Third Place Movement
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Third Place Movement
In sociology, the third place refers to the social surroundings that are separate from the two usual social environments of home ("first place") and the workplace ("second place"). Examples of third places include churches, cafes, clubs, public libraries, bookstores and parks. In his book '' The Great Good Place'' (1989), Ray Oldenburg argues that third places are important for civil society, democracy, civic engagement, and establishing feelings of a sense of place. Robert Putnam addressed issues related to third place, but without using the term, in '' Bowling Alone: America's Declining Social Capital'' (1995, 2000). Oldenburg's characteristics Oldenburg calls one's "first place" the home and the people the person lives with. The "second place" is the workplace—where people may actually spend most of their time. Third places, then, are "anchors" of community life and facilitate and foster broader, more creative interaction. In other words, "your third place is where you re ...
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Video Arcade
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or ''pachinko'' machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of the 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. History Penny arcade A penny arcade can be any type of venue for coin-operated devices ...
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Fast Company
''Fast Company'' is a monthly American business magazine published in print and online that focuses on technology, business, and design. It publishes six print issues per year. History ''Fast Company'' was launched in November 1995 by Alan Webber and Bill Taylor (businessman), Bill Taylor, two former ''Harvard Business Review'' editors, and publisher Mortimer Zuckerman. The publication's early competitors included ''Red Herring (magazine), Red Herring'', ''Business 2.0'' and ''The Industry Standard''. In 1997, ''Fast Company'' created an online social network, the "Company of Friends" which spawned a number of groups that began meeting. At one point the Company of Friends had over 40,000 members in 120 cities, although by 2003 that number had declined to 8,000. In 2000, Zuckerman sold ''Fast Company'' to Gruner + Jahr, majority owned by media giant Bertelsmann, for $550 million. Just as the sale was completed, the dot-com bubble burst, leading to significant losses and a decli ...
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Wi-Fi
Wi-Fi () is a family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks in the world, used globally in home and small office networks to link desktop and laptop computers, tablet computers, smartphones, smart TVs, printers, and smart speakers together and to a wireless router to connect them to the Internet, and in wireless access points in public places like coffee shops, hotels, libraries and airports to provide visitors with Internet access for their mobile devices. ''Wi-Fi'' is a trademark of the non-profit Wi-Fi Alliance, which restricts the use of the term ''Wi-Fi Certified'' to products that successfully complete interoperability certification testing. the Wi-Fi Alliance consisted of more than 800 companies from around the world. over 3.05 billion ...
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Starbucks
Starbucks Corporation is an American multinational chain of coffeehouses and roastery reserves headquartered in Seattle, Washington. It is the world's largest coffeehouse chain. As of November 2021, the company had 33,833 stores in 80 countries, 15,444 of which were located in the United States. Out of Starbucks' U.S.-based stores, over 8,900 are company-operated, while the remainder are licensed. The rise of the second wave of coffee culture is generally attributed to Starbucks, which introduced a wider variety of coffee experiences. Starbucks serves hot and cold drinks, whole-bean coffee, micro-ground instant coffee, espresso, caffe latte, full and loose-leaf teas, juices, Frappuccino beverages, pastries, and snacks. Some offerings are seasonal, or specific to the locality of the store. Depending on the country, most locations provide free Wi-Fi internet access. Company overview Starbucks was founded in 1971 by Jerry Baldwin, Zev Siegl, and Gordon Bowker at Seattle's ...
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Remote Work
Remote work, also called work from home (WFH), work from anywhere, telework, remote job, mobile work, and distance work is an employment arrangement in which employees do not commute to a central place of work, such as an office building, warehouse, or retail store. Instead, work can be accomplished in the home, such as in a study, a small office/home office and/or a telecentre. A company in which all workers perform remote work is known as a distributed company. History In the early 1970s, technology was developed that linked satellite offices to downtown mainframes through dumb terminals using telephone lines as a network bridge. The terms "telecommuting" and "telework" were coined by Jack Nilles in 1973. In 1979, five IBM employees were allowed to work from home as an experiment. By 1983, the experiment was expanded to 2,000 people. By the early 1980s, branch offices and home workers were able to connect to organizational mainframes using personal computers and terminal emul ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Ladonia (micronation)
Ladonia ( sv, Ladonien) is a micronation, proclaimed in 1996 as the result of a years-long court battle between artist Lars Vilks and local authorities over two sculptures. The claimed territory is part of the natural reserve of Kullaberg in southern Sweden. History In 1980, artist Lars Vilks began construction of two sculptures, ''Nimis'' (Latin for "too much", a structure made of 75 tonnes of driftwood) and ''Arx'' (Latin for "fortress", a structure made of stone), in the Kullaberg nature reserve in north-west Skåne, Sweden. The location of the sculptures is difficult to reach, and as a consequence they were not discovered for two years, at which point the local council declared the sculptures to be buildings, the construction of which was forbidden on the nature reserve, and demanded that they should be dismantled and removed. Despite the confrontations with the local council, a large percentage of the local community supports the sculptures, especially people working in the ...
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Micronation
A micronation is a political entity whose members claim that they belong to an independent nation or sovereign state, but which lacks legal recognition by world governments or major international organizations. Micronations are classified separately from de facto states and quasi-states; they are also not considered to be autonomous nor self-governing as they lack the legal basis in international law for their existence. Micronations' activities are almost always trivial enough to be ignored rather than challenged by the established nations whose territory they claim—referred to in micronationalism as "macronations." Several micronations have issued coins, flags, postage stamps, passports, medals and other state-related items, some as a source of revenue. Motivations for the creation of micronations include theoretical experimentation, political protest, artistic expression, personal entertainment and the conduct of criminal activity. The study of micronationalism is known ...
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FarmVille
''FarmVille'' is a series of agriculture-simulation social network game developed and published by Zynga in 2009. It is similar to ''Happy Farm'' and ''Farm Town''. Its gameplay involves various aspects of farmland management, such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock. The sequels ''FarmVille 2'' and ''FarmVille 3'' were released in September 2012 and November 2021. The game was available as an Adobe Flash application via the social networking website Facebook and Microsoft's MSN Games. It was previously available as a mobile app for the iPhone, iPod Touch, and iPad for a brief period in 2010. The game was free-to-play; however, to progress quickly within the game, players are encouraged to spend ''Farm Cash'' (in ''FarmVille'') or ''Farm Bucks'' (in ''FarmVille 2''), which are purchasable with real-world currency. ''FarmVille'' was thus one of the first major freemium games. After launching on Facebook in 2009, ...
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RuneScape
''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG. ''RuneScape'' takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has been explored through a tie-in video game on another of its maker's websites, ''FunOrb'', ''Armies of Gielinor'', and the novels ''Betrayal at Falador'', ''Return to Canifis'', ...
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Cell Group
The cell group is a form of church organization that is used in many Christian churches. Cell groups are generally intended to teach the Bible and personalize Christian fellowship. They are always used in cell churches, but also occur in parachurch organizations and other interdenominational settings, where they are usually referred to as such as Bible study groups. In Methodism, they are known as class meetings and are a means of grace; in Catholicism, they are known as basic ecclesial communities. The cell group differs from the house church in that the group is part of an overall church congregation, whereas the house church is a self-contained congregation. Terminology The term ''cell group'' is derived from biology: the cell is the basic unit of life in a body. In a metaphorical sense, just as a body is made up of many cells that give it life, the cell church is made of cell groups that give it life. These groups are known by a variety of other names, including life group ...
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