Tree Automaton
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Tree Automaton
A tree automaton is a type of state machine. Tree automata deal with tree structures, rather than the strings of more conventional state machines. The following article deals with branching tree automata, which correspond to regular languages of trees. As with classical automata, finite tree automata (FTA) can be either a deterministic automaton or not. According to how the automaton processes the input tree, finite tree automata can be of two types: (a) bottom up, (b) top down. This is an important issue, as although non-deterministic (ND) top-down and ND bottom-up tree automata are equivalent in expressive power, deterministic top-down automata are strictly less powerful than their deterministic bottom-up counterparts, because tree properties specified by deterministic top-down tree automata can only depend on path properties. (Deterministic bottom-up tree automata are as powerful as ND tree automata.) Definitions A bottom-up finite tree automaton over ''F'' is defined as a ...
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State Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Regular Grammar
In theoretical computer science and formal language theory, a regular grammar is a grammar that is ''right-regular'' or ''left-regular''. While their exact definition varies from textbook to textbook, they all require that * all production rules have at most one non-terminal symbol; * that symbol is either always at the end or always at the start of the rule's right-hand side. Every regular grammar describes a regular language. Strictly regular grammars A right-regular grammar (also called right-linear grammar) is a formal grammar (''N'', Σ, ''P'', ''S'') in which all production rules in ''P'' are of one of the following forms: # ''A'' → ''a'' # ''A'' → ''aB'' # ''A'' → ε where ''A'', ''B'', ''S'' ∈ ''N'' are non-terminal symbols, ''a'' ∈ Σ is a terminal symbol, and ε denotes the empty string, i.e. the string of length 0. ''S'' is called the start symbol. In a left-regular grammar, (also called left-linear grammar), all rules obey the forms # ''A'' → ''a'' ...
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Automata (computation)
An automaton (; plural: automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions.Automaton – Definition and More from the Free Merriam-Webster Dictionary http://www.merriam-webster.com/dictionary/automaton Some automata, such as bellstrikers in mechanical clocks, are designed to give the illusion to the casual observer that they are operating under their own power. Since long ago, the term is commonly associated with automated puppets that resemble moving humans or animals, built to impress and/or to entertain people. Animatronics are a modern type of automata with electronics, often used for the portrayal of characters in films and in theme park attractions. Etymology The word "automaton" is the latinization of the Ancient Greek , , (neuter) "acting of one's own will". This word was first used by Homer to describe an automatic door opening, or au ...
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Trees (data Structures)
In botany, a tree is a perennial plant with an elongated stem, or trunk, usually supporting branches and leaves. In some usages, the definition of a tree may be narrower, including only woody plants with secondary growth, plants that are usable as lumber or plants above a specified height. In wider definitions, the taller palms, tree ferns, bananas, and bamboos are also trees. Trees are not a taxonomic group but include a variety of plant species that have independently evolved a trunk and branches as a way to tower above other plants to compete for sunlight. The majority of tree species are angiosperms or hardwoods; of the rest, many are gymnosperms or softwoods. Trees tend to be long-lived, some reaching several thousand years old. Trees have been in existence for 370 million years. It is estimated that there are some three trillion mature trees in the world. A tree typically has many secondary branches supported clear of the ground by the trunk. This trunk typically co ...
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Alternating Tree Automata
In automata theory, an alternating tree automaton (ATA) is an extension of nondeterministic tree automaton as same as alternating finite automaton extends nondeterministic finite automaton (NFA). Computational complexity The emptiness problem (deciding whether the language of an input ATA is empty) and the universality problem for ATAs are EXPTIME-complete In computational complexity theory, the complexity class EXPTIME (sometimes called EXP or DEXPTIME) is the set of all decision problems that are solvable by a deterministic Turing machine in exponential time, i.e., in O(2''p''(''n'')) time, w ....H. Comon, M. Dauchet, R. Gilleron, C. Löding, F. Jacquemard, D. Lugiez, S. Tison et M. Tommasi, ''Tree Automata Techniques and Applications'(Theorem 7.5.1 and subsequent remark) The membership problem (testing whether an input tree is accepted by an input AFA) is in PTIME. References Automata (computation) {{comp-sci-theory-stub ...
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Finite-state Automata
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Finite-state Transducer
A finite-state transducer (FST) is a finite-state machine with two memory ''tapes'', following the terminology for Turing machines: an input tape and an output tape. This contrasts with an ordinary finite-state automaton, which has a single tape. An FST is a type of finite-state automaton (FSA) that maps between two sets of symbols. An FST is more general than an FSA. An FSA defines a formal language by defining a set of accepted strings, while an FST defines relations between sets of strings. An FST will read a set of strings on the input tape and generates a set of relations on the output tape. An FST can be thought of as a translator or relater between strings in a set. In morphological parsing, an example would be inputting a string of letters into the FST, the FST would then output a string of morphemes. Overview An automaton can be said to ''recognize'' a string if we view the content of its tape as input. In other words, the automaton computes a function that maps ...
