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In computing, a data segment (often denoted .data) is a portion of an object file or the corresponding address space of a program that contains initialized static variables, that is, global variables and static local variables. The size of this segment is determined by the size of the values in the program's source code, and does not change at run time. The data segment is read/write, since the values of variables can be altered at run time. This is in contrast to the ''read-only data segment'' ('' segment'' or ''.rodata''), which contains static constants rather than variables; it also contrasts to the code segment, also known as the text segment, which is read-only on many architectures. Uninitialized data, both variables and constants, is instead in the BSS segment. Historically, to be able to support memory address spaces larger than the native size of the internal address register would allow, early CPUs implemented a system of segmentation whereby they would store a small set ...
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Object File
An object file is a computer file containing object code, that is, machine code output of an assembler or compiler. The object code is usually relocatable, and not usually directly executable. There are various formats for object files, and the same machine code can be packaged in different object file formats. An object file may also work like a shared library. In addition to the object code itself, object files may contain metadata used for linking or debugging, including: information to resolve symbolic cross-references between different modules, relocation information, stack unwinding information, comments, program symbols, debugging or profiling information. Other metadata may include the date and time of compilation, the compiler name and version, and other identifying information. The term "object program" dates from at least the 1950s: A computer programmer generates object code with a compiler or assembler. For example, under Linux, the GNU Compiler Collection com ...
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Executable
In computing, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instruction (computer science), instructions", as opposed to a data (computing), data file that must be interpreted (parser, parsed) by a program to be meaningful. The exact interpretation depends upon the use. "Instructions" is traditionally taken to mean machine code instructions for a physical central processing unit, CPU. In some contexts, a file containing scripting instructions (such as bytecode) may also be considered executable. Generation of executable files Executable files can be hand-coded in machine language, although it is far more convenient to develop software as source code in a high-level language that can be easily understood by humans. In some cases, source code might be specified in assembly language instead, which remains human-readable while being close ...
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BSS Segment
In computer programming, the block starting symbol (abbreviated to .bss or bss) is the portion of an object file, executable, or assembly language code that contains statically allocated variables that are declared but have not been assigned a value yet. It is often referred to as the "bss section" or "bss segment". Typically only the length of the bss section, but no data, is stored in the object file. The program loader allocates memory for the bss section when it loads the program. By placing variables with no value in the .bss section, instead of the .data or .rodata section which require initial value data, the size of the object file is reduced. On some platforms, some or all of the bss section is initialized to zeroes. Unix-like systems and Windows initialize the bss section to zero, allowing C and C++ statically allocated variables initialized to values represented with all bits zero to be put in the bss segment. Operating systems may use a technique called zero-fill-on- ...
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Segmentation Fault
In computing, a segmentation fault (often shortened to segfault) or access violation is a fault, or failure condition, raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation). On standard x86 computers, this is a form of general protection fault. The operating system kernel will, in response, usually perform some corrective action, generally passing the fault on to the offending process by sending the process a signal. Processes can in some cases install a custom signal handler, allowing them to recover on their own,''Expert C programming: deep C secrets'' By Peter Van der Linden, page 188 but otherwise the OS default signal handler is used, generally causing abnormal termination of the process (a program crash), and sometimes a core dump. Segmentation faults are a common class of error in programs written in languages like C that provide low-level memory access and ...
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Segmentation (memory)
Memory segmentation is an operating system memory management technique of division of a computer's primary memory into segments or sections. In a computer system using segmentation, a reference to a memory location includes a value that identifies a segment and an offset (memory location) within that segment. Segments or sections are also used in object files of compiled programs when they are linked together into a program image and when the image is loaded into memory. Segments usually correspond to natural divisions of a program such as individual routines or data tables so segmentation is generally more visible to the programmer than paging alone. Segments may be created for program modules, or for classes of memory usage such as code and data segments. Certain segments may be shared between programs. Segmentation was originally invented as a method by which system software could isolate software processes ( tasks) and data they are using. It was intended to increase reli ...
