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BSS Segment
In computer programming, the block starting symbol (abbreviated to .bss or bss) is the portion of an object file, executable, or assembly language code that contains statically allocated variables that are declared but have not been assigned a value yet. It is often referred to as the "bss section" or "bss segment". Typically only the length of the bss section, but no data, is stored in the object file. The program loader allocates memory for the bss section when it loads the program. By placing variables with no value in the .bss section, instead of the .data or .rodata section which require initial value data, the size of the object file is reduced. On some platforms, some or all of the bss section is initialized to zeroes. Unix-like systems and Windows initialize the bss section to zero, allowing C and C++ statically allocated variables initialized to values represented with all bits zero to be put in the bss segment. Operating systems may use a technique called zero-fill-on- ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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United Aircraft
The United Aircraft Corporation was an American aircraft manufacturer formed by the break-up of United Aircraft and Transport Corporation in 1934. In 1975, the company became United Technologies. History Pre-1930s 1930s The Air Mail scandal of the early 1930s resulted in a rebuilt air mail system, under the Air Mail Act of 1934, in which carriers and their equipment manufacturers (e.g., of airframes and engines) could no longer be owned by the same company.. The United Aircraft and Transport Corporation The United Aircraft and Transport Corporation was formed in 1929, when William Boeing of Boeing Airplane & Transport Corporation teamed up with Frederick Rentschler of Pratt & Whitney to form a large, vertically-integrated, amalgamated firm, un ... was broken up on September 26, 1934, as a result of this new law. The corporation's airline interests went on to become United Airlines. Its manufacturing interests east of the Mississippi River—Pratt & Whitney, Vought, Chance ...
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Data Segment
In computing, a data segment (often denoted .data) is a portion of an object file or the corresponding address space of a program that contains initialized static variables, that is, global variables and static local variables. The size of this segment is determined by the size of the values in the program's source code, and does not change at run time. The data segment is read/write, since the values of variables can be altered at run time. This is in contrast to the ''read-only data segment'' ('' segment'' or ''.rodata''), which contains static constants rather than variables; it also contrasts to the code segment, also known as the text segment, which is read-only on many architectures. Uninitialized data, both variables and constants, is instead in the BSS segment. Historically, to be able to support memory address spaces larger than the native size of the internal address register would allow, early CPUs implemented a system of segmentation whereby they would store a small set ...
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Linker (computing)
In computing, a linker or link editor is a computer system program that takes one or more object files (generated by a compiler or an assembler) and combines them into a single executable file, library file, or another "object" file. A simpler version that writes its output directly to memory is called the ''loader'', though loading is typically considered a separate process. Overview Computer programs typically are composed of several parts or modules; these parts/modules do not need to be contained within a single object file, and in such cases refer to each other by means of symbols as addresses into other modules, which are mapped into memory addresses when linked for execution. While the process of linking is meant to ultimately combine these independent parts, there are many good reasons to develop those separately at the source-level. Among these reasons are the ease of organizing several smaller pieces over a monolithic whole and the ability to better define the pur ...
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64-bit Computing
In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit CPUs and ALUs are those that are based on processor registers, address buses, or data buses of that size. A computer that uses such a processor is a 64-bit computer. From the software perspective, 64-bit computing means the use of machine code with 64-bit virtual memory addresses. However, not all 64-bit instruction sets support full 64-bit virtual memory addresses; x86-64 and ARMv8, for example, support only 48 bits of virtual address, with the remaining 16 bits of the virtual address required to be all 0's or all 1's, and several 64-bit instruction sets support fewer than 64 bits of physical memory address. The term ''64-bit'' also describes a generation of computers in which 64-bit processors are the norm. 64 bits is a word size that defines certain classes of computer architecture, buses, memory, and CPUs and, by extension, the software that runs ...
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Peter Van Der Linden
Peter van der Linden (born 1963) is an American technologist and author.Curriculum vitae
(in Dutch) He has worked for companies such as and , and has written books on , C,

Keyword (computer Programming)
Keyword may refer to: Computing * Keyword (Internet search), a word or phrase typically used by bloggers or online content creator to rank a web page on a particular topic * Index term, a term used as a keyword to documents in an information system such as a catalog or a search engine * Keyword advertising, a form of online advertising * Keyword clustering, a search engine optimization technique * A reserved word in a programming language Other * Keyword (linguistics), word which occurs in a text more often than we would expect to occur by chance alone * Keyword (rhetoric) Keywords are the words that academics use to reveal the internal structure of an author's reasoning. While they are used primarily for rhetoric, they are also used in a strictly grammatical sense for structural composition, reasoning, and compre ..., a word that academics use to reveal the internal structure of an author's reasoning * '' Keywords: A Vocabulary of Culture and Society'', 1973 non-fiction book ...
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Static (keyword)
In some programming languages such as C (and its close descendants like C++, Objective-C, and Java), static is a reserved word controlling both lifetime (as a static variable) and visibility (depending on ''linkage''). The effect of the keyword varies depending on the details of the specific programming language. Common C/C++ behavior In C and C++, the effect of the static keyword in C depends on where the declaration occurs. static may act as a storage class (not to be confused with classes in object-oriented programming), as can extern, auto and register (which are also reserved words). Every variable and function has one of these storage classes; if a declaration does not specify the storage class, a context-dependent default is used: *extern for all top-level declarations in a source file, *auto for variables declared in function bodies. In these languages, the term "static variable" has two meanings which are easy to confuse: # A variable with the same lifetime as the ...
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Local Variable
In computer science, a local variable is a Variable (programming), variable that is given ''local scope (programming), scope''. A local variable reference in the subroutine, function or block (programming), block in which it is declared overrides the same variable name in the larger scope. In programming languages with only two levels of visibility, local variables are contrasted with global variables. On the other hand, many ALGOL-derived languages allow any number of nested levels of visibility, with private variables, functions, constants and types hidden within them, either by nested blocks or nested functions. Local variables are fundamental to procedural programming, and more generally modular programming: variables of local scope are used to avoid issues with side-effect (computer science), side-effects that can occur with global variables. Scope Local variables may have a lexical or dynamic scope (programming), scope, though lexical (static) scoping is far more common. In ...
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Static Local Variable
In computer science, a local variable is a variable that is given ''local scope''. A local variable reference in the function or block in which it is declared overrides the same variable name in the larger scope. In programming languages with only two levels of visibility, local variables are contrasted with global variables. On the other hand, many ALGOL-derived languages allow any number of nested levels of visibility, with private variables, functions, constants and types hidden within them, either by nested blocks or nested functions. Local variables are fundamental to procedural programming, and more generally modular programming: variables of local scope are used to avoid issues with side-effects that can occur with global variables. Scope Local variables may have a lexical or dynamic scope, though lexical (static) scoping is far more common. In lexical scoping (or lexical scope; also called static scoping or static scope), if a variable name's scope is a certain block, ...
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Constant (computer Programming)
In computer programming, a constant is a value that should not be altered by the program during normal execution, i.e., the value is ''constant''. When associated with an identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably. This is contrasted with a ''variable,'' which is an identifier with a value that can be changed during normal execution, i.e., the value is ''variable.'' Constants are useful for both programmers and compilers: For programmers they are a form of self-documenting code and allow reasoning about correctness, while for compilers they allow compile-time and run-time checks that verify that constancy assumptions are not violated, and allow or simplify some compiler optimizations. There are various specific realizations of the general notion of a constant, with subtle distinctions that are often overlooked. The most significant are: compile-time (statically valued) constants, run-time (dyna ...
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