Space Trading Game
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Space Trading Game
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light ...
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Video Game Genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Space Invaders''-type, ''Asteroids''-type, maze, ref ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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Administrator Of NASA
The Administrator of the National Aeronautics and Space Administration is the highest-ranking official of NASA, the national space agency of the United States. The administrator is NASA's chief decision maker, responsible for providing clarity to the agency's vision and serving as a source of internal leadership within NASA. The office holder also has an important place within United States space policy, and is assisted by a deputy administrator. The administrator is appointed by the president of the United States, with the advice and consent of the United States Senate, and thereafter serves at the president’s pleasure. Former senator and astronaut Bill Nelson has served as the administrator since May 3, 2021. Duties and responsibilities The administrator serves as NASA's chief executive officer, accountable to the President for the leadership necessary to achieve the agency's mission. This leadership requires articulating the agency's vision, setting its programmatic and bu ...
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Buzz Aldrin's Race Into Space
''Buzz Aldrin's Race Into Space'', frequently abbreviated ''BARIS'', is a 1993 space simulation strategy game for MS-DOS. The player takes the role of Administrator of NASA or head of the Soviet space program with the ultimate goal of being the first side to conduct a successful manned Moon landing. It was developed by Strategic Visions and published by Interplay Productions as a computer version of ''LIFTOFF!'', a 1989 board game developed by Fritz Bronner. ''BARIS'' was re-released in 1994 on CD-ROM, incorporating the earlier updates to the floppy disk version, a few new updates, improved video of the mission launches, and new multiplayer modes. The developers worked to maintain historical accuracy, including all the actual major space hardware and several alternative proposals that were considered at the time, but did make some compromises and simplifications in the name of game balance and avoiding complexity. They also consulted Apollo 11 astronaut Buzz Aldrin, who gave perm ...
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Shuttle (video Game)
''Shuttle'' is a space flight simulator game developed by Vektor Grafix and published by Virgin Interactive, Virgin Games. It was released in 1992 in video games, 1992 for the IBM Personal Computer, IBM PC, Amiga and Atari ST. Description In the game, players control a space shuttle that departs from the Vehicle Assembly Building and as it returns to Earth at the Shuttle Landing Facility. Realistic switches, knobs, and displays of a shuttle were simulated in the game. However, only a limited number of these controls were functional, while the others would cause the shuttle to explode. Operation of the General-Purpose Computers necessitated input according to simplified program commands that were adapted to the current flight situation. Gameplay consisted of flying through simulations of several different space shuttle missions, starting with the Space Shuttle Approach and Landing Test Flights, Approach and Landing Tests where the original space shuttle, ''Space Shuttle Enterp ...
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The Halley Project
''The Halley Project: A Mission In Our Solar System'' is a space flight simulation game developed for the Apple II, Commodore 64, and Atari 8-bit family by Omar Khudari and Tom Snyder and published by Mindscape in 1985. An Amiga version with updated graphics was released in 1986. Plot The player assumes the role of a star pilot whose mission is to travel between the various bodies of the Solar System. The game opens with a mix of electric guitar music and actual digitized speech during which the player is shown the text of a transmission sent from the headquarters of a body known as "P.L.A.N.E.T.": Greetings, You have been chosen from all the pilots in the Solar System to attempt to qualify for The Halley Project team. If you do indeed qualify, you will be invited to take part in the greatest scientific adventure in history: The Halley Project ... the Final Challenge. Good luck, you will need it. Neal "Buzz" Collins Starbird 1st Class P.L.A.N.E.T. out Gameplay The player ...
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A Space Shuttle Simulation
A, or a, is the first Letter (alphabet), letter and the first vowel of the Latin alphabet, Latin alphabet, used in the English alphabet, modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is English alphabet#Letter names, ''a'' (pronounced ), plural English alphabet#Letter names, ''aes''. It is similar in shape to the Greek alphabet#History, Ancient Greek letter alpha, from which it derives. The Letter case, uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version can be written in two forms: the double-storey a and single-storey É‘. The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English grammar, "English articles, a", and its variant "English articles#Indefinite article, an", are Article (grammar)#Indefinite article, indefinite arti ...
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