Storage Violation
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Storage Violation
In computing a storage violation is a hardware or software fault that occurs when a task attempts to access an area of computer storage which it is not permitted to access. Types of storage violation Storage violation can, for instance, consist of reading from, writing to, or freeing storage not owned by the task. A common type of storage violation is known as a stack buffer overflow where a program attempts to exceed the limits set for its call stack. It can also refer to attempted modification of memory "owned" by another thread where there is incomplete (or no) memory protection. Avoidance of storage violations Storage violations can occur in transaction systems such as CICS in circumstances where it is possible to write to storage not owned by the transaction; such violations can be reduced by enabling features such as storage protection and transaction isolation. Detection of storage violations Storage violations can be difficult to detect as a program can often run for a ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Fault (computing)
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven. Types Interrupt signals may be issued in response to ...
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Task (computers)
In computing, a task is a unit of execution or a unit of work. The term is ambiguous; precise alternative terms include ''process'', light-weight process, '' thread'' (for execution), ''step'', '' request'', or ''query'' (for work). In the adjacent diagram, there are queues of incoming work to do and outgoing completed work, and a thread pool of threads to perform this work. Either the work units themselves or the threads that perform the work can be referred to as "tasks", and these can be referred to respectively as requests/responses/threads, incoming tasks/completed tasks/threads (as illustrated), or requests/responses/tasks. Terminology In the sense of "unit of execution", in some operating systems, a task is synonymous with a process, and in others with a thread. In non-interactive execution (batch processing), a task is a unit of execution within a job, with the task itself typically a process. The term " multitasking" primarily refers to the processing sense – multip ...
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Computer Storage
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast volatile technologies (which lose data when off power) are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann a ...
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Stack Buffer Overflow
In software, a stack buffer overflow or stack buffer overrun occurs when a program writes to a memory address on the program's call stack outside of the intended data structure, which is usually a fixed-length buffer. Stack buffer overflow bugs are caused when a program writes more data to a buffer located on the stack than what is actually allocated for that buffer. This almost always results in corruption of adjacent data on the stack, and in cases where the overflow was triggered by mistake, will often cause the program to crash or operate incorrectly. Stack buffer overflow is a type of the more general programming malfunction known as buffer overflow (or buffer overrun). Overfilling a buffer on the stack is more likely to derail program execution than overfilling a buffer on the heap because the stack contains the return addresses for all active function calls. A stack buffer overflow can be caused deliberately as part of an attack known as stack smashing. If the affected prog ...
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Call Stack
In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This kind of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to just "the stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks. A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activations of subroutines may be nested to any level (recursive as a speci ...
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CICS
IBM CICS (Customer Information Control System) is a family of mixed-language application servers that provide online transaction management and connectivity for applications on IBM mainframe systems under z/OS and z/VSE. CICS family products are designed as middleware and support rapid, high-volume online transaction processing. A CICS ''transaction'' is a unit of processing initiated by a single request that may affect one or more objects. This processing is usually interactive (screen-oriented), but background transactions are possible. CICS Transaction Server (CICS TS) sits at the head of the CICS family and provides services that extend or replace the functions of the operating system. These services can be more efficient than the generalized operating system services and also simpler for programmers to use, particularly with respect to communication with diverse terminal devices. Applications developed for CICS may be written in a variety of programming languages and us ...
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Storage Protection
Memory protection is a way to control memory access rights on a computer, and is a part of most modern instruction set architectures and operating systems. The main purpose of memory protection is to prevent a process from accessing memory that has not been allocated to it. This prevents a bug or malware within a process from affecting other processes, or the operating system itself. Protection may encompass all accesses to a specified area of memory, write accesses, or attempts to execute the contents of the area. An attempt to access unauthorized memory results in a hardware fault, e.g., a segmentation fault, storage violation exception, generally causing abnormal termination of the offending process. Memory protection for computer security includes additional techniques such as address space layout randomization and executable space protection. Methods Segmentation Segmentation refers to dividing a computer's memory into segments. A reference to a memory location in ...
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Transaction Isolation
In database systems, isolation determines how transaction integrity is visible to other users and systems. A lower isolation level increases the ability of many users to access the same data at the same time, but increases the number of concurrency effects (such as dirty reads or lost updates) users might encounter. Conversely, a higher isolation level reduces the types of concurrency effects that users may encounter, but requires more system resources and increases the chances that one transaction will block another. Isolation is typically defined at database level as a property that defines how or when the changes made by one operation become visible to others. On older systems, it may be implemented systemically, for example through the use of temporary tables. In two-tier systems, a transaction processing (TP) manager is required to maintain isolation. In n-tier systems (such as multiple websites attempting to book the last seat on a flight), a combination of stored procedu ...
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Kernel (operating System)
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usually loaded into a separate area of memory, which is protected from access by application ...
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Bounds Checking
In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used. It is usually used to ensure that a number fits into a given type (range checking), or that a variable being used as an array index is within the bounds of the array (index checking). A failed bounds check usually results in the generation of some sort of exception signal. Because performing bounds checking during every usage is time-consuming, it is not always done. Bounds-checking elimination is a compiler optimization technique that eliminates unneeded bounds checking. Range checking A range check is a check to make sure a number is within a certain range; for example, to ensure that a value about to be assigned to a 16-bit integer is within the capacity of a 16-bit integer (i.e. checking against wrap-around). This is not quite the same as type checking. Other range checks may be more restrictive; for example, a variable to hold the number of a cal ...
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Debugging
In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, log file analysis, monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as ''debuggers''. Etymology The terms "bug" and "debugging" are popularly attributed to Admiral Grace Hopper in the 1940s. While she was working on a Mark II computer at Harvard University, her associates discovered a moth stuck in a relay and thereby impeding operation, whereupon she remarked that they were "debugging" the system. However, the term "bug", in the sense of "technical error", dates back at least to 1878 and Thomas Edison who describes the "litt ...
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