Working Set
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Working Set
Working set is a concept in computer science which defines the amount of memory that a process requires in a given time interval. Definition Peter Denning (1968) defines "the working set of information W(t, \tau) of a process at time t to be the collection of information referenced by the process during the process time interval (t - \tau, t)". Typically the units of information in question are considered to be memory pages. This is suggested to be an approximation of the set of pages that the process will access in the future (say during the next \tau time units), and more specifically is suggested to be an indication of what pages ought to be kept in main memory to allow most progress to be made in the execution of that process. Rationale The effect of the choice of what pages to be kept in main memory (as distinct from being ''paged out'' to auxiliary storage) is important: if too many pages of a process are kept in main memory, then fewer other processes can be ready at any ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Memory Map
In computer science, a memory map is a structure of data (which usually resides in memory itself) that indicates how memory is laid out. The term "memory map" can have different meanings in different contexts. *It is the fastest and most flexible cache organization that uses an associative memory. The associative memory stores both the address and content of the memory word. *In the boot process, a memory map is passed on from the firmware in order to instruct an operating system kernel about memory layout. It contains the information regarding the size of total memory, any reserved regions and may also provide other details specific to the architecture. *In virtual memory implementations and memory management units, a memory map refers to page tables or hardware registers, which store the mapping between a certain process's virtual memory layout and how that space relates to physical memory addresses. *In native debugger programs, a memory map refers to the mapping between loaded ...
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Working Set Size
In computing, working set size is the amount of memory needed to compute the answer to a problem. In any computing scenario, but especially high performance computing High-performance computing (HPC) uses supercomputers and computer clusters to solve advanced computation problems. Overview HPC integrates systems administration (including network and security knowledge) and parallel programming into a multid ... where mistakes can be costly, this is a significant design-criteria for a given super computer system in order to ensure that the system performs as expected. When a program/algorithm computes the answer to a problem, it uses a set of data (input and intermediate data) to complete the work. For any given instance of the problem, the program has one such data set, which is called the working set. The Working Set Size (WSS) is the size of this data set. The significance of this is that if the Working Set Size is larger than the available memory in a virtual memory sys ...
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Resident Set Size
In computing, resident set size (RSS) is the portion of memory occupied by a process that is held in main memory (RAM). The rest of the occupied memory exists in the swap space or file system, either because some parts of the occupied memory were paged out, or because some parts of the executable were never loaded. See also * Proportional set size (PSS) * Unique set size (USS) * Demand paging * Virtual memory * Working set * Working set size References External links Simple resident set size limits LWN.net LWN.net is a computing webzine with an emphasis on free software and software for Linux and other Unix-like operating systems. It consists of a weekly issue, separate stories which are published most days, and threaded discussion attached to ..., August 10, 2004, by Jonathan Corbet ELC: How much memory are applications really using? LWN.net, April 18, 2007, by Jonathan Corbet Memory management {{Operating-system-stub ...
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Locality Of Reference
In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference locality temporal and spatial locality. Temporal locality refers to the reuse of specific data and/or resources within a relatively small time duration. Spatial locality (also termed ''data locality''"NIST Big Data Interoperability Framework: Volume 1"urn:doi:10.6028/NIST.SP.1500-1r2) refers to the use of data elements within relatively close storage locations. Sequential locality, a special case of spatial locality, occurs when data elements are arranged and accessed linearly, such as traversing the elements in a one-dimensional Array data structure, array. Locality is a type of predictability, predictable behavior that occurs in computer systems. Systems that exhibit strong ''locality of reference'' are great candidates for performance optimiza ...
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Network Socket
A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture. Sockets are created only during the lifetime of a process of an application running in the node. Because of the standardization of the TCP/IP protocols in the development of the Internet, the term ''network socket'' is most commonly used in the context of the Internet protocol suite, and is therefore often also referred to as Internet socket. In this context, a socket is externally identified to other hosts by its socket address, which is the triad of transport protocol, IP address, and port number. The term ''socket'' is also used for the software endpoint of node-internal inter-process communication (IPC), which often uses the same API as a network socket. Use The use of the term ''socke ...
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File Handle
In Unix and Unix-like computer operating systems, a file descriptor (FD, less frequently fildes) is a process-unique identifier (handle) for a file or other input/output resource, such as a pipe or network socket. File descriptors typically have non-negative integer values, with negative values being reserved to indicate "no value" or error conditions. File descriptors are a part of the POSIX API. Each Unix process (except perhaps daemons) should have three standard POSIX file descriptors, corresponding to the three standard streams: Overview In the traditional implementation of Unix, file descriptors index into a per-process maintained by the kernel, that in turn indexes into a system-wide table of files opened by all processes, called the . This table records the ''mode'' with which the file (or other resource) has been opened: for reading, writing, appending, and possibly other modes. It also indexes into a third table called the inode table that describes the actual u ...
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Coscheduling
Coscheduling is the principle for concurrent systems of scheduling related processes to run on different processors at the same time (in parallel). There are various specific implementations to realize this. If an application consists of a collection of processes working closely together, and if some but not all of the processes are scheduled for execution, the executing processes may attempt to communicate with those that are not executing, which will cause them to block. Eventually the other processes will be scheduled for execution, but by this time the situation may be reversed so that these processes also block waiting for interactions with others. As a result, the application makes progress at the rate of at most one interprocess interaction per time slice, and will have low throughput Network throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel, such as Ethernet or packet radio, in a communication networ ...
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Cache Line
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (M ...
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Translation Lookaside Buffer
A translation lookaside buffer (TLB) is a memory cache that stores the recent translations of virtual memory to physical memory. It is used to reduce the time taken to access a user memory location. It can be called an address-translation cache. It is a part of the chip's memory-management unit (MMU). A TLB may reside between the CPU and the CPU cache, between CPU cache and the main memory or between the different levels of the multi-level cache. The majority of desktop, laptop, and server processors include one or more TLBs in the memory-management hardware, and it is nearly always present in any processor that utilizes paged or segmented virtual memory. The TLB is sometimes implemented as content-addressable memory (CAM). The CAM search key is the virtual address, and the search result is a physical address. If the requested address is present in the TLB, the CAM search yields a match quickly and the retrieved physical address can be used to access memory. This is called a ...
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Virtual Memory
In computing, virtual memory, or virtual storage is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory". The computer's operating system, using a combination of hardware and software, maps memory addresses used by a program, called '' virtual addresses'', into ''physical addresses'' in computer memory. Main storage, as seen by a process or task, appears as a contiguous address space or collection of contiguous segments. The operating system manages virtual address spaces and the assignment of real memory to virtual memory. Address translation hardware in the CPU, often referred to as a memory management unit (MMU), automatically translates virtual addresses to physical addresses. Software within the operating system may extend these capabilities, utilizing, e.g., disk storage, to provide a virtual address space that ca ...
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Process (computing)
In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently. While a computer program is a passive collection of instructions typically stored in a file on disk, a process is the execution of those instructions after being loaded from the disk into memory. Several processes may be associated with the same program; for example, opening up several instances of the same program often results in more than one process being executed. Multitasking is a method to allow ...
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