Source Lines Of Code
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Source Lines Of Code
Source lines of code (SLOC), also known as lines of code (LOC), is a software metric used to measure the size of a computer program by counting the number of lines in the text of the program's source code. SLOC is typically used to predict the amount of effort that will be required to develop a program, as well as to estimate programming productivity or maintainability once the software is produced. Measurement methods Many useful comparisons involve only the order of magnitude of lines of code in a project. Using lines of code to compare a 10,000-line project to a 100,000-line project is far more useful than when comparing a 20,000-line project with a 21,000-line project. While it is debatable exactly how to measure lines of code, discrepancies of an order of magnitude can be clear indicators of software complexity or man-hours. There are two major types of SLOC measures: physical SLOC (LOC) and logical SLOC (LLOC). Specific definitions of these two measures vary, but the most c ...
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Software Metric
In software engineering and development, a software metric is a standard of measure of a degree to which a software system or process possesses some property. Even if a metric is not a measurement (metrics are functions, while measurements are the numbers obtained by the application of metrics), often the two terms are used as synonyms. Since quantitative measurements are essential in all sciences, there is a continuous effort by computer science practitioners and theoreticians to bring similar approaches to software development. The goal is obtaining objective, reproducible and quantifiable measurements, which may have numerous valuable applications in schedule and budget planning, cost estimation, quality assurance, testing, software debugging, software performance optimization, and optimal personnel task assignments. Common software measurements Common software measurements include: * ABC Software Metric * Balanced scorecard * Bugs per line of code * Code coverage * Cohe ...
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Duplicate Code
In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. A minimum requirement is usually applied to the quantity of code that must appear in a sequence for it to be considered duplicate rather than coincidentally similar. Sequences of duplicate code are sometimes known as code clones or just clones, the automated process of finding duplications in source code is called clone detection. Two code sequences may be duplicates of each other without being character-for-character identical, for example by being character-for-character identical only when white space characters and comments are ignored, or by being token-for-token identical, or token-for-token identical with occasional variation. Even code sequences that are only functionally identical may be considered duplicate cod ...
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SEER-SEM
SEER for Software (SEER-SEM) is a project management application used to estimate resources required for software development. History 1966 System Development Corporation Model based on regressions. 1980 Don Reifer and Dan Galorath paper which prompted the building of the JPL Softcost model. This model, an early example of software estimation, allows for automated and performed risk analysis. Softcost was later made a commercial product by Reifer Consultants. 1984 Computer Economics JS-2 and Galorath Designed System-3 based on the Jensen model. The Jensen-inspired System-3, and other modeling systems like Barry Boehm's COCOMO and early works by the Doty Associates can be seen as direct and indirect contributors to the software suite that would be developed by Galorath in the late 1980s. In 1988, Galorath Incorporated began work on the initial version of SEER-SEM.Galorath, D & Evans M. (2006) Software Sizing, Estimation, and Risk Management Page xxii Group of Models SEER fo ...
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True S
True most commonly refers to truth, the state of being in congruence with fact or reality. True may also refer to: Places * True, West Virginia, an unincorporated community in the United States * True, Wisconsin, a town in the United States * True, a townland in County Tyrone, Northern Ireland People * True (singer) (stylized as TRUE), the stage name of Japanese singer Miho Karasawa * True (surname) * True O'Brien (born 1994), an American model and actress Arts, entertainment, and media Music Albums * ''True'' (Avicii album), 2013 * ''True'' (EP), a 2012 EP by Solange Knowles * ''True'' (L'Arc-en-Ciel album), 1996 * ''True'' (Roy Montgomery and Chris Heaphy album), 1999 * ''True'' (Mika Nakashima album), 2002 * ''True'' (Spandau Ballet album), 1983 * ''True'' (TrinityRoots album), 2001 * ''True'' (TRU album), 1995 Songs * "True" (Brandy song), by Brandy Norwood from ''Human'' (2008) * "True" (Concrete Blonde song), 1987 * "True" (Ryan Cabrera song), 2004 * "True" ( ...
