Video Tracking
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Video Tracking
Video tracking is the process of locating a moving object (or multiple objects) over time using a camera. It has a variety of uses, some of which are: human-computer interaction, security and surveillance, video communication and compression, augmented reality, traffic control, medical imaging and video editing. Video tracking can be a time-consuming process due to the amount of data that is contained in video. Adding further to the complexity is the possible need to use object recognition techniques for tracking, a challenging problem in its own right. Objective The objective of video tracking is to associate target objects in consecutive video frames. The association can be especially difficult when the objects are moving fast relative to the frame rate. Another situation that increases the complexity of the problem is when the tracked object changes orientation over time. For these situations video tracking systems usually employ a motion model which describes how the image o ...
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Motion (physics)
In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and measuring the change in position of the body relative to that frame with change in time. The branch of physics describing the motion of objects without reference to its cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics. If an object is not changing relative to a given frame of reference, the object is said to be ''at rest'', ''motionless'', ''immobile'', '' stationary'', or to have a constant or time-invariant position with reference to its surroundings. Modern physics holds that, as there is no absolute frame of reference, Newton's concept of '' absolute motion'' cannot be determined. As such, everything in the universe can be considered to be in motion. Motion applies to various p ...
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Condensation Algorithm
The condensation algorithm (Conditional Density Propagation) is a computer vision algorithm. The principal application is to detect and track the contour of objects moving in a cluttered environment. Object tracking is one of the more basic and difficult aspects of computer vision and is generally a prerequisite to object recognition. Being able to identify which pixels in an image make up the contour of an object is a non-trivial problem. Condensation is a probabilistic algorithm that attempts to solve this problem. The algorithm itself is described in detail by Isard and Blake in a publication in the ''International Journal of Computer Vision'' in 1998. One of the most interesting facets of the algorithm is that it does not compute on every pixel of the image. Rather, pixels to process are chosen at random, and only a subset of the pixels end up being processed. Multiple hypotheses about what is moving are supported naturally by the probabilistic nature of the approach. The evaluat ...
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Mixed Reality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality is largely synonymous with augmented reality. Mixed reality that incorporates haptics has sometimes been referred to as Visuo-haptic mixed reality. In a physics context, the term "interreality system" refers to a virtual reality system coupled with its real-world counterpart. A 2007 paper describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated, and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion, which is highly correlated. The use of the terms "mixed reality" and "interreality" is clearly defined in the context of physics and may ...
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Motion In Computer Vision
In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and measuring the change in position of the body relative to that frame with change in time. The branch of physics describing the motion of objects without reference to its cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics. If an object is not changing relative to a given frame of reference, the object is said to be ''at rest'', ''motionless'', ''immobile'', '' stationary'', or to have a constant or time-invariant position with reference to its surroundings. Modern physics holds that, as there is no absolute frame of reference, Newton's concept of '' absolute motion'' cannot be determined. As such, everything in the universe can be considered to be in motion. Motion applies to various ...
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Cromemco Cyclops
The Cromemco Cyclops, introduced in 1975 by Cromemco, was the first commercial all-digital camera using a digital metal-oxide-semiconductor (MOS) image sensor. It was also the first digital camera to be interfaced to a microcomputer. The digital sensor for the camera was a modified 1 kb dynamic RAM (DRAM) memory chip that offered a resolution of 32 × 32 pixels (0.001 megapixels). Background The Cyclops Camera was developed by Terry Walker, Harry Garland, and Roger Melen, and introduced as a hobbyist construction project in the February 1975 issue of ''Popular Electronics ''Popular Electronics'' was an American magazine published by John August Media, LLC, and hosted at TechnicaCuriosa.com. The magazine was started by Ziff-Davis Publishing Company in October 1954 for electronics hobbyists and experimenters. It soo ...'' magazine. One month earlier the MITS Altair 8800 microcomputer had been introduced in this same magazine. Les Solomon, technical editor of Popula ...