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Here Document
In computing, a here document (here-document, here-text, heredoc, hereis, here-string or here-script) is a file literal or input stream literal: it is a section of a source code file that is treated as if it were a separate file. The term is also used for a form of multiline string literals that use similar syntax, preserving line breaks and other whitespace (including indentation) in the text. Here documents originate in the Unix shell, and are found in the Bourne shell (sh), C shell (csh), tcsh (tcsh), KornShell (ksh), Bourne Again Shell (bash), and Z shell (zsh), among others. Here document-style string literals are found in various high-level languages, notably the Perl programming language (syntax inspired by Unix shell) and languages influenced by Perl, such as PHP and Ruby. JavaScript also supports this functionality via template literals, a feature added in its 6th revision (ES6). Other high-level languages such as Python, Julia and Tcl have other facilities for multiline ...
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Ruby (programming Language)
Ruby is an interpreted, high-level, general-purpose programming language which supports multiple programming paradigms. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan. Ruby is dynamically typed and uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, Java and Lisp. History Early concept Matsumoto has said that Ruby was conceived in 1993. In a 1999 post to the ''ruby-talk'' mailing list, he describes some of his early ideas about the language: Matsumoto describes the design of Ruby as being like a simple Lisp language at its core, with an object system like that of Smalltalk, blocks inspired by higher-o ...
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Perl
Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was officially changed to Raku in October 2019. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language". Perl was developed by Larry Wall in 1987 as a general-purpose Unix scripting language to make report processing easier. Since then, it has undergone many changes and revisions. Raku, which began as a redesign of Perl 5 in 2000, eventually evolved into a separate language. Both languages continue to be developed independently by different development teams and liberally borrow ideas from each other. The Perl languages borrow features from other programming languages including C, sh, AWK, and sed; They provide text processing facilities without the arbitrary data-le ...
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X86 Architecture
x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel based on the Intel 8086 microprocessor and its 8088 variant. The 8086 was introduced in 1978 as a fully 16-bit extension of Intel's 8-bit 8080 microprocessor, with memory segmentation as a solution for addressing more memory than can be covered by a plain 16-bit address. The term "x86" came into being because the names of several successors to Intel's 8086 processor end in "86", including the 80186, 80286, 80386 and 80486 processors. The term is not synonymous with IBM PC compatibility, as this implies a multitude of other computer hardware. Embedded systems and general-purpose computers used x86 chips before the PC-compatible market started, some of them before the IBM PC (1981) debut. , most desktop and laptop computers sold are based on the x86 architecture family, while mobile categories such as smartphones o ...
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Sbrk
and are basic memory management system calls used in Unix and Unix-like operating systems to control the amount of memory allocated to the data segment of the process (computing), process. These functions are typically called from a higher-level memory management library function such as . In the original Unix system, and were the only ways in which applications could acquire additional data space; later versions allowed this to also be done using the call. Description The brk and sbrk calls dynamic memory allocation, dynamically change the amount of space allocated for the data segment of the calling process. The change is made by resetting the program break of the process, which determines the maximum space that can be allocated. The program break is the address of the first location beyond the current end of the data region. The amount of available space increases as the break value increases. The available space is initialized to a value of zero, unless the break is lowe ...
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Automatic Variable
__NOTOC__ In computer programming, an automatic variable is a local variable which is allocated and deallocated automatically when program flow enters and leaves the variable's scope. The scope is the lexical context, particularly the function or block in which a variable is defined. Local data is typically (in most languages) invisible outside the function or lexical context where it is defined. Local data is also invisible and inaccessible to a ''called'' function,unless it is a nested function, which itself is ''defined'' along that local data but is not deallocated, coming back in scope as the execution thread returns to the caller. Automatic local variables primarily applies to recursive lexically-scoped languages.although they exist in a somewhat similar, but not identical, form also in recursive languages with dynamic scoping, such as older variants of LISP Automatic local variables are normally allocated in the stack frame of the procedure in which they are declared.un ...
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LIFO (computing)
In computer science, a stack is an abstract data type that serves as a collection of elements, with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element that was not yet removed. Additionally, a peek operation can, without modifying the stack, return the value of the last element added. Calling this structure a ''stack'' is by analogy to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a datum deeper in the stack may require taking off multiple other items first. Considered as a linear data structure, or more abstractly a sequential collection, the push and pop operations occur only at one end of the structure, referred to ...
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