Rectilinear Steiner Tree
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Rectilinear Steiner Tree
The rectilinear Steiner tree problem, minimum rectilinear Steiner tree problem (MRST), or rectilinear Steiner minimum tree problem (RSMT) is a variant of the geometric Steiner tree problem in the plane, in which the Euclidean distance is replaced with the rectilinear distance. The problem may be formally stated as follows: given ''n'' points in the plane, it is required to interconnect them all by a shortest network which consists only of vertical and horizontal line segments. It can be shown that such a network is a tree whose vertices are the input points plus some extra points ( Steiner points). The problem arises in the physical design of electronic design automation. In VLSI circuits, wire routing is carried out by wires running only in vertical and horizontal directions, due to high computational complexity of the task. Therefore wire length is the sum of the lengths of vertical and horizontal segments, and the distance between two pins of a net is actually the rectilinear di ...
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Steiner Tree Problem
In combinatorial mathematics, the Steiner tree problem, or minimum Steiner tree problem, named after Jakob Steiner, is an umbrella term for a class of problems in combinatorial optimization. While Steiner tree problems may be formulated in a number of settings, they all require an optimal interconnect for a given set of objects and a predefined objective function. One well-known variant, which is often used synonymously with the term Steiner tree problem, is the Steiner tree problem in graphs. Given an undirected graph with non-negative edge weights and a subset of vertices, usually referred to as terminals, the Steiner tree problem in graphs requires a tree of minimum weight that contains all terminals (but may include additional vertices). Further well-known variants are the ''Euclidean Steiner tree problem'' and the '' rectilinear minimum Steiner tree problem''. The Steiner tree problem in graphs can be seen as a generalization of two other famous combinatorial optimization ...
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Geometric Graphs
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is called a ''List of geometers, geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point (geometry), point, line (geometry), line, plane (geometry), plane, distance, angle, surface (mathematics), surface, and curve, as fundamental concepts. During the 19th century several discoveries enlarged dramatically the scope of geometry. One of the oldest such discoveries is Carl Friedrich Gauss' ("remarkable theorem") that asserts roughly that the Gaussian curvature of a surface is independent from any specific embedding in a Euclidean space. This implies that surfaces can be studied ''intrinsically'', that is, as stand-alone spaces, and has been expanded into the theory of ...
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Geometric Algorithms
The following is a list of well-known algorithms along with one-line descriptions for each. Automated planning Combinatorial algorithms General combinatorial algorithms * Brent's algorithm: finds a cycle in function value iterations using only two iterators * Floyd's cycle-finding algorithm: finds a cycle in function value iterations * Gale–Shapley algorithm: solves the stable marriage problem * Pseudorandom number generators (uniformly distributed—see also List of pseudorandom number generators for other PRNGs with varying degrees of convergence and varying statistical quality): ** ACORN generator ** Blum Blum Shub ** Lagged Fibonacci generator ** Linear congruential generator ** Mersenne Twister Graph algorithms * Coloring algorithm: Graph coloring algorithm. * Hopcroft–Karp algorithm: convert a bipartite graph to a maximum cardinality matching * Hungarian algorithm: algorithm for finding a perfect matching * Prüfer coding: conversion between a labeled tree and ...
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SIAM Journal On Applied Mathematics
The ''SIAM Journal on Applied Mathematics'' is a peer-reviewed academic journal in applied mathematics published by the Society for Industrial and Applied Mathematics (SIAM), with Paul A. Martin (Colorado School of Mines) as its editor-in-chief. It was founded in 1953 as SIAM's first journal, the ''Journal of the Society for Industrial and Applied Mathematics'', and was given its current name in 1966. In most years since 1999, it has been ranked by SCImago Journal Rank as a second-quartile journal in applied mathematics. Together with ''Communications on Pure and Applied Mathematics ''Communications on Pure and Applied Mathematics'' is a monthly peer-reviewed scientific journal which is published by John Wiley & Sons on behalf of the Courant Institute of Mathematical Sciences. It covers research originating from or solicited b ...'' it has been called "one of the two greatest American entries in applied math".. References {{Society for Industrial and Applied Mathematics Mathemat ...
