Request–response
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Request–response
In computer science, request–response or request–reply is one of the basic methods computers use to communicate with each other in a network, in which the first computer sends a ''request'' for some data and the second ''responds'' to the request. More specifically, it is a message exchange pattern in which a requestor sends a request message to a replier system, which receives and processes the request, ultimately returning a message in response. It is analogous to a telephone call, in which the caller must wait for the recipient to pick up before anything can be discussed. This is a simple but powerful messaging pattern which allows two applications to have a two-way conversation with one another over a channel; it is especially common in client–server architectures. For simplicity, this pattern is typically implemented in a purely synchronous fashion, as in web service calls over HTTP, which holds a connection open and waits until the response is delivered or the timeou ...
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Message Exchange Pattern
In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging which can be divided in the following categories: hardware device messaging (telecommunications, computer networking, IoT, etc) and software data exchange (the different data exchange formats and software capabilities of such data exchange). Despite the difference in the context, both categories exhibit common traits for data exchange. General concepts of the messaging pattern In telecommunications, a message exchange pattern (MEP) describes the pattern of messages required by a communications protocol to establish or use a communication channel. The ''communications protocol'' is the format used to represent the message which all communicating parties agree on (or are capable to process). The ''communication channel'' is the infrastru ...
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Messaging Pattern
In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging which can be divided in the following categories: hardware device messaging (telecommunications, computer networking, IoT, etc) and software data exchange (the different data exchange formats and software capabilities of such data exchange). Despite the difference in the context, both categories exhibit common traits for data exchange. General concepts of the messaging pattern In telecommunications, a message exchange pattern (MEP) describes the pattern of messages required by a communications protocol to establish or use a communication channel. The ''communications protocol'' is the format used to represent the message which all communicating parties agree on (or are capable to process). The ''communication channel'' is the infrastru ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal (local) procedure call, without the programmer explicitly coding the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of client–server interaction (caller is client, executor is server), typically implemented via a request–response message-passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually orde ...
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HTTP
The Hypertext Transfer Protocol (HTTP) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser. Development of HTTP was initiated by Tim Berners-Lee at CERN in 1989 and summarized in a simple document describing the behavior of a client and a server using the first HTTP protocol version that was named 0.9. That first version of HTTP protocol soon evolved into a more elaborated version that was the first draft toward a far future version 1.0. Development of early HTTP Requests for Comments (RFCs) started a few years later and it was a coordinated effort by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), with work later moving to ...
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Futures And Promises
In computer science, future, promise, delay, and deferred refer to constructs used for synchronizing program execution in some concurrent programming languages. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term ''promise'' was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it ''eventual''. A somewhat similar concept ''future'' was introduced in 1977 in a paper by Henry Baker and Carl Hewitt. The terms ''future'', ''promise'', ''delay'', and ''deferred'' are often used interchangeably, although some differences in usage between ''future'' and ''promise'' are treated below. Specifically, when usage is distinguished, a future is a ''read-only'' placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the future. Notably, a future may be defined without specifying which specific pro ...
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Aggregate Function
In database management, an aggregate function or aggregation function is a function where the values of multiple rows are grouped together to form a single summary value. Common aggregate functions include: * Average (i.e., arithmetic mean) * Count * Maximum * Median * Minimum * Mode * Range * Sum Others include: * Nanmean (mean ignoring NaN values, also known as "nil" or "null") * Stddev Formally, an aggregate function takes as input a set, a multiset (bag), or a list from some input domain and outputs an element of an output domain . The input and output domains may be the same, such as for SUM, or may be different, such as for COUNT. Aggregate functions occur commonly in numerous programming languages, in spreadsheets, and in relational algebra. The listagg function, as defined in the SQL:2016 standard aggregates data from multiple rows into a single concatenated string. Decomposable aggregate functions Aggregate functions present a bottleneck, because they poten ...
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Contention-based Protocol
A contention-based protocol (CBP) is a communications protocol for operating wireless telecommunication equipment that allows many users to use the same radio channel without pre-coordination. The "listen before talk" operating procedure in IEEE 802.11 is the most well known contention-based protocol. Section 90.7 of Part 90 of the United States Federal Communications Commission The Federal Communications Commission (FCC) is an independent agency of the United States federal government that regulates communications by radio, television, wire, satellite, and cable across the United States. The FCC maintains jurisdiction ... rules define CBP as: :''A protocol that allows multiple users to share the same spectrum by defining the events that must occur when two or more transmitters attempt to simultaneously access the same channel and establishing rules by which a transmitter provides reasonable opportunities for other transmitters to operate. Such a protocol may consist of proc ...
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CAN Bus
A Controller Area Network (CAN bus) is a robust vehicle bus standard designed to allow microcontrollers and devices to communicate with each other's applications without a host computer. It is a message-based protocol, designed originally for multiplex electrical wiring within automobiles to save on copper, but it can also be used in many other contexts. For each device, the data in a frame is transmitted serially but in such a way that if more than one device transmits at the same time, the highest priority device can continue while the others back off. Frames are received by all devices, including by the transmitting device. History Development of the CAN bus started in 1983 at Robert Bosch GmbH. The protocol was officially released in 1986 at the Society of Automotive Engineers (SAE) conference in Detroit, Michigan. The first CAN controller chips were introduced by Intel in 1987, and shortly thereafter by Philips. Released in 1991, the Mercedes-Benz W140 was the first produc ...
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Fieldbus
Fieldbus is the name of a family of industrial computer networks used for real-time distributed control. Fieldbus profiles are standardized by the International Electrotechnical Commission (IEC) as IEC 61784/61158. A complex automated industrial system is typically structured in hierarchical levels as a distributed control system (DCS). In this hierarchy the upper levels for production managements are linked to the direct control level of programmable logic controllers (PLC) via a non-time-critical communications system (e.g. Ethernet). The fieldbus links the PLCs of the direct control level to the components in the plant of the field level such as sensors, actuators, electric motors, console lights, switches, valves and contactors and replaces the direct connections via current loops or digital I/O signals. The requirement for a fieldbus are therefore time-critical and cost sensitive. Since the new millennium a number of fieldbuses based on Real-time Ethernet have been establish ...
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Email
Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" meant only physical mail (hence '' e- + mail''). Email later became a ubiquitous (very widely used) communication medium, to the point that in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. ''Email'' is the medium, and each message sent therewith is also called an ''email.'' The term is a mass noun. Email operates across computer networks, primarily the Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simult ...
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Two-way Radio
A two-way radio is a radio that can both transmit and receive radio waves (a transceiver), unlike a broadcast receiver which only receives content. It is an audio (sound) transceiver, a transmitter and receiver in one unit, used for bidirectional person-to-person voice communication with other users with similar radios. Two-way radios are available in stationary ( base station), mobile (installed in vehicles), and hand-held portable models. Hand-held two-way radios are often called walkie-talkies, handie-talkies or hand-helds. Two-way radios are used by groups of geographically separated people who need to keep in continuous voice communication, such as aircraft pilots and air traffic controllers, ship captains and harbormasters, emergency services personnel like firefighters, police officers, and ambulance paramedics, taxi and delivery services, soldiers and military units, fast food and warehouse employees, and radio amateurs. Two-way radio systems may use a single radio c ...
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