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Tensor Glyph
In scientific visualization a tensor glyph is an object that can visualize all or most of the nine degrees of freedom, such as acceleration, twist, or shear – of a 3 \times 3 matrix. It is used for tensor field visualization, where a data-matrix is available at every point in the grid. "Glyphs, or icons, depict multiple data values by mapping them onto the shape, size, orientation, and surface appearance of a base geometric primitive." Tensor glyphs are a particular case of multivariate data glyphs. There are certain types of glyphs that are commonly used: * Ellipsoid * Cuboid * Cylindrical * Superquadrics In mathematics, the superquadrics or super-quadrics (also superquadratics) are a family of geometric shapes defined by formulas that resemble those of ellipsoids and other quadrics, except that the squaring operations are replaced by arbitrary ... According to Thomas Schultz and Gordon Kindlmann, specific types of tensor fields "play a central role in scientific and bi ...
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Scientific Visualization
Scientific visualization ( also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena.Michael Friendly (2008)"Milestones in the history of thematic cartography, statistical graphics, and data visualization" It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information. History One of the earliest examples of three-dimensional scientific visualisation was Maxwell's thermodynamic surface, sculpted in clay in 1874 by James Clerk Maxwell. This prefigured modern scientific visualization techniques that use computer graph ...
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Acceleration
In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by the orientation of the ''net'' force acting on that object. The magnitude of an object's acceleration, as described by Newton's Second Law, is the combined effect of two causes: * the net balance of all external forces acting onto that object — magnitude is directly proportional to this net resulting force; * that object's mass, depending on the materials out of which it is made — magnitude is inversely proportional to the object's mass. The SI unit for acceleration is metre per second squared (, \mathrm). For example, when a vehicle starts from a standstill (zero velocity, in an inertial frame of reference) and travels in a straight line at increasing speeds, it is accelerating in the direction of travel. If the vehicle turns, an acc ...
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Shear Matrix
In mathematics, a shear matrix or transvection is an elementary matrix that represents the addition of a multiple of one row or column to another. Such a matrix may be derived by taking the identity matrix and replacing one of the zero elements with a non-zero value. The name ''shear'' reflects the fact that the matrix represents a shear transformation. Geometrically, such a transformation takes pairs of points in a vector space that are purely axially separated along the axis whose row in the matrix contains the shear element, and effectively replaces those pairs by pairs whose separation is no longer purely axial but has two vector components. Thus, the shear axis is always an eigenvector of ''S''. Definition A typical shear matrix is of the form S = \begin 1 & 0 & 0 & \lambda & 0 \\ 0 & 1 & 0 & 0 & 0 \\ 0 & 0 & 1 & 0 & 0 \\ 0 & 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & 0 & 1 \end. This matrix shears parallel to the ''x'' axis in the direction of the fourth dimension of the underlying vecto ...
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Tensor Field
In mathematics and physics, a tensor field assigns a tensor to each point of a mathematical space (typically a Euclidean space or manifold). Tensor fields are used in differential geometry, algebraic geometry, general relativity, in the analysis of stress and strain in materials, and in numerous applications in the physical sciences. As a tensor is a generalization of a scalar (a pure number representing a value, for example speed) and a vector (a pure number plus a direction, like velocity), a tensor field is a generalization of a scalar field or vector field that assigns, respectively, a scalar or vector to each point of space. If a tensor is defined on a vector fields set over a module , we call a tensor field on . Many mathematical structures called "tensors" are also tensor fields. For example, the Riemann curvature tensor is a tensor ''field'' as it is defined on a manifold: it is named after Bernhard Riemann, and associates a tensor to each point of a Riemannian manif ...
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Glyph (data Visualization)
In the context of data visualization, a glyph is any marker, such as an arrow or similar marking, used to specify part of a visualization Visualization or visualisation may refer to: *Visualization (graphics), the physical or imagining creation of images, diagrams, or animations to communicate a message * Data visualization, the graphic representation of data * Information visualiz .... This is a representation to visualize data where the data set is presented as a collection of visual objects. These visual objects are collectively called a glyph. It helps visualizing data relation in data analysis, statistics, etc. by using any custom notation. Constructing glyphs Glyph construction can be a complex process when there are many dimensions to be represented in the visualization. Maguire et al proposed a taxonomy based approach to glyph-design that uses a tree to guide the visual encodings used to representation various data items. Duffy et al created perhaps one of the most c ...
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Superquadrics
In mathematics, the superquadrics or super-quadrics (also superquadratics) are a family of geometric shapes defined by formulas that resemble those of ellipsoids and other quadrics, except that the squaring operations are replaced by arbitrary powers. They can be seen as the three-dimensional relatives of the superellipses. The term may refer to the solid object or to its surface, depending on the context. The equations below specify the surface; the solid is specified by replacing the equality signs by less-than-or-equal signs. The superquadrics include many shapes that resemble cubes, octahedra, cylinders, lozenges and spindles, with rounded or sharp corners. Because of their flexibility and relative simplicity, they are popular geometric modeling tools, especially in computer graphics. Some authors, such as Alan Barr, define "superquadrics" as including both the superellipsoids and the supertoroids.Alan H. Barr (1992), ''Rigid Physically Based Superquadrics''. Chapter ...
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Gordon Kindlmann
Gordon L. Kindlmann is an American computer scientist who works on information visualization and image analysis. He is recognized for his contributions in developing tools for tensor data visualization. Biography Gordon Kindlmann graduated from Cornell University with a BA in mathematics in 1995 and a MS in computer graphics in 1998. He then attended the University of Utah for his PhD, where he worked at the Scientific Computing and Imaging Institute under Christopher R. Johnson and graduated in 2004. While at Utah, he developed a set of methods for visualizing volumetric data interactively using multidimensional transfer functions, which were each cited over 500 times. Following his PhD, he was a post-doctoral research fellow in the Laboratory of Mathematics in Imaging at Brigham and Women's Hospital affiliated with Harvard Medical School, where he developed the tensor glyph, a scientific visualization tool for visualizing the degrees of freedom of a 3 \times 3. His wor ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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