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Åsgard
In Nordic mythology, Asgard (Old Norse: ''Ásgarðr'' ; "enclosure of the Æsir") is a location associated with the gods. It appears in a multitude of Old Norse sagas and mythological texts. It is described as the fortified home of the Æsir gods, often associated with gold imagery. Many of the best-known Nordic gods are Æsir or live in Asgard such as Odin, Thor, Loki, and Baldr. Etymology The word ''Ásgarðr'' is a compound formed from non, āss ("god") and non, garðr ("enclosure"). Possible anglicisations include: Ásgarthr, Ásgard, Ásegard, Ásgardr, Asgardr, Ásgarth, Asgarth, Esageard, and Ásgardhr. Attestations The Poetic Edda Asgard is named twice in Eddic poetry. The first case is in ''Hymiskviða'', when Thor and Týr journey from Asgard to Hymir's hall to obtain a cauldron large enough to brew beer for a feast for Ægir and the gods. The second instance is in ''Þrymskviða'' when Loki is attempting to convince Thor to dress up as Freyja in order to ge ...
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Asgard And Bifrost In Interpretation Of Otto Schenk In Wagner's Das Rheingold
In Nordic mythology, Asgard (Old Norse: ''Ásgarðr'' ; "enclosure of the Æsir") is a location associated with the gods. It appears in a multitude of Old Norse literature , Old Norse sagas and mythological texts. It is described as the fortified home of the Æsir gods, often associated with gold imagery. Many of the best-known Nordic gods are Æsir or live in Asgard such as Odin, Thor, Loki, and Baldr. Etymology The word ''Ásgarðr'' is a Compound (linguistics), compound formed from non, āss ("god") and non, garðr ("enclosure"). Possible anglicisations include: Ásgarthr, Ásgard, Ásegard, Ásgardr, Asgardr, Ásgarth, Asgarth, Esageard, and Ásgardhr. Attestations The Poetic Edda Asgard is named twice in Eddic poetry. The first case is in ''Hymiskviða'', when Thor and Týr journey from Asgard to Hymir's hall to obtain a cauldron large enough to brew beer for a feast for Ægir and the gods. The second instance is in ''Þrymskviða'' when Loki is attempting to conv ...
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Mjölnir
Mjölnir (from Old Norse Mjǫllnir) is the hammer of the thunder god Thor in Norse mythology, used both as a devastating weapon and as a divine instrument to provide blessings. The hammer is attested in numerous sources, including the 11th century runic Kvinneby amulet, the ''Poetic Edda'', a collection of eddic poetry compiled in the 13th century, and the ''Prose Edda'', a collection of prose and poetry compiled in the 13th century. The hammer was commonly worn as a pendant during the Viking Age in the Scandinavian cultural sphere, and Thor and his hammer occur depicted on a variety of objects from the archaeological record. Today the symbol appears in a wide variety of media and is again worn as a pendant by various groups, including adherents of modern Heathenry. Etymology The etymology of the hammer's name, ''Mjǫllnir'', is disputed among historical linguists. Old Norse ''Mjǫllnir'' developed from Proto-Norse *''melluniaR'' and one proposed derivation connects this form ...
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Northern Europe
The northern region of Europe has several definitions. A restrictive definition may describe Northern Europe as being roughly north of the southern coast of the Baltic Sea, which is about 54th parallel north, 54°N, or may be based on other geographical factors such as climate and ecology. Climate The climate is mainly Oceanic climate (Cfb), Humid continental climate (Dfb), Subarctic climate (Dfc and Dsc) and Tundra (ET). Geography Northern Europe might be defined roughly to include some or all of the following areas: British Isles, Fennoscandia, the peninsula of Jutland, the Baltic region, Baltic plain that lies to the east and the many islands that lie offshore from mainland Northern Europe and the main European continent. In some cases, Greenland is also included, although it is only politically European, comprising part of the Kingdom of Denmark, and not considered to be geographically in Europe. The area is partly mountainous, including the northern volcanic islands ...
