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Write()
The write is one of the most basic routines provided by a Unix-like operating system kernel. It writes data from a buffer declared by the user to a given device, such as a file. This is the primary way to output data from a program by directly using a system call. The destination is identified by a numeric code. The data to be written, for instance a piece of text, is defined by a pointer and a size, given in number of bytes. write thus takes three arguments: # The file code (file descriptor or fd). # The pointer to a buffer where the data is stored (buf). # The number of bytes to write from the buffer (nbytes). POSIX usage The write call interface is standardized by the POSIX specification. Data is written to a file by calling the write function. The function prototype is: ssize_t write(int fd, const void *buf, size_t nbytes); In above syntax, ssize_t is a typedef. It is a signed data type defined in stddef.h. Note that write() does not return an unsigned value; it ...
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Sync (Unix)
sync is a standard system call in the Unix operating system, which commits all data in the kernel filesystem to non-volatile storage buffers, i.e., data which has been scheduled for writing via low-level I/O system calls. Higher-level I/O layers such as stdio may maintain separate buffers of their own. As a function in C, the sync() call is typically declared as void sync(void) in . The system call is also available via a command line utility also called ''sync'', and similarly named functions in other languages such as Perl and Node.js (in the fs module). The related system call fsync() commits just the buffered data relating to a specified file descriptor. fdatasync() is also available to write out just the changes made to the data in the file, and not necessarily the file's related metadata. Some Unix systems run a kind of ''flush'' or ''update'' daemon, which calls the ''sync'' function on a regular basis. On some systems, the cron daemon does this, and on Linux it was han ...
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File Descriptor
In Unix and Unix-like computer operating systems, a file descriptor (FD, less frequently fildes) is a process-unique identifier (handle) for a file or other input/output resource, such as a pipe or network socket. File descriptors typically have non-negative integer values, with negative values being reserved to indicate "no value" or error conditions. File descriptors are a part of the POSIX API. Each Unix process (except perhaps daemons) should have three standard POSIX file descriptors, corresponding to the three standard streams: Overview In the traditional implementation of Unix, file descriptors index into a per-process maintained by the kernel, that in turn indexes into a system-wide table of files opened by all processes, called the . This table records the ''mode'' with which the file (or other resource) has been opened: for reading, writing, appending, and possibly other modes. It also indexes into a third table called the inode table that describes the actual u ...
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Write()
The write is one of the most basic routines provided by a Unix-like operating system kernel. It writes data from a buffer declared by the user to a given device, such as a file. This is the primary way to output data from a program by directly using a system call. The destination is identified by a numeric code. The data to be written, for instance a piece of text, is defined by a pointer and a size, given in number of bytes. write thus takes three arguments: # The file code (file descriptor or fd). # The pointer to a buffer where the data is stored (buf). # The number of bytes to write from the buffer (nbytes). POSIX usage The write call interface is standardized by the POSIX specification. Data is written to a file by calling the write function. The function prototype is: ssize_t write(int fd, const void *buf, size_t nbytes); In above syntax, ssize_t is a typedef. It is a signed data type defined in stddef.h. Note that write() does not return an unsigned value; it ...
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Subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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INT (x86 Instruction)
INT is an assembly language instruction for x86 processors that generates a software interrupt. It takes the interrupt number formatted as a byte value. When written in assembly language, the instruction is written like this: :INT ''X'' where ''X'' is the ''software interrupt'' that should be generated (0-255). As is customary with machine binary arithmetic, interrupt numbers are often written in hexadecimal form, which can be indicated with a prefix ''0x'' or with the suffix ''h''. For example, INT 13H will generate the 20th ''software interrupt'' (0x13 is the number 19 -- nineteen -- written in hexadecimal notation, and the count starts with 0), causing the function pointed to by the 20th vector in the interrupt table to be executed. Real mode When generating a ''software interrupt'', the processor calls one of the 256 functions pointed to by the interrupt address table, which is located in the first 1024 bytes of memory while in real mode (see Interrupt vector). It is t ...
