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The resource fork is a fork or section of a file on Apple's classic Mac OS operating system, which was also carried over to the modern macOS for compatibility, used to store structured data along with the unstructured data stored within the data fork. A resource fork stores information in a specific form, containing details such as icon bitmaps, the shapes of windows, definitions of menus and their contents, and application code (machine code). For example, a word processing file might store its text in the data fork, while storing any embedded images in the same file's resource fork. The resource fork is used mostly by executables, but every file is able to have a resource fork. The Macintosh file system Originally conceived and implemented by programmer Bruce Horn, the resource fork was used for three purposes with Macintosh file system: * It was used to store all graphical data on disk until it was needed, then retrieved, drawn on the screen, and thrown away. This software v ...
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Fork (file System)
In a computer file system, a fork is a set of data associated with a file-system object. File systems without forks only allow a single set of data for the contents, while file systems with forks allow multiple such contents. Every non-empty file must have at least one fork, often of default type, and depending on the file system, a file may have one or more other associated forks, which in turn may contain primary data integral to the file, or just metadata. Unlike ''Extended file attributes, extended attributes'', a similar file system feature which is typically of fixed size, forks can be of variable size, possibly even larger than the file's primary data fork. The size of a file is the sum of the sizes of each fork. Alternatives On file systems without forks, one may instead use multiple separate files that are associated with each other, particularly sidecar files for metadata. However, the connection between these files is not automatically preserved by the file system, and m ...
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Icon (computing)
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or recently voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage. In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code. Icons as parts of the graphical user interface of the computer system, in conjunction with windows, menus and a pointing device (mouse), belong to the much l ...
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Dialog Box
The dialog box (also called dialogue box (non-U.S. English), message box or simply dialog) is a graphical control element in the form of a small window that communicates information to the user and prompts them for a response. Dialog boxes are classified as " modal" or "modeless", depending on whether they block interaction with the software that initiated the dialog. The type of dialog box displayed is dependent upon the desired user interaction. The simplest type of dialog box is the alert, which displays a message and may require an acknowledgment that the message has been read, usually by clicking "OK", or a decision as to whether or not an action should proceed, by clicking "OK" or "Cancel". Alerts are also used to display a "termination notice"—sometimes requesting confirmation that the notice has been read—in the event of either an intentional closing or unintentional closing ("crash") of an application or the operating system. (E.g., "Gedit has encountered ...
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Word (computer Architecture)
In computing, a word is the natural unit of data used by a particular processor design. A word is a fixed-sized datum handled as a unit by the instruction set or the hardware of the processor. The number of bits or digits in a word (the ''word size'', ''word width'', or ''word length'') is an important characteristic of any specific processor design or computer architecture. The size of a word is reflected in many aspects of a computer's structure and operation; the majority of the registers in a processor are usually word-sized and the largest datum that can be transferred to and from the working memory in a single operation is a word in many (not all) architectures. The largest possible address size, used to designate a location in memory, is typically a hardware word (here, "hardware word" means the full-sized natural word of the processor, as opposed to any other definition used). Documentation for older computers with fixed word size commonly states memory sizes in words ra ...
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Signedness
In computing, signedness is a property of data types representing numbers in computer programs. A numeric variable is ''signed'' if it can represent both positive and negative numbers, and ''unsigned'' if it can only represent non-negative numbers (zero or positive numbers). As ''signed'' numbers can represent negative numbers, they lose a range of positive numbers that can only be represented with ''unsigned'' numbers of the same size (in bits) because roughly half the possible values are non-positive values, whereas the respective unsigned type can dedicate all the possible values to the positive number range. For example, a two's complement signed 16-bit integer can hold the values −32768 to 32767 inclusively, while an unsigned 16 bit integer can hold the values 0 to 65535. For this sign representation method, the leftmost bit (most significant bit) denotes whether the value is negative (0 for positive or zero, 1 for negative). In programming languages For most architect ...
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OSType
A FourCC ("four-character code") is a sequence of four bytes (typically ASCII) used to uniquely identify data formats. It originated from the OSType or ResType metadata system used in classic Mac OS and was adopted for the Amiga/Electronic Arts Interchange File Format and derivatives. The idea was later reused to identify compressed data types in QuickTime and DirectShow. History In 1984, the earliest version of a Macintosh OS, Apple System 1, was released. It used the single-level Macintosh File System with metadata fields including file types, creator (application) information, and forks to store additional resources. All these fields are four-character codes known as OSType. It was possible to change this information without changing the data itself, so that they could be interpreted differently. Identical codes were used throughout the system, as type tags for all kinds of data. In 1985, Electronic Arts introduced the Interchange File Format (IFF) meta-format (family of f ...