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Troy
Troy ( el, Τροία and Latin: Troia, Hittite language, Hittite: 𒋫𒊒𒄿𒊭 ''Truwiša'') or Ilion ( el, Ίλιον and Latin: Ilium, Hittite language, Hittite: 𒃾𒇻𒊭 ''Wiluša'') was an ancient city located at Hisarlik in present-day Turkey, south-west of Çanakkale and about miles east of the Aegean Sea. It is known as the setting for the Greek mythology, Greek myth of the Trojan War. In Ancient Greek literature, Troy is portrayed as a powerful kingdom of the Greek Heroic Age, Heroic Age, a mythic era when monsters roamed the earth and gods interacted directly with humans. The city was said to have ruled the Troad until the Trojan War led to its complete destruction at the hands of the Greeks. The story of its destruction was one of the cornerstones of Greek mythology and literature, featuring prominently in the ''Iliad'' and the ''Odyssey'', and referenced in numerous other poems and plays. Its legacy played a large role in Greek society, with many prominent ...
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Euhemeristic
Euhemerism () is an approach to the interpretation of mythology in which mythological accounts are presumed to have originated from real historical events or personages. Euhemerism supposes that historical accounts become myths as they are exaggerated in the retelling, accumulating elaborations and alterations that reflect cultural mores. It was named for the Greek mythographer Euhemerus, who lived in the late 4th century BC. In the more recent literature of myth, such as ''Bulfinch's Mythology'', euhemerism is termed the "historical theory" of mythology. Euhemerus was not the first to attempt to rationalize mythology in historical terms: euhemeristic views are found in earlier writings including those of Sanchuniathon, Xenophanes, Herodotus, Hecataeus of Abdera and Ephorus. However, the enduring influence of Euhemerus upon later thinkers such as the classical poet Ennius (b. 239 BC) and modern author Antoine Banier (b. 1673 AD) identified him as the traditional founder of this ...
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Prose Edda
The ''Prose Edda'', also known as the ''Younger Edda'', ''Snorri's Edda'' ( is, Snorra Edda) or, historically, simply as ''Edda'', is an Old Norse textbook written in Iceland during the early 13th century. The work is often assumed to have been to some extent written, or at least compiled, by the Icelandic scholar, lawspeaker, and historian Snorri Sturluson 1220. It is considered the fullest and most detailed source for modern knowledge of Norse mythology, the body of myths of the North Germanic peoples, and draws from a wide variety of sources, including versions of poems that survive into today in a collection known as the ''Poetic Edda''. The ''Prose Edda'' consists of four sections: The Prologue, a euhemerized account of the Norse gods; ''Gylfaginning'', which provides a question and answer format that details aspects of Norse mythology (consisting of approximately 20,000 words), ''Skáldskaparmál'', which continues this format before providing lists of kennings and ''heit ...
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Snorri Sturluson
Snorri Sturluson ( ; ; 1179 – 22 September 1241) was an Icelandic historian, poet, and politician. He was elected twice as lawspeaker of the Icelandic parliament, the Althing. He is commonly thought to have authored or compiled portions of the ''Prose Edda'', which is a major source for what is today known as Norse mythology, and ''Heimskringla'', a history of the Norwegian kings that begins with legendary material in ''Ynglinga saga'' and moves through to early medieval Scandinavian history. For stylistic and methodological reasons, Snorri is often taken to be the author of ''Egil's saga''. He was assassinated in 1241 by men claiming to be agents of the King of Norway. Biography Early life Snorri Sturluson was born in (commonly transliterated as Hvamm or Hvammr) as a member of the wealthy and powerful Sturlungar clan of the Icelandic Commonwealth, in AD 1179. His parents were ''Sturla Þórðarson the Elder'' of ''Hvammur'' and his second wife, ''Guðný Böðvarsdóttir''. ...
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Gylfaginning
''Gylfaginning'' (Old Norse: 'The Beguiling of Gylfi' or 'The Deluding of Gylfi'; c. 20,000 words; 13th century Old Norse pronunciation ) is the first part of the 13th century ''Prose Edda'' after the Prologue. The ''Gylfaginning'' deals with the creation and destruction of the world of the Æsir and many other aspects of Norse mythology. The second part of the Prose Edda is called the ''Skáldskaparmál'' and the third '' Háttatal''. Summary The ''Gylfaginning'' tells the story of Gylfi, a king of "the land that men now call Sweden", who, after being tricked by one of the goddesses of the Æsir, wonders if all Æsir use magic and tricks for their will to be done. This is why he journeys to Asgard, but on the way he is tricked by the gods and arrives in some other place, where he finds a great palace. Inside the palace he encounters a man who asks Gylfi's name and so King Gylfi introduces himself as Gangleri. Gangleri then is taken to the king of the palace and comes upon thre ...