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Minimum Spanning Tree
A minimum spanning tree (MST) or minimum weight spanning tree is a subset of the edges of a connected, edge-weighted undirected graph that connects all the vertices together, without any cycles and with the minimum possible total edge weight. That is, it is a spanning tree whose sum of edge weights is as small as possible. More generally, any edge-weighted undirected graph (not necessarily connected) has a minimum spanning forest, which is a union of the minimum spanning trees for its connected components. There are many use cases for minimum spanning trees. One example is a telecommunications company trying to lay cable in a new neighborhood. If it is constrained to bury the cable only along certain paths (e.g. roads), then there would be a graph containing the points (e.g. houses) connected by those paths. Some of the paths might be more expensive, because they are longer, or require the cable to be buried deeper; these paths would be represented by edges with larger weights ...
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Rectilinear Minimum Spanning Tree
In graph theory, the rectilinear minimum spanning tree (RMST) of a set of ''n'' points in the plane (mathematics), plane (or more generally, in ℝ''d'') is a minimum spanning tree of that set, where the weight of the edge between each pair of points is the rectilinear distance between those two points. Properties and algorithms By explicitly constructing the complete graph on ''n'' vertices, which has ''n''(''n''-1)/2 edges, a rectilinear minimum spanning tree can be found using existing algorithms for finding a minimum spanning tree. In particular, using Prim's algorithm with an adjacency matrix yields time complexity O(''n''2). Planar case In the planar case, more efficient algorithms exist. They are based on the idea that connections may only happen with the nearest neighbour of a point in each octant - that is, each of the eight regions of the plane delimited by the coordinate axis from this point and their bisectors. The resulting graph has only a linear number of edges a ...
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Proceedings Of The IEEE
The ''Proceedings of the IEEE'' is a monthly peer-reviewed scientific journal published by the Institute of Electrical and Electronics Engineers (IEEE). The journal focuses on electrical engineering and computer science. According to the ''Journal Citation Reports'', the journal has a 2017 impact factor of 9.107, ranking it sixth in the category "Engineering, Electrical & Electronic." In 2018, it became fifth with an enhanced impact factor of 10.694. History of the Proceedings The journal was established in 1909, known as the ''Proceedings of the Wireless Institute''. Six issues were published under this banner by Greenleaf Pickard and Alfred Goldsmith. Then in 1911, a merger between the Wireless Institute (New York) and the Society of Wireless Telegraph Engineers (Boston) resulted in a society named the Institute of Radio Engineers (IRE). In January 1913 newly formed IRE published the first issue of the ''Proceedings of the IRE''. Later, a 1000-page special issue commemorated ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the Algorithmic efficiency, efficiency of other algorithms (such as search algorithm, search and merge algorithm, merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for Canonicalization, canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access ...
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Big O Notation
Big ''O'' notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for ''Ordnung'', meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetical function and a better understood approximation; a famous example of such a difference is the remainder term in the prime number theorem. Big O notation is also used in many other fields to provide similar estimates. Big O notation characterizes functions according to their growth rates: d ...
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Selection Algorithm
In computer science, a selection algorithm is an algorithm for finding the ''k''th smallest number in a list or array; such a number is called the ''k''th ''order statistic''. This includes the cases of finding the minimum, maximum, and median elements. There are O(''n'')-time (worst-case linear time) selection algorithms, and sublinear performance is possible for structured data; in the extreme, O(1) for an array of sorted data. Selection is a subproblem of more complex problems like the nearest neighbor and shortest path problems. Many selection algorithms are derived by generalizing a sorting algorithm, and conversely some sorting algorithms can be derived as repeated application of selection. The simplest case of a selection algorithm is finding the minimum (or maximum) element by iterating through the list, keeping track of the running minimum – the minimum so far – (or maximum) and can be seen as related to the selection sort. Conversely, the hardest case of a selection ...
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Median
In statistics and probability theory, the median is the value separating the higher half from the lower half of a data sample, a population, or a probability distribution. For a data set, it may be thought of as "the middle" value. The basic feature of the median in describing data compared to the mean (often simply described as the "average") is that it is not skewed by a small proportion of extremely large or small values, and therefore provides a better representation of a "typical" value. Median income, for example, may be a better way to suggest what a "typical" income is, because income distribution can be very skewed. The median is of central importance in robust statistics, as it is the most resistant statistic, having a breakdown point of 50%: so long as no more than half the data are contaminated, the median is not an arbitrarily large or small result. Finite data set of numbers The median of a finite list of numbers is the "middle" number, when those numbers are list ...
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