Triangulated Irregular Network
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Triangulated Irregular Network
In computer graphics, a triangulated irregular network (TIN) is a representation of a continuous surface consisting entirely of triangular facets (a triangle mesh), used mainly as Discrete Global Grid in primary elevation modeling. The vertices of these triangles are created from field recorded spot elevations through a variety of means including surveying through conventional techniques, Global Positioning System Real-Time Kinematic (GPS RTK), photogrammetry, or some other means. Associated with three-dimensional data and topography, TINs are useful for the description and analysis of general horizontal distributions and relationships. Digital TIN data structures are used in a variety of applications, including geographic information systems (GIS), and computer aided design (CAD) for the visual representation of a topographical surface. A TIN is a vector-based representation of the physical land surface or sea bottom, made up of irregularly distributed nodes and lines ...
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Cartesian Coordinate System
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ...
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Triangulation (geometry)
In geometry, a triangulation is a subdivision of a planar object into triangles, and by extension the subdivision of a higher-dimension geometric object into simplices. Triangulations of a three-dimensional volume would involve subdividing it into tetrahedra packed together. In most instances, the triangles of a triangulation are required to meet edge-to-edge and vertex-to-vertex. Types Different types of triangulations may be defined, depending both on what geometric object is to be subdivided and on how the subdivision is determined. * A triangulation T of \mathbb^d is a subdivision of \mathbb^d into d-dimensional simplices such that any two simplices in T intersect in a common face (a simplex of any lower dimension) or not at all, and any bounded set in \mathbb^d intersects only finitely many simplices in T. That is, it is a locally finite simplicial complex that covers the entire space. * A point-set triangulation, i.e., a triangulation of a discrete set of points \mathcal ...
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Esri TIN
The Esri TIN format is a popular yet proprietary geospatial vector data format for geographic information system (GIS) software for storing elevation data as a triangulated irregular network. It is developed and regulated by Esri, US. The Esri TIN format can spatially describe elevation information including breaking edge features. Each points and triangle can carry a tag information. A TIN stored in this file format can have any shape, cover multiple regions (e.g. islands) and contain holes (e.g. lakes). In 2007 a reverse-engineered description of Esri TIN format came to light. Since then, the Virtual Terrain Project, an open-source software, has implemented support for reading the format, without the need of ArcGIS being installed. Overview The Esri TIN format is a digital vector storage format for storing elevation information including breaking edge features. The Esri TIN format was introduced with ArcView GIS. The Esri TIN format consists of a collection of files wit ...
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Simon Fraser University
Simon Fraser University (SFU) is a public research university in British Columbia, Canada, with three campuses, all in Greater Vancouver: Burnaby (main campus), Surrey, and Vancouver. The main Burnaby campus on Burnaby Mountain, located from downtown Vancouver, was established in 1965 and comprises more than 30,000 students and 160,000 alumni. The university was created in an effort to expand higher education across Canada. SFU is a member of multiple national and international higher education associations, including the Association of Commonwealth Universities, International Association of Universities, and Universities Canada. SFU has also partnered with other universities and agencies to operate joint research facilities such as the TRIUMF, Canada's national laboratory for particle and nuclear physics, which houses the world's largest cyclotron, and Bamfield Marine Station, a major centre for teaching and research in marine biology. Undergraduate and graduate prog ...
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Delaunay Triangulation
In mathematics and computational geometry, a Delaunay triangulation (also known as a Delone triangulation) for a given set P of discrete points in a general position is a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle in DT(P). Delaunay triangulations maximize the minimum of all the angles of the triangles in the triangulation; they tend to avoid sliver triangles. The triangulation is named after Boris Delaunay for his work on this topic from 1934. For a set of points on the same line there is no Delaunay triangulation (the notion of triangulation is degenerate for this case). For four or more points on the same circle (e.g., the vertices of a rectangle) the Delaunay triangulation is not unique: each of the two possible triangulations that split the quadrangle into two triangles satisfies the "Delaunay condition", i.e., the requirement that the circumcircles of all triangles have empty interiors. By considering circumscribed spheres, ...