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Iðavöllr
Iðavöllr (Old Norse Iðavǫllr, possibly "splendour-plain"Orchard (1997:95).) is a location referenced twice in ''Völuspá'', the first poem in the ''Poetic Edda'', as a meeting place of the gods. Attestations In a stanza early in the poem ''Völuspá'', the völva who is the narrator recounts how, early in the mythological timeline, the gods met together at Iðavöllr and constructed hörgrs and hofs: :At Ithavoll met the mighty gods; :Shrines and temples they timbered high; :Forges they set, and they smithied ore, :Tongs they wrought, and tools they fashioned.Bellows (1936:5). Iðavöllr is again mentioned at the end of the poem in verse 60, after the events of Ragnarök. It is once again a meeting place for the gods; however, most of them having been killed in the battle, few of the same gods return to the field. These survivors build a new city on Iðavöllr, starting with Gimlé: :The gods in Ithavoll meet together, :Of the terrible girdler of earth they talk, :And th ...
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Völuspá
''Vǫluspá'' (also ''Völuspá'', ''Vǫlospá'' or ''Vǫluspǫ́''; Old Norse: 'Prophecy of the völva, a seeress'; reconstructed Old Norse: ) is the best known poem of the ''Poetic Edda''. It tells the story of the creation of the world and its coming end and subsequent rebirth, related to the audience by a völva addressing Odin. It is one of the most important primary sources for the study of Norse mythology. The poem is preserved whole in the Codex Regius and Hauksbók manuscripts while parts of it are quoted in the ''Prose Edda''. Preservation ''Völuspá'' is found in the Icelandic Codex Regius manuscript (ca. 1270) and in Haukr Erlendsson's ''Hauksbók'' Codex (ca. 1334), and many of its stanzas are quoted or paraphrased in the Prose Edda (composed ca. 1220, oldest extant manuscript dates from ca. 1300). The order and number of the stanzas varies in these sources. Some editors and translators have further rearranged the material. The Codex Regius version is usually tak ...
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Valhalla
In Norse mythology Valhalla (;) is the anglicised name for non, Valhǫll ("hall of the slain").Orchard (1997:171–172) It is described as a majestic hall located in Asgard and presided over by the god Odin. Half of those who die in combat enter Valhalla, while the other half are chosen by the goddess Freyja to reside in Fólkvangr. The masses of those killed in combat (known as the Einherjar) along with various legendary Germanic heroes and kings, live in Valhalla until Ragnarök when they will march out of its many doors to fight in aid of Odin against the jötnar. Valhalla is attested in the '' Poetic Edda'', compiled in the 13th century from earlier traditional sources, in the ''Prose Edda'' (written in the 13th century by Snorri Sturluson), in '' Heimskringla'' (also written in the 13th century by Snorri Sturluson), and in stanzas of an anonymous 10th century poem commemorating the death of Eric Bloodaxe known as '' Eiríksmál'' as compiled in '' Fagrskinna''. Va ...
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Nóatún (mythology)
In Norse mythology, Nóatún (Old Norse "ship-enclosure"Orchard (1997:119).) is the abode of the god Njörðr, described in the ''Prose Edda'' book ''Gylfaginning'' as located "in heaven".Faulkes (1995:23). Notes References *Faulkes, Anthony (Trans.) (1995). ''Edda''. Everyman The everyman is a stock character of fiction. An ordinary and humble character, the everyman is generally a protagonist whose benign conduct fosters the audience's identification with them. Origin The term ''everyman'' was used as early as .... *Orchard, Andy (1997). ''Dictionary of Norse Myth and Legend''. Cassell. Locations in Norse mythology Conceptions of heaven {{norse-myth-stub ...
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