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Timeboxing
In agile principles, timeboxing allocates a maximum unit of time to an activity, called a timebox, within which a planned activity takes place. It is used by agile principles-based project management approaches and for personal time management. In project management Timeboxing is used as a project planning technique. The schedule is divided into a number of separate time periods (timeboxes), with each part having its own deliverables, deadline and budget. Sometimes referred to as ''schedule as independent variable'' (SAIV). "Timeboxing works best in multistage projects or tasks that take little time and you can fit them in the same time slot. It is also worth implementing in case of duties that have foreseeable time-frames of completion." As an alternative to fixing scope In project management, there are generally considered to be three constraints: time (sometimes schedule), cost (sometimes budget), and scope. (Quality is often added as a fourth constraint---represen ...
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Sprint (scrum)
Scrum is an agile team collaboration framework commonly used in software development and other industries. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called ''sprints''. Each sprint is no longer than one month and commonly lasts two weeks. The scrum team assesses progress in time-boxed, stand-up meetings of up to 15 minutes, called ''daily scrums''. At the end of the sprint, the team holds two further meetings: one sprint review to demonstrate the work for stakeholders and solicit feedback, and one internal sprint retrospective. A person in charge of a scrum team is typically called a scrum master. Scrum's approach to product development involves bringing decision-making authority to an operational level. Unlike a sequential approach to product development, scrum is an iterative and incremental framework for product development. Scrum allows for continuous feedback and flexibility, requiring teams to self-organiz ...
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Agile Software Development
Agile software development is an umbrella term for approaches to software development, developing software that reflect the values and principles agreed upon by ''The Agile Alliance'', a group of 17 software practitioners, in 2001. As documented in their ''Manifesto for Agile Software Development'' the practitioners value: * Individuals and interactions over processes and tools * Working software over comprehensive documentation * Customer collaboration over contract negotiation * Responding to change over following a plan The practitioners cite inspiration from new practices at the time including extreme programming, Scrum (software development), scrum, dynamic systems development method, adaptive software development and being sympathetic to the need for an alternative to documentation driven, heavyweight software development processes. Many software development practices emerged from the agile mindset. These agile-based practices, sometimes called ''Agile'' (with a capital ...
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Dynamic Systems Development Method
Dynamic systems development method (DSDM) is an Agile management, agile project delivery framework, initially used as a software development methodology, software development method. First released in 1994, DSDM originally sought to provide some discipline to the rapid application development (RAD) method. In later versions the DSDM Agile Project Framework was revised and became a generic approach to project management and solution delivery rather than being focused specifically on software development and code creation and could be used for non-IT projects. The DSDM Agile Project Framework covers a wide range of activities across the whole project lifecycle and includes strong foundations and governance, which set it apart from some other Agile methods. The DSDM Agile Project Framework is an iterative and incremental development, iterative and incremental approach that embraces principles of Agile development, including continuous user/customer involvement. DSDM fixes cost, qual ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include programming in pairs or doing extensive code review, unit testing of all code, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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Schedule (project Management)
In project management, a schedule is a listing of a project's milestones, activities, and deliverables. Usually dependencies and resources are defined for each task, then start and finish dates are estimated from the resource allocation, budget, task duration, and scheduled events. A schedule is commonly used in the project planning and project portfolio management parts of project management. Elements on a schedule may be closely related to the work breakdown structure (WBS) terminal elements, the Statement of work, or a Contract Data Requirements List. Overview In many industries, such as engineering and construction, the development and maintenance of the project schedule is the responsibility of a full-time scheduler or team of schedulers, depending on the size and the scope of the project. The techniques of scheduling are well developed but inconsistently applied throughout industry. Standardization and promotion of scheduling best practices are being pursued by th ...
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Lean Software Development
Lean software development is a translation of lean manufacturing principles and practices to the software development domain. Adapted from the Toyota Production System, it is emerging with the support of a pro-lean subculture within the agile community. Lean offers a solid conceptual framework, values and principles, as well as good practices, derived from experience, that support agile organizations. Origin The expression "lean software development" originated in a book by the same name, written by Mary Poppendieck and Tom Poppendieck in 2003. The book restates traditional lean principles, as well as a set of 22 ''tools'' and compares the tools to corresponding agile practices. The Poppendiecks' involvement in the agile software development community, including talks at several Agile conferences has resulted in such concepts being more widely accepted within the agile community. Lean principles Lean development can be summarized by seven principles, very close in ...
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Project Planning
Project planning is part of project management, which relates to the use of schedules such as Gantt charts to plan and subsequently report progress within the project environment. Project planning can be done manually or by the use of project management software. Description Initially, the project scope is defined and the appropriate methods for completing the project are determined. Following this step, the durations for the various tasks necessary to complete the work are listed and grouped into a work breakdown structure. Project planning is often used to organize different areas of a project, including project plans, workloads and the management of teams and individuals. The logical dependencies between tasks are defined using an activity network diagram that enables identification of the critical path. Project planning is inherently uncertain as it must be done before the project is actually started. Therefore, the duration of the tasks is often estimated through ...
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Iterative Development
Iterative and incremental development is any combination of both iterative design (or iterative method) and incremental build model for development. Usage of the term began in software development, with a long-standing combination of the two terms ''iterative'' and ''incremental'' having been widely suggested for large development efforts. For example, the 1985 DOD-STD-2167 mentions (in section 4.1.2): "During software development, more than one iteration of the software development cycle may be in progress at the same time." and "This process may be described as an 'evolutionary acquisition' or 'incremental build' approach." In software, the relationship between iterations and increments is determined by the overall software development process. Overview The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was learned during developme ...
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Time Limit
A time limit or deadline is a narrow field of time, or a particular point in time, by which an objective or task must be accomplished. Once that time has passed, the item may be considered overdue (e.g., for work projects or school assignments). In the case of work assignments or projects that are not completed by the deadline, this may adversely affect the employee's performance rating. In the case of school assignments, essays or reports submitted after the deadline, marks or grades may be deducted from the student's assessment. In some cases, no materials can be submitted after the deadline. This may occur with Call for Proposals, calls for proposal, commercial Request for tender, tenders for bids, and application dates for universities and professional schools. For tests and examinations in schools, universities and job competitions, once the time limit for the test is up, the test-takers must put down their pens or pencils and hand in their test. In project management, deadlin ...
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Software Prototyping
Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing. A prototype typically simulates only a few aspects of, and may be completely different from, the final product. Prototyping has several benefits: the software designer and implementer can get valuable feedback from the users early in the project. The client and the contractor can compare if the software made matches the software specification, according to which the software program is built. It also allows the software engineer some insight into the accuracy of initial project estimates and whether the deadlines and milestones proposed can be successfully met. The degree of completeness and the techniques used in prototyping have been in development and debate ...
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Iterative And Incremental Development
Iterative and incremental development is any combination of both iterative design (or iterative method) and incremental build model for New product development, development. Usage of the term began in software development, with a long-standing combination of the two terms ''iterative'' and ''incremental'' having been widely suggested for large development efforts. For example, the 1985 DOD-STD-2167 mentions (in section 4.1.2): "During software development, more than one iteration of the software development cycle may be in progress at the same time." and "This process may be described as an 'evolutionary acquisition' or 'incremental build' approach." In software, the relationship between iterations and increments is determined by the overall software development process. Overview The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was l ...
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