Sound and music computing (SMC) is a research field that studies the whole
sound
In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid.
In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by ...
and
music
Music is generally defined as the The arts, art of arranging sound to create some combination of Musical form, form, harmony, melody, rhythm or otherwise Musical expression, expressive content. Exact definition of music, definitions of mu ...
communication chain from a
multidisciplinary
Interdisciplinarity or interdisciplinary studies involves the combination of multiple academic disciplines into one activity (e.g., a research project). It draws knowledge from several other fields like sociology, anthropology, psychology, ec ...
point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.
History
The Sound and Music Computing research field can be traced back to the 1950s, when a few experimental composers, together with some engineers and scientists, independently and in different parts of the world, began exploring the use of the new digital technologies for music applications. Since then the SMC research field has had a fruitful history and different terms have been used to identify it.
Computer Music
Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and ...
and
Music Technology
Music technology is the study or the use of any device, mechanism, machine or tool by a musician or composer to make or perform music; to compose, notate, playback or record songs or pieces; or to analyze or edit music.
History
The earlie ...
might be the terms that have been used the most, "Sound and Music Computing" being a more recent term. In 1974, the research community established the
International Computer Music Association
The International Computer Music Association (ICMA) is an international affiliation of individuals and institutions involved in the technical, creative, and performance aspects of computer music. It serves composers, engineers, researchers and musi ...
and the
International Computer Music Conference. In 1977 the
Computer Music Journal
''Computer Music Journal'' is a peer-reviewed academic journal that covers a wide range of topics related to digital audio signal processing and electroacoustic music. It is published on-line and in hard copy by MIT Press. The journal is accompani ...
was founded. The
Center for Computer Research in Music and Acoustics (CCRMA) at
Stanford University was created in the early 1970s and the
Institute for Research and Coordination Acoustic/Music (IRCAM) in
Paris
Paris () is the capital and most populous city of France, with an estimated population of 2,165,423 residents in 2019 in an area of more than 105 km² (41 sq mi), making it the 30th most densely populated city in the world in 2020. ...
in the late 1970s.
The Sound and Music Computing term was first proposed in the mid 1990s
and it was included in the
ACM Computing Classification System
The ACM Computing Classification System (CCS) is a subject classification system for computing devised by the Association for Computing Machinery (ACM). The system is comparable to the Mathematics Subject Classification (MSC) in scope, aims, and st ...
. Using this name, in 2004 the
Sound and Music Computing Conference was started and also in 2004 a roadmapping initiative was funded by the
European Commission
The European Commission (EC) is the executive of the European Union (EU). It operates as a cabinet government, with 27 members of the Commission (informally known as "Commissioners") headed by a President. It includes an administrative body ...
that resulted in the SMC Roadmap
and in the
Sound and Music Computing Summer School.
With increasing research specialization within the SMC field, a number of focused conferences have been created. Particularly relevant are the
International Conference on Digital Audio Effects, established in 1998, the
International Conference on Music Information Retrieval (ISMIR), established in 2000, and the
International Conference on New Interfaces for Musical Expression (NIME), established in 2001.
Subfields
The current SMC research field can be grouped into a number of subfields that focus on specific aspects of the sound and music communication chain.
* ''Processing of sound and music signals'': This subfield focuses on
audio signal processing
Audio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves— longitudinal waves which travel through air, consist ...
techniques for the analysis, transformation and resynthesis of sound and music signals.
* ''Understanding and modeling sound and music'': This subfield focuses on understanding and modeling sound and music using computational approaches. Here we can include
Computational musicology
Computational musicology is an interdisciplinary research area between musicology and computer science. Computational musicology includes any disciplines that use computers in order to study music. It includes sub-disciplines such as mathematical ...
,
Music information retrieval
Music information retrieval (MIR) is the interdisciplinary science of retrieving information from music. MIR is a small but growing field of research with many real-world applications. Those involved in MIR may have a background in academic musico ...
, and the more computational approaches of
Music cognition
Music psychology, or the psychology of music, may be regarded as a branch of both psychology and musicology. It aims to explain and understand musical behaviour and experience, including the processes through which music is perceived, created, re ...
.
* ''Interfaces for sound and music'': This subfield focuses on the design and implementation of computer interfaces for sound and music. This is basically related to
Human Computer Interaction
Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, an ...
.
* ''Assisted sound and music creation'': This subfield focuses on the development of computer tools for assisting
Sound design
Sound design is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. It is employed in a variety of disciplines including ...
and
Music composition
Musical composition can refer to an original piece or work of music, either vocal or instrumental, the structure of a musical piece or to the process of creating or writing a new piece of music. People who create new compositions are called c ...
. Here we can include traditional fields like
Algorithmic composition
Algorithmic composition is the technique of using algorithms to create music.
