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Situated
{{dictionary In artificial intelligence and cognitive science, the term situated refers to an agent which is embedded in an environment. The term ''situated'' is commonly used to refer to robots, but some researchers argue that software agents can also be situated if: * they exist in a dynamic (rapidly changing) environment, which * they can manipulate or change through their actions, and which * they can sense or perceive. Examples might include web-based agents, which can alter data or trigger processes (such as purchases) over the internet, or virtual-reality bots which inhabit and change virtual worlds, such as Second Life. Being situated is generally considered to be part of being embodied, but it is useful to consider each perspective individually. The situated perspective emphasizes that intelligent behaviour derives from the environment and the agent's interaction Interaction is action that occurs between two or more objects, with broad use in philosophy and the sc ...
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Embodied Embedded Cognition
Embodied embedded cognition (EEC) is a philosophical theoretical position in cognitive science, closely related to situated cognition, embodied cognition, embodied cognitive science and dynamical systems theory. The theory states that intelligent behaviour emerges from the interplay between brain, body and world. The world is not just the 'play-ground' on which the brain is acting. Rather, brain, body and world are equally important factors in the explanation of how particular intelligent behaviours come about in practice. Embodiment and embeddedness EEC is divided into two aspects: embodiment and embeddedness (or situatedness). ''Embodiment'' refers to the idea that the body's internal milieu (a.o. homeostatic and hormonal states) heavily influences the higher 'cognitive' processes in the brain, presumably via the emotional system (see e.g. Antonio Damasio's theory of somatic markers). To put it simply: the state of your body is a direct factor of importance on the kinds o ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Intelligent Agent
In artificial intelligence, an intelligent agent (IA) is anything which perceives its environment, takes actions autonomously in order to achieve goals, and may improve its performance with learning or may use knowledge. They may be simple or complex — a thermostat is considered an example of an intelligent agent, as is a human being, as is any system that meets the definition, such as a firm, a state, or a biome. Leading AI textbooks define "artificial intelligence" as the "study and design of intelligent agents", a definition that considers goal-directed behavior to be the essence of intelligence. Goal-directed agents are also described using a term borrowed from economics, "rational agent". An agent has an "objective function" that encapsulates all the IA's goals. Such an agent is designed to create and execute whatever plan will, upon completion, maximize the expected value of the objective function. For example, a reinforcement learning agent has a "reward function ...
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Embed
Embedded or embedding (alternatively imbedded or imbedding) may refer to: Science * Embedding, in mathematics, one instance of some mathematical object contained within another instance ** Graph embedding * Embedded generation, a distributed generation of energy, also known as decentralized generation * Self-embedding, in psychology, an activity in which one pushes items into one's own flesh in order to feel pain * Embedding, in biology, a part of sample preparation for microscopes Computing * Embedded system, a special-purpose system in which the computer is completely encapsulated by the device it controls * Embedding, installing media into a text document to form a compound document ** , a HyperText Markup Language (HTML) element that inserts a non-standard object into the HTML document * Web embed, an element of a host web page that is substantially independent of the host page * Font embedding, inclusion of font files inside an electronic document * Word embedding, a t ...
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Robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in ...
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Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Dynamical System
In mathematics, a dynamical system is a system in which a Function (mathematics), function describes the time dependence of a Point (geometry), point in an ambient space. Examples include the mathematical models that describe the swinging of a clock pendulum, fluid dynamics, the flow of water in a pipe, the Brownian motion, random motion of particles in the air, and population dynamics, the number of fish each springtime in a lake. The most general definition unifies several concepts in mathematics such as ordinary differential equations and ergodic theory by allowing different choices of the space and how time is measured. Time can be measured by integers, by real number, real or complex numbers or can be a more general algebraic object, losing the memory of its physical origin, and the space may be a manifold or simply a Set (mathematics), set, without the need of a Differentiability, smooth space-time structure defined on it. At any given time, a dynamical system has a State ...
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Manipulate
Manipulation may refer to: *Manipulation (psychology) - the action of manipulating someone in a clever or unscrupulous way *Crowd manipulation - use of crowd psychology to direct the behavior of a crowd toward a specific action ::*Internet manipulation - co-opting of digital technology (algorithms, automated scripts) for commercial, social or political purpose ::*Media manipulation - creating an image or argument in the news that favors partisan interests ::*Market manipulation - interfering with the free and fair operation of financial markets. *Object manipulation ::*Robotic manipulation ::* Manipulator (device) ::*Card manipulation ::* Coin manipulation ::*Hat manipulation * Medical therapy manipulation ::*Joint manipulation ::* Spinal manipulation *Data manipulation ::*Bit manipulation ::*Photo manipulation Mathematics and science *Manipulation of atoms by optical field *Manipulative (mathematics education) * Symbolic Manipulation Program *Manipulator (insect) ''Manipul ...
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Sense
A sense is a biological system used by an organism for sensation, the process of gathering information about the world through the detection of Stimulus (physiology), stimuli. (For example, in the human body, the brain which is part of the central nervous system receives signals from the senses which continuously receive information from the environment, interprets these signals, and causes the body to respond, either chemically or physically.) Although traditionally five human senses were identified as such (namely Visual perception, sight, Olfaction, smell, Somatosensory system, touch, taste, and hearing), it is now recognized that there are many more. Senses used by non-human organisms are even greater in variety and number. During sensation, sense organs collect various stimuli (such as a sound or smell) for Transduction (physiology), transduction, meaning transformation into a form that can be understood by the brain. Sensation and perception are fundamental to nearly every ...
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Perception
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system.Goldstein (2009) pp. 5–7 Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves. Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. Gregory, Richard. "Perception" in Gregory, Zangwill (1987) pp. 598–601. Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). The process that follows connects a person's concepts and expectations (or knowledge), restorative and selective mechanisms (such as ...
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Second Life
''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017 the active user count had declined to "between 800,000 and 900,000". In many ways, ''Second Life'' is similar to massively multiplayer online role-playing games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective". The virtual world can be accessed freely via Linden Lab's own client software or via alternative third-party viewers. ''Second Life'' users, also called ' residents', create virtual representations of themselves, called ''avatars'', and are able to int ...
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