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Teknomo–Fernandez Algorithm
The Teknomo–Fernandez algorithm (TF algorithm), is an efficient algorithm for generating the background image of a given video sequence. By assuming that the background image is shown in the majority of the video, the algorithm is able to generate a good background image of a video in O(R)-time using only a small number of binary operations and Boolean Bit operations, which require a small amount of memory and has built-in operators found in many programming languages such as C, C++, and Java. History People tracking from videos usually involves some form of background subtraction to segment foreground from background. Once foreground images are extracted, then desired algorithms (such as those for motion tracking, object tracking, and facial recognition) may be executed using these images. However, background subtraction requires that the background image is already available and unfortunately, this is not always the case. Traditionally, the background image is searched f ...
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Single Particle Tracking
Single-particle tracking (SPT) is the observation of the motion of individual particles within a medium. The coordinates time series, which can be either in two dimensions (''x'', ''y'') or in three dimensions (''x'', ''y'', ''z''), is referred to as a ''trajectory''. The trajectory is typically analyzed using statistical methods to extract information about the underlying dynamics of the particle. These dynamics can reveal information about the type of transport being observed (e.g., thermal or active), the medium where the particle is moving, and interactions with other particles. In the case of random motion, trajectory analysis can be used to measure the diffusion coefficient. Applications In life sciences, single-particle tracking is broadly used to quantify the dynamics of molecules/proteins in live cells (of bacteria, yeast, mammalian cells and live ''Drosophila'' embryos). It has been extensively used to study the transcription factor dynamics in live cells. This method h ...
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Swistrack
SwisTrack is a tool for tracking robots, humans, animals and objects using a camera or a recorded video as input source. It uses Intel's OpenCV library for fast image processing and contains interfaces for USB, FireWire and GigE cameras, as well as AVI files. The architecture of SwisTrack is flexible to allow the user to track (marked and marker-less) objects in many situations. So-called components are stuck together within the component pipeline (like Lego bricks) and configured. Each component then performs one processing step, which can be visualized in real-time. SwisTrack already comes with a series of components, but for specialized tasks, programmers are free to implement their own components. Position and trajectory information can be retrieved via TCP/IP in NMEA 0183 NMEA 0183 is a combined electrical and data specification for communication between marine electronics such as echo sounder, sonars, anemometer, gyrocompass, autopilot, GPS receivers and many other types of ...
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Optical Flow
Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene. Optical flow can also be defined as the distribution of apparent velocities of movement of brightness pattern in an image. The concept of optical flow was introduced by the American psychologist James J. Gibson in the 1940s to describe the visual stimulus provided to animals moving through the world. Gibson stressed the importance of optic flow for affordance perception, the ability to discern possibilities for action within the environment. Followers of Gibson and his ecological approach to psychology have further demonstrated the role of the optical flow stimulus for the perception of movement by the observer in the world; perception of the shape, distance and movement of objects in the world; and the control of locomotion. The term optical flow is also used by roboticists, encompassing related techniq ...
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Motion Estimation
Motion estimation is the process of determining ''motion vectors'' that describe the transformation from one 2D image to another; usually from adjacent frames in a video sequence. It is an ill-posed problem as the motion is in three dimensions but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image (global motion estimation) or specific parts, such as rectangular blocks, arbitrary shaped patches or even per pixel. The motion vectors may be represented by a translational model or many other models that can approximate the motion of a real video camera, such as rotation and translation in all three dimensions and zoom. Related terms More often than not, the term motion estimation and the term ''optical flow'' are used interchangeably. It is also related in concept to ''image registration'' and '' stereo correspondence''. In fact all of these terms refer to the process of finding corresponding points between two images or vi ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet ...
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Match Moving
In visual effects, match moving is a technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. The term is used loosely to describe several different methods of extracting camera motion information from a motion picture. Sometimes referred to as motion tracking or camera solving, match moving is related to rotoscoping and photogrammetry. Match moving is sometimes confused with motion capture, which records the motion of objects, often human actors, rather than the camera. Typically, motion capture requires special cameras and sensors and a controlled environment (although recent developments such as the Kinect camera and Apple's Face ID have begun to change this). Match moving is also distinct from motion control photography, which uses mechanical hardware to execute multiple identical camera moves. Match moving, by contrast, is typically a software-base ...
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