Robotic Paradigms
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Robotic Paradigms
In robotics, a robotic paradigm is a mental model of how a robot operates. A robotic paradigm can be described by the relationship between the three basic elements of robotics: Sensing, Planning, and Acting. It can also be described by how sensory data is processed and distributed through the system, and where decisions are made. Hierarchical/deliberative paradigm * The robot operates in a top-down fashion, heavy on planning. * The robot senses the world, plans the next action, acts; at each step the robot explicitly plans the next move. * All the sensing data tends to be gathered into one global world model. The reactive paradigm * Sense-act type of organization. * The robot has multiple instances of Sense-Act couplings. * These couplings are concurrent processes, called behaviours, which take the local sensing data and compute the best action to take independently of what the other processes are doing. * The robot will do a combination of behaviours. Hybrid deliberate/re ...
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Robotics
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claim ...
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Sense Plan Act
Sense-Plan-Act was the predominant robot control methodology through 1985. # Sense - gather information using the sensors # Plan - create a world model using all the information, and plan the next move # Act SPA is used in iterations: After the acting phase, the sensing phase, and the entire cycle, is repeated. see also: OODA loop, PDCA, Continual improvement process A continual improvement process, also often called a continuous improvement process (abbreviated as CIP or CI), is an ongoing effort to improve products, services, or processes. These efforts can seek "incremental" improvement over time or "breakth ... Robot architectures {{Robo-stub ...
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Hierarchical
A hierarchy (from Greek: , from , 'president of sacred rites') is an arrangement of items (objects, names, values, categories, etc.) that are represented as being "above", "below", or "at the same level as" one another. Hierarchy is an important concept in a wide variety of fields, such as architecture, philosophy, design, mathematics, computer science, organizational theory, systems theory, systematic biology, and the social sciences (especially political philosophy). A hierarchy can link entities either directly or indirectly, and either vertically or diagonally. The only direct links in a hierarchy, insofar as they are hierarchical, are to one's immediate superior or to one of one's subordinates, although a system that is largely hierarchical can also incorporate alternative hierarchies. Hierarchical links can extend "vertically" upwards or downwards via multiple links in the same direction, following a path. All parts of the hierarchy that are not linked vertically to one ano ...
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Reactive 2
Reactive may refer to: *Generally, capable of having a reaction (other) *An adjective abbreviation denoting a bowling ball coverstock made of reactive resin *Reactivity (chemistry) *Reactive mind *Reactive programming See also *Reactance (other) Reactance may refer to: * Electrical reactance, the opposition to a change in voltage due to capacitance (capacitive reactance) or in current due to inductance (inductive reactance); the imaginary component of AC impedance * Magnetic reactance, a s ... * Reactivity (other) {{disambig ...
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Hybrid Deliberate-Reactive Paradigm Schema
Hybrid may refer to: Science * Hybrid (biology), an offspring resulting from cross-breeding ** Hybrid grape, grape varieties produced by cross-breeding two ''Vitis'' species ** Hybridity, the property of a hybrid plant which is a union of two different genetic parent strains * Hybrid (particle physics), a valence quark-antiquark pair and one or more gluons * Hybrid solar eclipse, a rare solar eclipse type Technology Transportation * Hybrid vehicle, a vehicle using more than one power source or an engine sourced from a different chassis ** Hybrid electric vehicle, a vehicle using both internal combustion and electric power sources *** Plug-in hybrid, whose battery can be recharged by a charging cable * Hybrid bicycle, a bicycle with features of road and mountain bikes * Hybrid train, a locomotive, railcar, or train that uses an onboard rechargeable energy storage system * Hybrid motorcycle, a motorcycle built using components from more than one original-manufacturer products, such ...
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Behavior-based Robotics
Behavior-based robotics (BBR) or behavioral robotics is an approach in robotics that focuses on robots that are able to exhibit complex-appearing behaviors despite little internal variable state to model its immediate environment, mostly gradually correcting its actions via sensory-motor links. Principles Behavior-based robotics sets itself apart from traditional artificial intelligence by using biological systems as a model. Classic artificial intelligence typically uses a set of steps to solve problems, it follows a path based on internal representations of events compared to the behavior-based approach. Rather than use preset calculations to tackle a situation, behavior-based robotics relies on adaptability. This advancement has allowed behavior-based robotics to become commonplace in researching and data gathering. Most behavior-based systems are also reactive, which means they need no programming of a chair looks like, or what kind of surface the robot is moving on. Instead ...
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Hierarchical Control System
A hierarchical control system (HCS) is a form of control system in which a set of devices and governing software is arranged in a hierarchical tree. When the links in the tree are implemented by a computer network, then that hierarchical control system is also a form of networked control system. Overview A human-built system with complex behavior is often organized as a hierarchy. For example, a command hierarchy has among its notable features the organizational chart of superiors, subordinates, and lines of organizational communication. Hierarchical control systems are organized similarly to divide the decision making responsibility. Each element of the hierarchy is a linked node in the tree. Commands, tasks and goals to be achieved flow down the tree from superior nodes to subordinate nodes, whereas sensations and command results flow up the tree from subordinate to superior nodes. Nodes may also exchange messages with their siblings. The two distinguishing features of a hier ...
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Subsumption Architecture
Subsumption architecture is a reactive robotic architecture heavily associated with behavior-based robotics which was very popular in the 1980s and 90s. The term was introduced by Rodney Brooks and colleagues in 1986.Brooks, R. A., "A Robust Programming Scheme for a Mobile Robot", Proceedings of NATO Advanced Research Workshop on Languages for Sensor-Based Control in Robotics, Castelvecchio Pascoli, Italy, September 1986. Subsumption has been widely influential in autonomous robotics and elsewhere in real-time AI. Overview Subsumption architecture is a control architecture that was proposed in opposition to traditional AI, or GOFAI. Instead of guiding behavior by symbolic mental representations of the world, subsumption architecture couples sensory information to action selection in an intimate and bottom-up fashion. It does this by decomposing the complete behavior into sub-behaviors. These sub-behaviors are organized into a hierarchy of layers. Each layer implements a part ...
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