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Read (system Call)
In modern POSIX compliant operating systems, a program that needs to access data from a file stored in a file system uses the read system call. The file is identified by a file descriptor that is normally obtained from a previous call to open. This system call reads in data in bytes, the number of which is specified by the caller, from the file and stores then into a buffer supplied by the calling process. The read system call takes three arguments: # The file descriptor of the file. # the buffer where the read data is to be stored and # the number of bytes to be read from the file. POSIX usage The read system call interface is standardized by the POSIX specification. Data from a file is read by calling the read function: ssize_t read(int fd, void *buf, size_t count); The value returned is the number of bytes read (zero indicates end of file) and the file position is advanced by this number. It is not an error if this number is smaller than the number of bytes requested; this ...
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Fprintf
The C programming language provides many standard library functions for file input and output. These functions make up the bulk of the C standard library header . The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, and officially became part of the Unix operating system in Version 7. The I/O functionality of C is fairly low-level by modern standards; C abstracts all file operations into operations on streams of bytes, which may be "input streams" or "output streams". Unlike some earlier programming languages, C has no direct support for random-access data files; to read from a record in the middle of a file, the programmer must create a stream, seek to the middle of the file, and then read bytes in sequence from the stream. The stream model of file I/O was popularized by Unix, which was developed concurrently with the C programming language itself. The vast majority of modern operating systems have inherited streams f ...
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Getchar
The C programming language provides many standard library functions for file input and output. These functions make up the bulk of the C standard library header . The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, and officially became part of the Unix operating system in Version 7. The I/O functionality of C is fairly low-level by modern standards; C abstracts all file operations into operations on streams of bytes, which may be "input streams" or "output streams". Unlike some earlier programming languages, C has no direct support for random-access data files; to read from a record in the middle of a file, the programmer must create a stream, seek to the middle of the file, and then read bytes in sequence from the stream. The stream model of file I/O was popularized by Unix, which was developed concurrently with the C programming language itself. The vast majority of modern operating systems have inherited streams f ...
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Fwrite
The C programming language provides many standard library functions for file input and output. These functions make up the bulk of the C standard library header . The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, and officially became part of the Unix operating system in Version 7. The I/O functionality of C is fairly low-level by modern standards; C abstracts all file operations into operations on streams of bytes, which may be "input streams" or "output streams". Unlike some earlier programming languages, C has no direct support for random-access data files; to read from a record in the middle of a file, the programmer must create a stream, seek to the middle of the file, and then read bytes in sequence from the stream. The stream model of file I/O was popularized by Unix, which was developed concurrently with the C programming language itself. The vast majority of modern operating systems have inherited streams f ...
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Printf
The printf format string is a control parameter used by a class of functions in the input/output libraries of C and many other programming languages. The string is written in a simple template language: characters are usually copied literally into the function's output, but format specifiers, which start with a character, indicate the location and method to translate a piece of data (such as a number) to characters. "printf" is the name of one of the main C output functions, and stands for "''print f''ormatted". printf format strings are complementary to scanf format strings, which provide formatted input (lexing aka. parsing). In both cases these provide simple functionality and fixed format compared to more sophisticated and flexible template engines or lexers/parsers, but are sufficient for many purposes. Many languages other than C copy the printf format string syntax closely or exactly in their own I/O functions. Mismatches between the format specifiers and type of ...
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C++ Classes
A class in C++ is a user-defined type or data structure declared with keyword class that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers ''private'', ''protected'' or ''public''. By default access to members of a C++ class is ''private''. The private members are not accessible outside the class; they can be accessed only through methods of the class. The public members form an interface to the class and are accessible outside the class. Instances of a class data type are known as objects and can contain member variables, constants, member functions, and overloaded operators defined by the programmer. Differences between a structure and a class in C++ In C++, a class defined with the class keyword has private members and base classes by default. A structure is a class defined with the struct keyword.ISO/IEC (2003). '' ISO/IEC 14882:2003(E): Programming Languages - C++ ยง9 Classes la ...
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Bytes
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words o ...
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