Sound And Music Computing
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Sound And Music Computing
Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches. History The Sound and Music Computing research field can be traced back to the 1950s, when a few experimental composers, together with some engineers and scientists, independently and in different parts of the world, began exploring the use of the new digital technologies for music applications. Since then the SMC research field has had a fruitful history and different terms have been used to identify it. Computer Music and Music Technology might be the terms that have been used the most, "Sound and Music Computing" being a more recent term. In 1974, the research community established the International Computer Music Association and the International Computer Music Confe ...
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Sound
In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the brain. Only acoustic waves that have frequencies lying between about 20 Hz and 20 kHz, the audio frequency range, elicit an auditory percept in humans. In air at atmospheric pressure, these represent sound waves with wavelengths of to . Sound waves above 20 kHz are known as ultrasound and are not audible to humans. Sound waves below 20 Hz are known as infrasound. Different animal species have varying hearing ranges. Acoustics Acoustics is the interdisciplinary science that deals with the study of mechanical waves in gasses, liquids, and solids including vibration, sound, ultrasound, and infrasound. A scientist who works in the field of acoustics is an ''acoustician'', while someone working in the field of acoustica ...
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International Society For Music Information Retrieval
The International Society for Music Information Retrieval (ISMIR) is an international forum for research on the organization of music-related data. It started as an informal group steered by an ''ad hoc'' committee in 2000 which established a yearly symposium - whence "ISMIR", which meant International Symposium on Music Information Retrieval. It was turned into a conference in 2002 while retaining the acronym. ISMIR was incorporated in Canada on July 4, 2008. Purpose Given the tremendous growth of digital music and music metadata in recent years, methods for effectively extracting, searching, and organizing music information have received widespread interest from academia and the information and entertainment industries. The purpose of ISMIR is to provide a venue for the exchange of news, ideas, and results through the presentation of original theoretical or practical work. By bringing together researchers and developers, educators and librarians, students and professional users, ...
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List Of Music Software
This is a list of software for creating, performing, learning, analyzing, researching, broadcasting and editing music. This article only includes software, not services. For streaming services such as iHeartRadio, Pandora, Prime Music, and Spotify, see Comparison of on-demand streaming music services. For storage, uploading, downloading and streaming of music via the cloud, see Comparison of online music lockers. This list does not include discontinued historic or legacy software, with the exception of trackers that are still supported. For example, the company Ars Nova produces music education software, and its software program Practica Musica has remnants of the historic Palestrina software. Practica will be listed here, but not Palestrina. If a program fits several categories, such as a comprehensive digital audio workstation or a foundation programming language (e.g. Pure Data), listing is limited to its top three categories. Types of music software CD ripping software * B ...
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Sonic Interaction Design
Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. Sonic interaction design is at the intersection of interaction design and sound and music computing. If interaction design is about designing objects people interact with, and such interactions are facilitated by computational means, in sonic interaction design, sound is mediating interaction either as a display of processes or as an input medium. Research areas Perceptual, cognitive, and emotional study of sonic interactions Research in this area focuses on experimental scientific findings about human sound reception in interactive contexts. During closed-loop interactions, the users manipulate an interface that produces sound, and the sonic feedback affects in turn the users’ manipulation. In other words, there is a tight coupling between auditory perception and action. Listening to s ...
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Sonification
Sonification is the use of non-speech audio to convey information or perceptualize data. Auditory perception has advantages in temporal, spatial, amplitude, and frequency resolution that open possibilities as an alternative or complement to visualization techniques. For example, the rate of clicking of a Geiger counter conveys the level of radiation in the immediate vicinity of the device. Though many experiments with data sonification have been explored in forums such as the International Community for Auditory Display (ICAD), sonification faces many challenges to widespread use for presenting and analyzing data. For example, studies show it is difficult, but essential, to provide adequate context for interpreting sonifications of data. Many sonification attempts are coded from scratch due to the lack of flexible tooling for sonification research and data exploration. History The Geiger counter, invented in 1908, is one of the earliest and most successful applications of sonific ...
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Algorithmic Composition
Algorithmic composition is the technique of using algorithms to create music. Algorithms (or, at the very least, formal sets of rules) have been used to compose music for centuries; the procedures used to plot voice-leading in Western counterpoint, for example, can often be reduced to algorithmic determinacy. The term can be used to describe music-generating techniques that run without ongoing human intervention, for example through the introduction of chance procedures. However through live coding and other interactive interfaces, a fully human-centric approach to algorithmic composition is possible. Some algorithms or data that have no immediate musical relevance are used by composers as creative inspiration for their music. Algorithms such as fractals, L-systems, statistical models, and even arbitrary data (e.g. census figures, GIS coordinates, or magnetic field measurements) have been used as source materials. Models for algorithmic composition Compositional algorithms are u ...