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Aspect (geography)
In physical geography and physical geology, aspect (also known as exposure) is the compass direction or azimuth that a terrain surface faces. For example, a slope landform on the eastern edge of the Rockies toward the Great Plains is described as having an ''easterly aspect''. A slope which falls down to a deep valley on its western side and a shallower one on its eastern side has a ''westerly aspect'' or is a ''west-facing slope''. The direction a slope faces can affect the physical and biotic features of the slope, known as a slope effect. The term aspect can also be used to describe a related distinct concept: the horizontal alignment of a coastline. Here, the aspect is the direction which the coastline is facing towards the sea. For example, a coastline with sea to the northeast (as in most of Queensland) has a ''northeasterly aspect''. Aspect is complemented by '' grade'' to characterize the surface gradient. Importance Aspect can have a strong influence on tempera ...
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Slope
In mathematics, the slope or gradient of a line is a number that describes both the ''direction'' and the ''steepness'' of the line. Slope is often denoted by the letter ''m''; there is no clear answer to the question why the letter ''m'' is used for slope, but its earliest use in English appears in O'Brien (1844) who wrote the equation of a straight line as and it can also be found in Todhunter (1888) who wrote it as "''y'' = ''mx'' + ''c''". Slope is calculated by finding the ratio of the "vertical change" to the "horizontal change" between (any) two distinct points on a line. Sometimes the ratio is expressed as a quotient ("rise over run"), giving the same number for every two distinct points on the same line. A line that is decreasing has a negative "rise". The line may be practical – as set by a road surveyor, or in a diagram that models a road or a roof either as a description or as a plan. The ''steepness'', incline, or grade of a line is measured by the absolu ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of space ...
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Rasterized
In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes). The rasterized image may then be displayed on a computer display, video display or printer, or stored in a bitmap file format. Rasterization may refer to the technique of drawing 3D models, or the conversion of 2D rendering primitives such as polygons, line segments into a rasterized format. Etymology The term "rasterisation" comes . 2D Images Line primitives Bresenham's line algorithm is an example of algorithm used to render a line. Circle primitives Algorithms such as Midpoint circle algorithm are used to render circle onto a pixelated canvas. 3D images Rasterization is one of the typical techniques of rendering 3D models. Compared with othe ...
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Terrain
Terrain or relief (also topographical relief) involves the vertical and horizontal dimensions of land surface. The term bathymetry is used to describe underwater relief, while hypsometry studies terrain relative to sea level. The Latin word (the root of ''terrain'') means "earth." In physical geography, terrain is the lay of the land. This is usually expressed in terms of the elevation, slope, and orientation of terrain features. Terrain affects surface water flow and distribution. Over a large area, it can affect weather and climate patterns. Importance The understanding of terrain is critical for many reasons: * The terrain of a region largely determines its suitability for human settlement: flatter alluvial plains tend to have better farming soils than steeper, rockier uplands. * In terms of environmental quality, agriculture, hydrology and other interdisciplinary sciences; understanding the terrain of an area assists the understanding of watershed boundaries, dr ...
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Tessellation
A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of geometries. A periodic tiling has a repeating pattern. Some special kinds include ''regular tilings'' with regular polygonal tiles all of the same shape, and ''semiregular tilings'' with regular tiles of more than one shape and with every corner identically arranged. The patterns formed by periodic tilings can be categorized into 17 wallpaper groups. A tiling that lacks a repeating pattern is called "non-periodic". An ''aperiodic tiling'' uses a small set of tile shapes that cannot form a repeating pattern. A ''tessellation of space'', also known as a space filling or honeycomb, can be defined in the geometry of higher dimensions. A real physical tessellation is a tiling made of materials such as cemented ceramic squares or hexagons. ...
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