Subjects (programming)
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Subjects (programming)
In computing, subject-oriented programming is an object-oriented software paradigm in which the state (fields) and behavior (methods) of objects are not seen as intrinsic to the objects themselves, but are provided by various subjective perceptions ("subjects") of the objects. The term and concepts were first published in September 1993 in a conference paper which was later recognized as being one of the three most influential papers to be presented at the conference between 1986 and 1996. As illustrated in that paper, an analogy is made with the contrast between the philosophical views of Plato and Kant with respect to the characteristics of "real" objects, but applied to software ones. For example, while we may all perceive a tree as having a measurable height, weight, leaf-mass, etc., from the point of view of a bird, a tree may also have measures of relative value for food or nesting purposes, or from the point of view of a tax-assessor, it may have a certain taxable value in a ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Lecture Notes In Computer Science
''Lecture Notes in Computer Science'' is a series of computer science books published by Springer Science+Business Media since 1973. Overview The series contains proceedings, post-proceedings, monographs, and Festschrifts. In addition, tutorials, state-of-the-art surveys, and "hot topics" are increasingly being included. The series is indexed by DBLP. See also *''Monographiae Biologicae'', another monograph series published by Springer Science+Business Media *''Lecture Notes in Physics'' *''Lecture Notes in Mathematics'' *''Electronic Workshops in Computing ''Electronic Workshops in Computing'' (eWiC) is a publication series by the British Computer Society. The series provides free online access for conferences and workshops in the area of computing. For example, the EVA London Conference proceeding ...'', published by the British Computer Society References External links * Publications established in 1973 Computer science books Series of non-fiction books Springer ...
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Data, Context And Interaction
Data, context, and interaction (DCI) is a paradigm used in computer software to program systems of communicating objects. Its goals are: * To improve the readability of object-oriented code by giving system behavior first-class status; * To cleanly separate code for rapidly changing system behavior (what a system ''does'') versus slowly changing domain knowledge (what a system ''is''), instead of combining both in one class interface; * To help software developers reason about system-level state and behavior instead of only object state and behavior; * To support an object style of thinking that is close to programmers' mental models, rather than the class style of thinking that overshadowed object thinking early in the history of object-oriented programming languages. The paradigm separates the domain model (data) from use cases (context) and Roles that objects play (interaction). DCI is complementary to model–view–controller (MVC). MVC as a pattern language is still used to sepa ...
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Separation Of Concerns
In computer science, separation of concerns is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application", or as specific as "the name of which class to instantiate". A program that embodies SoC well is called a modular program. Modularity, and hence separation of concerns, is achieved by encapsulating information inside a section of code that has a well-defined interface. Encapsulation is a means of information hiding. Layered designs in information systems are another embodiment of separation of concerns (e.g., presentation layer, business logic layer, data access layer, persistence layer). Separation of concerns results in more degrees of freedom for some aspect of the program's design, deployment, or usage. Common among these is increased freedom for simplification and ...
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Eclipse (software)
Eclipse is an integrated development environment (IDE) used in computer programming. It contains a base workspace and an extensible plug-in (computing), plug-in system for customizing the environment. It is the second-most-popular IDE for Java (programming language), Java development, and, until 2016, was the most popular. Eclipse is written mostly in Java and its primary use is for developing Java applications, but it may also be used to develop applications in other programming languages via plug-ins, including Ada (programming language), Ada, ABAP, C (programming language), C, C++, C Sharp (programming language), C#, Clojure, COBOL, D (programming language), D, Erlang (programming language), Erlang, Fortran, Groovy (programming language), Groovy, Haskell (programming language), Haskell, JavaScript, Julia (programming language), Julia, Lasso (programming language), Lasso, Lua (programming language), Lua, Software AG, NATURAL, Perl, PHP, Prolog, Python (programming language), Py ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Feature-oriented Programming
In computer programming, feature-oriented programming (FOP) or feature-oriented software development (FOSD) is a programming paradigm for program generation in software product lines (SPLs) and for incremental development of programs. History FOSD arose out of layer-based designs and levels of abstraction in network protocols and extensible database systems in the late-1980s. A program was a stack of layers. Each layer added functionality to previously composed layers and different compositions of layers produced different programs. Not surprisingly, there was a need for a compact language to express such designs. Elementary algebra fit the bill: each layer was a function (a program transformation) that added new code to an existing program to produce a new program, and a program's design was modeled by an expression, i.e., a composition of transformations (layers). The figure to the left illustrates the stacking of layers i, j, and h (where h is on the bottom and i is on t ...
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Aspect-Oriented Software Development
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code itself, instead separately specifying which code is modified via a "pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code core to the functionality. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into distinct parts (so-called ''concerns'', cohesive areas of functionality). Nearly all programming paradigms support some level of groupi ...
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Pointcut
In aspect-oriented programming, a pointcut is a set of join points. Pointcut specifies where exactly to apply advice, which allows separation of concerns and helps in modularizing business logic. Pointcuts are often specified using class names or method names, in some cases using regular expressions that match class or method name. Different frameworks support different Pointcut expressions; AspectJ syntax is considered as de facto standard. Frameworks are available for various programming languages like Java, Perl, Ruby, and many more which support pointcut. Background Due to limitations in various programming languages, cross-cutting concern has not modularized. Cross-cutting concern refers to parts of software that logically belong to one module and affect the whole system: this could be security or logging, for example. Aspect-oriented programming tries to solve these cross cutting concerns by allowing programmers to write modules called aspects, which contain pieces of code ex ...
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European Conference On Object-Oriented Programming
The European Conference on Object-Oriented Programming (ECOOP), is an annual conference covering topics on object-oriented programming systems, languages and applications. Like other conferences, ECOOP offers various tracks and many simultaneous sessions, and thus has different meaning to different people. The first ECOOP was held in Paris, France in 1987. It operates under the auspices of the Association Internationale pour les Technologies Objets, a non-profit organization located in Germany. ECOOP’s venue changes every year, and the categories of its program vary. Historically ECOOP has combined the presentation of academic papers with comparatively practical experience reports, panels, workshops and tutorials. ECOOP helped object-oriented programming develop in Europe into what is now mainstream programming, and helped incubate a number of related disciplines, including design patterns, refactoring, aspect-oriented programming, and agile software development. The winners ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code itself, instead separately specifying which code is modified via a "pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code core to the functionality. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into distinct parts (so-called ''concerns'', cohesive areas of functionality). Nearly all programming paradigms support some level of groupi ...
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