Algorithms (or, at the very least, formal sets of rules) have been used to compose music for centuries; the procedures used to plot voice-leading in Western counterp ...
.
Areas of application
SMC research is a field driven by applications. Examples of applications are:
* ''Digital music instruments'': This application focuses on musical sound generation and processing devices. It encompasses simulation of traditional instruments, transformation of sound in recording studios or at live performances and musical interfaces for augmented or collaborative instruments.
* ''Music production'': This application domain focuses on technologies and tools for music composition. Applications range from music modeling and generation to tools for music post–production and audio editing.
* ''Music information retrieval'': This application domain focuses on retrieval technologies for music (both audio and symbolic data). Applications range from music audio–identification and broadcast monitoring to higher–level semantic descriptions and all associated tools for search and retrieval.
* ''Digital music libraries'': This application places particular emphasis on preservation, conservation and archiving and the integration of musical audio content and meta–data descriptions, with a focus on flexible access. Applications range from large distributed libraries to mobile access platforms.
* ''Interactive multimedia systems'': These are for use in everyday appliances and in artistic and entertainment applications. They aim to facilitate music–related human–machine interaction involving various modalities of action and perception (e.g. auditory, visual, olfactory, tactile, haptic, and all kinds of body movements) which can be captured through the use of audio/visual, kinematic and bioparametric (skin conduction, temperature) devices.
* ''Auditory interfaces'': These include all applications where non–verbal sound is employed in the communication channel between the user and the computing device. Auditory displays are used in applications and objects that require monitoring of some type of information.
Sonification
Sonification is the use of non-speech audio to convey information or perceptualize data. Auditory perception has advantages in temporal, spatial, amplitude, and frequency resolution that open possibilities as an alternative or complement to visua ...
is used as a method for data display in a wide range of application domains where auditory inspection, analysis and summarisation can be more efficient than traditional visual display.
Sonic interaction design emphasizes the role of sound in interactive contexts.
* ''Augmented action and perception'': This refers to tools that increase the normal action and perception capabilities of humans. The system adds virtual information to a user's sensory perception by merging real images, sounds, and haptic sensation with virtual ones. This has the effect of augmenting the user's sense of presence, and of making possible a symbiosis between her view of the world and the computer interface. Possible applications are in the medical domain, manufacturing and repair, entertainment, annotation and visualization, and robot tele-operation.
See also
*
List of music software
This is a list of software for creating, performing, learning, analyzing, researching, broadcasting and editing music. This article only includes software, not services. For streaming services such as iHeartRadio, Pandora, Prime Music, and Spotify, ...
External links
Research centers
Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT) Montreal, CanadaInstitute de Recherche et Coordination Acoustique/Musique (IRCAM) Paris, FranceGRAME - National Center for Music Creation, Lyon, FranceSound & Music Computing, Aalborg University Copenhagen, DenmarkAudio Analysis Lab, Aalborg University, DenmarkMusic Technology Group, Universitat Pompeu Fabra, Barcelona, SpainCentre for Digital Music (C4DM), Queen Mary, University of London, London, UKCenter for Computer Research in Music and Acoustics (CCRMA) Stanford University, USAThe Music Computing Lab, The Open University, Milton Keynes, UKCentro di Sonologia Computazionale (CSC), University of Padova, Padova, ITLaboratorio di Informatica Musicale (LIM), Università degli Studi di Milano, Milano, ITInstitute for Electronic Music and Acoustics (IEM), University for Music and Dramatic Arts Graz, AustriaCenter For New Music and Audio Technologies (CNMAT), UC Berkeley, USASound and Music Computing, CSC School of Computer Science and Communication, KTH Royal Institute of Technology, Stockholm, SwedenMusic Informatics Research Group, School of Informatics, City University London, London, UKInterdisciplinary Centre for Computer Music Research, Faculty of Arts, University of Plymouth, Plymouth, UK Sound & Music Computing Lab, School of Computing, National University of Singapore, SingaporeMexican Center for Music and Sonic Arts, Morelia, Mexico
Associations
International Society for Music Information Retrieval (ISMIR)
International Computer Music Association (ICMA)
Journals
Computer Music JournalJournal of New Music ResearchOrganized Sound
Conferences
Sound and Music Computing Conference (SMC)International Conference on Music Information Retrieval (ISMIR)International Conference on New Interfaces for Musical Expression (NIME)International Conference on Digital Audio Effects (DAFX)International Computer Music Conference (ICMC)
Open software tools
List of software tools related to SMC
Undergraduate Programmes
Computing, Audio and Music Technology BSc (Hons), University of Plymouth, UK
MSc Programmes
MSc in Sound & Music Computing, Queen Mary, University of London, UKMSc in Sound & Music computing, Universitat Pompeu Fabra, Barcelona, SpainMSc in Sound & Music Computing, Aalborg University, Denmark
References
{{Electronic music
Information science
Music technology