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Server Message Block
Server Message Block (SMB) is a communication protocol originally developed in 1983 by Barry A. Feigenbaum at IBM and intended to provide shared access to files and printers across nodes on a network of systems running IBM's OS/2. It also provides an authenticated inter-process communication (IPC) mechanism. In 1987, Microsoft and 3Com implemented SMB in LAN Manager for OS/2, at which time SMB used the NetBIOS service atop the NetBIOS Frames protocol as its underlying transport. Later, Microsoft implemented SMB in Windows NT 3.1 and has been updating it ever since, adapting it to work with newer underlying transports: TCP/IP and NetBT. SMB implementation consists of two vaguely named Windows services: "Server" (ID: LanmanServer) and "Workstation" (ID: LanmanWorkstation). It uses NTLM or Kerberos protocols for user authentication. In 1996, Microsoft published a version of SMB 1.0 with minor modifications under the Common Internet File System (CIFS ) moniker. CIFS was compatible w ...
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Installation (computer Programs)
Installation (or setup) of a computer program (including device drivers and plugins), is the act of making the program ready for execution. Installation refers to the particular configuration of a software or hardware with a view to making it usable with the computer. A soft or digital copy of the piece of software (program) is needed to install it. There are different processes of installing a piece of software (program). Because the process varies for each program and each computer, programs (including operating systems) often come with an ''installer'', a specialised program responsible for doing whatever is needed (see below) for the installation. Installation may be part of a larger software deployment process. Installation typically involves code (program) being copied/generated from the installation files to new files on the local computer for easier access by the operating system, creating necessary directories, registering environment variables, providing separate progr ...
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Unix File System
The Unix file system (UFS) is a family of file systems supported by many Unix and Unix-like operating systems. It is a distant descendant of the original filesystem used by Version 7 Unix. Design A UFS volume is composed of the following parts: * A few blocks at the beginning of the partition reserved for boot blocks (which must be initialized separately from the filesystem) * A superblock, containing a magic number identifying this as a UFS filesystem, and some other vital numbers describing this filesystem's geometry and statistics and behavioral tuning parameters * A collection of cylinder groups. Each cylinder group has the following components: ** A backup copy of the superblock ** A cylinder group header, with statistics, free lists, etc., about this cylinder group, similar to those in the superblock ** A number of inodes, each containing file attributes ** A number of data blocks Inodes are numbered sequentially, starting at 0. Inode 0 is reserved for unallocated ...
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PowerPC
PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple Inc., Apple–IBM–Motorola alliance, known as AIM alliance, AIM. PowerPC, as an evolving instruction set, has been named Power ISA since 2006, while the old name lives on as a trademark for some implementations of Power Architecture–based processors. PowerPC was the cornerstone of AIM's PReP and Common Hardware Reference Platform (CHRP) initiatives in the 1990s. Originally intended for personal computers, the architecture is well known for being used by Apple's Power Macintosh, PowerBook, iMac, iBook, eMac, Mac Mini, and Xserve lines from 1994 until 2005, when Mac transition to Intel processors, Apple migrated to Intel's x86. It has since become a niche in personal computers, but remains popular for embedded system, embedded and high-performanc ...
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Metadata
Metadata is "data that provides information about other data", but not the content of the data, such as the text of a message or the image itself. There are many distinct types of metadata, including: * Descriptive metadata – the descriptive information about a resource. It is used for discovery and identification. It includes elements such as title, abstract, author, and keywords. * Structural metadata – metadata about containers of data and indicates how compound objects are put together, for example, how pages are ordered to form chapters. It describes the types, versions, relationships, and other characteristics of digital materials. * Administrative metadata – the information to help manage a resource, like resource type, permissions, and when and how it was created. * Reference metadata – the information about the contents and quality of statistical data. * Statistical metadata – also called process data, may describe processes that collect, process, or produce st ...
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Resource (Windows)
In Microsoft Windows, resources are file system permissions, read-only data (computing), data embedded in portable executable files like .exe, Dynamic-link library, DLL, Control Panel (Windows), CPL, Screen Saver (Windows), SCR, Device Driver (Windows), SYS or (beginning with Windows Vista) Multilingual User Interface, MUI files. The Windows API provides for easy access to all applications resources. Types Each resource has a type and a name, both being either numeric identifiers or strings. Windows has a set of predefined resource types: * Cursor (user interface), Cursor and animated cursor * Icon (computing), Icon * Bitmap * Dialog box template * Typeface, Font * HTML document * String (computer science), String and message template * Version data * Manifest data * arbitrary (binary) data The programmer can also define custom data types in resources. Usage The icon that Windows displays for a program file is actually the first icon resource in its EXE file. If the EXE file has ...
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