing, is a marketing technique where references to specific brands or products are incorporated into another work, such as a film or television program, with specific promotional intent. Much of th ...
. ''1080°'' soundtrack of "techno and beats" with "thrashy, vocals" was composed by Kenta Nagata. ''1080°'' development took place from April or May 1997 into early 1998. The game was released on 28 February 1998 in Japan and on 1 April in North America. Nintendo prioritized ''1080°'' for Japanese release over other Nintendo 64 games because they wanted it out while there was still snow. Nintendo delayed the game's European release because they hoped to boost sales with a winter release; ''1080°'' was eventually released on 30 November, 1998 in Europe and the
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in ...
.


Reception

''1080° Snowboarding'' received "generally favorable reviews", just two points shy of "universal acclaim", according to
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website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. In Japan, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' gave it a score of 31 out of 40. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' gave the Japanese import a favorable review, over a month before it was released Stateside. It was called "one of the best values in both sports and racing gaming" by Josh Smith of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''. ''1080° Snowboarding'' has been perceived to be a leader among snowboarding titles at the time. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' hailed it as the "most convincing video game emulation of the snowboarding experience so far" with an "atmosphere of sobriety" unlike any other Nintendo game at the time. The game's graphics were of the highest quality for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
at the time. Smith praised general aspects of the game's graphics such as their crispness, detail, smoothness, and lack of polygon dropout. Reviewers praised the game's camera use, the game's "very solid" physics model, the impression of racers' speed, and the game's snow effects (sun reflected in the snow as appropriate, and fluffy snow and packed snow appeared and behaved differently). Graphical faults included occasional pop-up, misplaced shadows, and lag when racers passed through on-track trees; these problems were generally identified as minor. Although writing a positive review, ''Edge'' found faults in the game's AI, saying the game suffered from "cheating" CPU opponents. They criticized the AI's simplicity and ability to quickly catch up to the player near the end of a race; they also noted the AI's "limited series of predetermined routes" and the possibility of a player learning where and when an AI falls over, "offering an opportunity to pass
he computer He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' in ...
but conveying little satisfaction with it". ''Edge'' also said the PAL release delay "is frankly ludicrous". They believed that, due to Nintendo's slump of noteworthy releases, "any quality title is likely to top the charts with little difficulty". '' Next Generation'' said that ''1080° Snowboarding'' set the standard for an entire genre. Kevin Cheung of '' Hyper'' gave the game 90%: "There is little else more to say save that ''1080'' captures the true essence of the thrill of snowboarding. ..Just as ''Waverace'' 'sic''brought a new dimension to water-based racing, ''1080'' brings N64 owners an equally innovative game". ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' said that the game was "the kind of great game that's worth snapping up as soon as it's out." Writing for ''
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
'', Shawn Sackenheim considered the "highly technical" control scheme of ''1080° Snowboarding'' one of the game's strengths despite its initial difficulty. Alex Huhtala of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' positively reviewed the control scheme, but disagreed on its difficulty, noting "the controls have been implemented so brilliantly that you're able to play perfectly well with just one hand on the stick and Z button". ''GameSpot'' called the game's control "thoroughly involving" and said that " e crouch move alone which makes for supertight turns makes this fun to play". The music was also generally praised, with Matt Casamassina of ''IGN'' calling it "a shining example of what can be achieved on the format" and Sackenheim calling it "one of the best N64 soundtracks to date". Sackenheim also praised the game's sound effects. In a retrospective review by the ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''N ...
'' in 2006, Steve Jarratt commented that ''1080° Snowboarding'' "boasted the best video game representation of snow" and was complemented by "swooshy" sound effects. Positive comments were also made about handling and the quality of the multiplayer. In summary, Jarratt believed "this was a straight-up snowboarder, stunt-free but fast and fun". The magazine also ranked it the 87th best game available on Nintendo platforms. The staff felt it was the most realistic snowboarding game ever made. The game won the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
' 1999 Console Sports Game of the Year award. It was also nominated for Best Nintendo 64 Game at the 1998 ''
CNET Gamecenter ''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and televi ...
'' Awards, which went to '' The Legend of Zelda: Ocarina of Time''. ''
PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, th ...
'', which tracked sales in the United States, reported that ''1080° Snowboarding'' sold 817,529 units and earned $40.9 million in revenues by the end of 1998. This made it the country's seventh-best-selling Nintendo 64 release of the year. The game ultimately sold 1,230,000 units in the United States, and over 23,000 in Japan.* United States sales: * Japan sales: It did not, however, match the success of the developers' first game, ''Wave Race 64'' which sold 1,950,000 units in the United States and 154,000 in Japan. ''1080° Snowboarding'' was re-released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
service in 2008.


Sequel

''
1080° Avalanche ''1080° Avalanche'' is a snowboarding video game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology, and published by Nintendo. It was released in 2003 in Europe and North America, and in Japan o ...
'', a sequel to ''1080° Snowboarding'', was released for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
in 2003. Greg Kasavin of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' gave the sequel a harsher critical reception due to "frame rate issues and limited gameplay".


References


Notes


External links


''1080° Snowboarding''
at
Nintendo.com is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...

archives
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) * * {{DEFAULTSORT:1080 degree Snowboarding 1998 video games Interactive Achievement Award winners Multiplayer and single-player video games Nintendo 64 games 1080° (video game series) Nintendo Entertainment Analysis and Development games Snowboarding video games Video games developed in Japan Virtual Console games for Wii Virtual Console games for Wii U D.I.C.E. Award for Sports Game of the Year winners Nintendo Switch Online Nintendo 64 games