Tier List
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Tier List
A tier list is a concept in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more likely to be used in high-level competitive settings like tournaments. Tier lists are a popular method of classifying the cast of playable characters in fighting games such as the ''Street Fighter'' and '' Super Smash Bros.'' series; multiplayer online battle arena titles such as ''League of Legends'' and ''Dota'' series; hero shooter titles such as ''Overwatch'' and ''Apex Legends''; and action role-playing games with playable party members like ''Genshin Impact''. Tier lists have been used to rank elements from other subjects aside from video games, such as films, sports teams, logos, animals, elements of tabletop games and private housing estates. Ti ...
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Tier List Fruits
Tier may refer to: Groupings *Organizational, a ranking relationship involving order in a collective and its subordinate components *Ranking, a relationship involving order between a set of observations or variables * Data center tiers, Telecommunications Infrastructure Standard for Data Centers, which defines a level in terms of "tiers" * Multitiered or multilayered, a tier based system in software architecture * Tier (emission standard), rankings of emission standards in the US *Standings or rankings are listings which compare sports teams or individuals, institutions, nations, companies, or other entities by ranking them in order of ability or achievement *Tier list, a list of playable characters ranked by their abilities in competitive settings *Tiers of suppliers in a supply chain Other * A row of moorings or anchorages for ships *A variant of the surname Thiers *Taiwan Institute of Economic Research, one of two major economic research institutes in Taiwan * "Tier" (song ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Advertising
Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a specific good or service, but there are wide range of uses, the most common being the commercial advertisement. Commercial advertisements often seek to generate increased consumption of their products or services through "branding", which associates a product name or image with certain qualities in the minds of consumers. On the other hand, ads that intend to elicit an immediate sale are known as direct-response advertising. Non-commercial entities that advertise more than consumer products or services include political parties, interest groups, religious organizations and governmental agencies. Non-profit organizations may use free modes of persuasion, such as a public service announcement. Advertising may also help to reassure employees ...
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Culture Of Japan
The culture of Japan has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world. Historical overview The ancestry of Japanese people remains mysterious; however, there are two competing hypotheses that try to explain the lineage of the Japanese people. The first hypothesis proposes a dual-structure model, in which Japanese populations are descendants of the indigenous Jomon people and later arrivals of people from the East Eurasian continent, known as the Yayoi people. Japan's indigenous culture originates primarily from the Yayoi people who settled in Japan between 1000 BCE and 300 CE. Yayoi culture spread to the main island of Honshū, mixing with the native Jōmon culture. Modern Japanese have an estimated 80% Yayoi and 20% Jōmon ancestry. The second hypothesis posits a tripartite model of genomic origin. This hypothesis proposes that co ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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The Daily Dot
''The Daily Dot'' is a digital media company covering the culture of the Internet and the World Wide Web. Founded by Nicholas White in 2011, ''The Daily Dot'' is headquartered in Austin, Texas. The site, conceived as the Internet's "hometown newspaper", focuses on topics such as streaming entertainment, geek culture, memes, gadgets and social issues, such as LGBT, gender and race. In addition, an e-commerce arm produces branded video for advertisers and sells items from an online marketplace. History ''The Daily Dot'' was established in 2011 by Nicholas White, whose goal was to cover Internet communities such as Reddit and Tumblr in the same manner as hometown newspapers cover their own communities. White's family has been in the newspaper business since buying the '' Sandusky Register'' in Ohio in 1869, and White was a reporter and executive with the family's media company before establishing the site. White launched ''The Daily Dot'' with $600,000 and a handful of full-tim ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pe ...
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Guilty Gear Xrd
is a fighting video game sub-series by Arc System Works and part of the ''Guilty Gear'' series. ''Guilty Gear Xrd'' was developed using Unreal Engine 3, with cel-shaded graphics in place of the series traditional hand drawn sprites. Following the storyline of the last game in the series, '' Guilty Gear 2: Overture'', it introduced seven new characters. The first ''Xrd'' game, ''Guilty Gear Xrd Sign'', was released in arcades on February 20, 2014, as the 5th main installment, and for the PlayStation 3 and PlayStation 4 in Japan and North America in December of the same year. A digital-only release happened in Europe in June 2015, and it was brought to Microsoft Windows via Steam on December 9, 2015. The game has been praised for its cel-shaded graphics and approachable gameplay, but criticized for its non-interactive story mode and smaller roster of characters. A sequel follow-up, titled ''Guilty Gear Xrd Revelator'', was released on consoles in May 2016 in Japan and June 2016 e ...
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Fighting Game Community
The fighting game community, often abbreviated to FGC, is a collective of video gamers who play fighting games such as '' Marvel vs. Capcom'', ''Mortal Kombat'', '' Soulcalibur'', ''Street Fighter'', ''Guilty Gear'', ''The King of Fighters'', '' Blazblue'', '' Super Smash Bros.'', ''Tekken'', '' Dead or Alive'', ''Samurai Shodown'', and many others. The fighting game community started out small in the late 1990s and throughout the 2000s referred to as the grassroots era, but it has grown to a larger scale in the 2010s, with many tournaments being held around the world. This is predominantly due to the rise of esports and digitized viewing habits on live streaming sites such as Twitch. History Beginnings The game '' Street Fighter II: The World Warrior'' was a huge success when it was released in 1991 and is regarded as one of the most influential video games of all time. It refined and popularized the fighting game genre and introduced many now-staples of the genre, such as c ...
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Red Bull GmbH
Red Bull GmbH () is an Austrian private company known for its range of energy drinks of the same name. It is also known for its sponsorship of a range of sporting events and teams. The headquarters of Red Bull GmbH are located in Fuschl am See, Salzburg. History Austrian entrepreneur Dietrich Mateschitz and Thai businessman Chaleo Yoovidhya founded Red Bull GmbH in 1984. While working for German manufacturer Blendax (later acquired by Procter & Gamble) in 1982, Mateschitz traveled to Thailand and met Chaleo, owner of TC Pharmaceuticals. He found that the energy drink Krating Daeng, developed by Chaleo's company during the 1970s, helped to ease his jet lag. After seeing market potential in the drink, he partnered with Chaleo in bringing it to Europe. Under their agreement, the partners invested $500,000 each into founding Red Bull GmbH. In return, they would each receive a 49% stake in the company, with the remaining 2% stake going to Chaleo's son Chalerm. They also agreed th ...
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Metagame
Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. ''Metagaming'' might also refer to a game which functions to create or modify the rules of a sub-game. Thus, we might play a metagame selecting which rules will apply during the play of the game itself. Etymology The origin of the idea of metagames originally came from the game theory field, with ideas first published in the groundbreaking '' Theory of Games and Economic Behavior'' by John von Neumann and Oskar Morgenstern in 1944, though the term itself was not originally used in that work. The word can be found being used in the context of playing zero-sum games in a publication by the Mental Health Research Institute in 1956. It is claimed that the first known use of the term was in Nigel Howard's book ''Paradoxes of Rational ...
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Balance (game Design)
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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