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PRICE Systems
Unison Cost Engineering formerly known as PRICE Systems was founded in 1975 as a business within the RCA Corporation. It is generally acknowledged as the earliest developer of parametric cost estimation software. PRICE Systems’ cost estimating software was first developed in the 1970s when David Shore, a vice president in RCA's Government Group discovered that Frank Freiman, in the purchasing department, was able to predict the cost of military new systems with considerable accuracy before design was completed and a parts breakdown was available for cost estimation. Mr. Shore teamed Freiman with William Rapp, who transferred Freiman's relationships to software that could be run on a computer. This was used in a proposal RCA made to the USAF. When questioned by the Air Force, a presentation was made to them by Shore, Freiman and Rapp. The USAF demanded that RCA make this capability available to the entire industry as a condition for accepting its use. Shore established a new group ...
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Barry Boehm
Barry William Boehm (May 16, 1935 – August 20, 2022) was an American software engineer, distinguished professor of computer science, industrial and systems engineering; the TRW Professor of Software Engineering; and founding director of the Center for Systems and Software Engineering at the University of Southern California. He was known for his many contributions to the area of software engineering. In 1996, Boehm was elected as a member into the National Academy of Engineering for contributions to computer and software architectures and to models of cost, quality, and risk for aerospace systems. Biography Boehm was born on May 16, 1935. He received a BA in mathematics from Harvard University in 1957, and a MS in 1961, and PhD from UCLA in 1964, both in mathematics as well. He also received honorary Sc.D. in Computer Science from the U. of Massachusetts in 2000 and in Software Engineering from the Chinese Academy of Sciences in 2011. In 1955 he started working as a progra ...
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COCOMO
The Constructive Cost Model (COCOMO) is a procedural software cost estimation model developed by Barry W. Boehm. The model parameters are derived from fitting a regression formula using data from historical projects (63 projects for COCOMO 81 and 163 projects for COCOMO II). History The constructive cost model was developed by Barry W. Boehm in the late 1970s and published in Boehm's 1981 book ''Software Engineering Economics'' as a model for estimating effort, cost, and schedule for software projects. It drew on a study of 63 projects at TRW Aerospace where Boehm was Director of Software Research and Technology. The study examined projects ranging in size from 2,000 to 100,000 lines of code, and programming languages ranging from assembly to PL/I. These projects were based on the waterfall model of software development which was the prevalent software development process in 1981. References to this model typically call it ''COCOMO 81''. In 1995 ''COCOMO II'' was develope ...
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Graphical Control Element (software)
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget to ...
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Graphical User Interface Builder
A graphical user interface builder (or GUI builder), also known as GUI designer or sometimes RAD IDE, is a software development tool that simplifies the creation of GUIs by allowing the designer to arrange graphical control elements (often called widgets) using a drag-and-drop WYSIWYG editor. Without a GUI builder, a GUI must be built by manually specifying each widget's parameters in source-code, with no visual feedback until the program is run. Such tools usually called the term RAD IDE. User interfaces are commonly programmed using an event-driven architecture, so GUI builders also simplify creating event-driven code. This supporting code connects software widgets with the outgoing and incoming events that trigger the functions providing the application logic. Some graphical user interface builders automatically generate all the source code for a graphical control element. Others, like Interface Builder or Glade Interface Designer, generate serialized object instances that ...
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COBOL
COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural and, since 2002, object-oriented language. COBOL is primarily used in business, finance, and administrative systems for companies and governments. COBOL is still widely used in applications deployed on mainframe computers, such as large-scale batch and transaction processing jobs. However, due to its declining popularity and the retirement of experienced COBOL programmers, programs are being migrated to new platforms, rewritten in modern languages or replaced with software packages. Most programming in COBOL is now purely to maintain existing applications; however, many large financial institutions were still developing new systems in COBOL as late as 2006. COBOL was designed in 1959 by CODASYL and was partly based on the programming language FLOW-MATIC designed by Grace Hopper. It was created as part ...
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BASIC
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their ...
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