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Stencil Code
Iterative Stencil Loops (ISLs) are a class of numerical data processing solution Roth, Gerald et al. (1997) Proceedings of SC'97: High Performance Networking and Computing. Compiling Stencils in High Performance Fortran.' which update array elements according to some fixed pattern, called a stencil. Sloot, Peter M.A. et al. (May 28, 2002) Computational Science – ICCS 2002: International Conference, Amsterdam, The Netherlands, April 21–24, 2002. Proceedings, Part I.' Page 843. Publisher: Springer. . They are most commonly found in computer simulations, e.g. for computational fluid dynamics in the context of scientific and engineering applications. Other notable examples include solving partial differential equations, the Jacobi kernel, the Gauss–Seidel method, image processing and cellular automata. Fey, Dietmar et al. (2010) Grid-Computing: Eine Basistechnologie für Computational Science'. Page 439. Publisher: Springer. The regular structure of ...
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3D Von Neumann Stencil Model
3-D, 3D, or 3d may refer to: Science, technology, and mathematics Relating to three-dimensionality * Three-dimensional space ** 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data ** 3D film, a motion picture that gives the illusion of three-dimensional perception ** 3D modeling, developing a representation of any three-dimensional surface or object ** 3D printing, making a three-dimensional solid object of a shape from a digital model ** 3D display, a type of information display that conveys depth to the viewer ** 3D television, television that conveys depth perception to the viewer ** Stereoscopy, any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image Other uses in science and technology or commercial products * 3D projection * 3D rendering * 3D scanning, making a digital representation of three-dimensional objects * 3D video game (other) * 3-D Secure, a ...
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Von Neumann Neighborhood
In cellular automata, the von Neumann neighborhood (or 4-neighborhood) is classically defined on a two-dimensional square lattice and is composed of a central cell and its four adjacent cells. The neighborhood is named after John von Neumann, who used it to define the von Neumann cellular automaton and the von Neumann universal constructor within it. It is one of the two most commonly used neighborhood types for two-dimensional cellular automata, the other one being the Moore neighborhood. This neighbourhood can be used to define the notion of 4-connected pixels in computer graphics.. The von Neumann neighbourhood of a cell is the cell itself and the cells at a Manhattan distance of 1. The concept can be extended to higher dimensions, for example forming a 6-cell octahedral neighborhood for a cubic cellular automaton in three dimensions. Von Neumann neighborhood of range ''r'' An extension of the simple von Neumann neighborhood described above is to take the set of poin ...
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