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Music Composition
Musical composition can refer to an original piece or work of music, either vocal or instrumental, the structure of a musical piece or to the process of creating or writing a new piece of music. People who create new compositions are called composers. Composers of primarily songs are usually called songwriters; with songs, the person who writes lyrics for a song is the lyricist. In many cultures, including Western classical music, the act of composing typically includes the creation of music notation, such as a sheet music "score," which is then performed by the composer or by other musicians. In popular music and traditional music, songwriting may involve the creation of a basic outline of the song, called the lead sheet, which sets out the melody, lyrics and chord progression. In classical music, orchestration (choosing the instruments of a large music ensemble such as an orchestra which will play the different parts of music, such as the melody, accompaniment, countermelody ...
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Sound Design
Sound design is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. It is employed in a variety of disciplines including filmmaking, television production, video game development, theatre, sound recording and reproduction, live performance, sound art, post-production, radio, new media and musical instrument development. Sound design commonly involves performing (see e.g. foley) and editing of previously composed or recorded audio, such as sound effects and dialogue for the purposes of the medium, but it can also involve creating sounds from scratch through synthesizers. A sound designer is one who practices sound design. History The use of sound to evoke emotion, reflect mood and underscore actions in plays and dances began in prehistoric times. At its earliest, it was used in religious practices for healing or recreation. In ancient Japan, theatrical ev ...
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Human Computer Interaction
Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, and language. Humans are highly social and tend to live in complex social structures composed of many cooperating and competing groups, from families and kinship networks to political states. Social interactions between humans have established a wide variety of values, social norms, and rituals, which bolster human society. Its intelligence and its desire to understand and influence the environment and to explain and manipulate phenomena have motivated humanity's development of science, philosophy, mythology, religion, and other fields of study. Although some scientists equate the term ''humans'' with all members of the genus ''Homo'', in common usage, it generally refers to ''Homo sapiens'', the only extant member. Anatomically modern huma ...
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Music Cognition
Music psychology, or the psychology of music, may be regarded as a branch of both psychology and musicology. It aims to explain and understand musical behaviour and experience, including the processes through which music is perceived, created, responded to, and incorporated into everyday life. Modern music psychology is primarily empirical; its knowledge tends to advance on the basis of interpretations of data collected by systematic observation of and interaction with human participants. Music psychology is a field of research with practical relevance for many areas, including music performance, composition, education, criticism, and therapy, as well as investigations of human attitude, skill, performance, intelligence, creativity, and social behavior. Music psychology can shed light on non-psychological aspects of musicology and musical practice. For example, it contributes to music theory through investigations of the perception and computational modelling of musical structures ...
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Music Information Retrieval
Music information retrieval (MIR) is the interdisciplinary science of retrieving information from music. MIR is a small but growing field of research with many real-world applications. Those involved in MIR may have a background in academic musicology, psychoacoustics, psychology, signal processing, informatics, machine learning, optical music recognition, computational intelligence or some combination of these. Applications MIR is being used by businesses and academics to categorize, manipulate and even create music. Music classification One of the classical MIR research topic is genre classification, which is categorizing music items into one of pre-defined genres such as classical, jazz, rock, etc. Mood classification, artist classification, instrument identification, and music tagging are also popular topics. Recommender systems Several recommender systems for music already exist, but surprisingly few are based upon MIR techniques, instead making use of similarity betwe ...
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Computational Musicology
Computational musicology is an interdisciplinary research area between musicology and computer science. Computational musicology includes any disciplines that use computers in order to study music. It includes sub-disciplines such as mathematical music theory, computer music, systematic musicology, music information retrieval, computational musicology, digital musicology, sound and music computing, and music informatics. As this area of research is defined by the tools that it uses and its subject matter, research in computational musicology intersects with both the humanities and the sciences. The use of computers in order to study and analyze music generally began in the 1960s, although musicians have been using computers to assist them in the composition of music beginning in the 1950s. Today, computational musicology encompasses a wide range of research topics dealing with the multiple ways music can be represented. History This history of computational musicology generall ...
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