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Tree Transducers
In theoretical computer science and formal language theory, a tree transducer (TT) is an abstract machine taking as input a tree, and generating output – generally other trees, but models producing words or other structures exist. Roughly speaking, tree transducers extend tree automata in the same way that word transducers extend word automata. Manipulating tree structures instead of words enable TT to model syntax-directed transformations of formal or natural languages. However, TT are not as well-behaved as their word counterparts in terms of algorithmic complexity, closure properties, etcetera. In particular, most of the main classes are not closed under composition. The main classes of tree transducers are: Top-Down Tree Transducers (TOP) A TOP ''T'' is a tuple (''Q'', Σ, Γ, ''I'', δ) such that: * ''Q'' is a finite set, the set of ''states''; * Σ is a finite ranked alphabet, called the ''input alphabet''; * Γ is a finite ranked alphabet, called the ''output alphabet ...
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Courcelle's Theorem
In the study of graph algorithms, Courcelle's theorem is the statement that every graph property definable in the monadic second-order logic of graphs can be decided in linear time on graphs of bounded treewidth. The result was first proved by Bruno Courcelle in 1990 and independently rediscovered by . It is considered the archetype of algorithmic meta-theorems... Formulations Vertex sets In one variation of monadic second-order graph logic known as MSO1, the graph is described by a set of vertices and a binary adjacency relation \operatorname(.,.), and the restriction to monadic logic means that the graph property in question may be defined in terms of sets of vertices of the given graph, but not in terms of sets of edges, or sets of tuples of vertices. As an example, the property of a graph being colorable with three colors (represented by three sets of vertices R, G, and B) may be defined by the monadic second-order formula \begin \exists R\ \exists G\ \exists B\ \Bigl( & \for ...
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Myhill–Nerode Theorem
In the theory of formal languages, the Myhill–Nerode theorem provides a necessary and sufficient condition for a language to be regular. The theorem is named for John Myhill and Anil Nerode, who proved it at the University of Chicago in 1958 . Statement Given a language L, and a pair of strings x and y, define a distinguishing extension to be a string z such that exactly one of the two strings xz and yz belongs to L. Define a relation _L on strings as x\; _L\ y iff there is no distinguishing extension for x and y. It is easy to show that _L is an equivalence relation on strings, and thus it divides the set of all strings into equivalence classes. The Myhill–Nerode theorem states that a language L is regular if and only if _L has a finite number of equivalence classes, and moreover, that this number is equal to the number of states in the minimal deterministic finite automaton (DFA) recognizing L. In particular, this implies that there is a ''unique'' minimal DFA for each ...
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Equivalence Relation
In mathematics, an equivalence relation is a binary relation that is reflexive, symmetric and transitive. The equipollence relation between line segments in geometry is a common example of an equivalence relation. Each equivalence relation provides a partition of the underlying set into disjoint equivalence classes. Two elements of the given set are equivalent to each other if and only if they belong to the same equivalence class. Notation Various notations are used in the literature to denote that two elements a and b of a set are equivalent with respect to an equivalence relation R; the most common are "a \sim b" and "", which are used when R is implicit, and variations of "a \sim_R b", "", or "" to specify R explicitly. Non-equivalence may be written "" or "a \not\equiv b". Definition A binary relation \,\sim\, on a set X is said to be an equivalence relation, if and only if it is reflexive, symmetric and transitive. That is, for all a, b, and c in X: * a \sim a ( ref ...
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Ground Instance
Substitution is a fundamental concept in logic. A substitution is a syntactic transformation on formal expressions. To apply a substitution to an expression means to consistently replace its variable, or placeholder, symbols by other expressions. The resulting expression is called a substitution instance, or instance for short, of the original expression. Propositional logic Definition Where ''ψ'' and ''φ'' represent formulas of propositional logic, ''ψ'' is a substitution instance of ''φ'' if and only if ''ψ'' may be obtained from ''φ'' by substituting formulas for symbols in ''φ'', replacing each occurrence of the same symbol by an occurrence of the same formula. For example: ::(R → S) & (T → S) is a substitution instance of: ::P & Q and ::(A ↔ A) ↔ (A ↔ A) is a substitution instance of: ::(A ↔ A) In some deduction systems for propositional logic, a new expression (a proposition) may be entered on a line of a derivation if it is a substitution instanc ...
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