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Rush (video Gaming)
In video games, rushing or rushdown is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. It is also known as a zerg or zerg rush, a term which originated in the video game '' StarCraft'' to describe a common strategy for players of the Zerg race. Strategy games and tactical games In the real-time strategy game '' StarCraft'', a ''Zerg rush'' is a strategy where a player using the Zerg race tries to overwhelm the opponent through large numbers of smaller units before the enemy is fully prepared for battle. In strategy games, to perform a rush, the attacking player focuses on quickly building a large number of weak units (or some very rare and potent early game units) early on in the game with the hopes of swarming the oppon ...
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Zerg Rush
In video games, rushing or rushdown is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. It is also known as a zerg or zerg rush, a term which originated in the video game '' StarCraft'' to describe a common strategy for players of the Zerg race. Strategy games and tactical games In the real-time strategy game '' StarCraft'', a ''Zerg rush'' is a strategy where a player using the Zerg race tries to overwhelm the opponent through large numbers of smaller units before the enemy is fully prepared for battle. In strategy games, to perform a rush, the attacking player focuses on quickly building a large number of weak units (or some very rare and potent early game units) early on in the game with the hopes of swarming the oppon ...
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List Of Military Tactics
This article contains a list of military tactics. The meaning of the phrase is context sensitive, and has varied over time, like the difference between "strategy" and "tactics". General * Exploiting prevailing weather – the tactical use of weather as a force multiplier has influenced many important battles throughout history, such as the Battle of Waterloo. * Fire attacks – reconnaissance by fire is used by apprehensive soldiers when they suspect the enemy is nearby. * Force concentration – the practice of concentrating a military force against a portion of an enemy force. * Night combat – combat that takes place at night. It often requires more preparation than combat during daylight and can provide significant tactical advantages and disadvantages to both the attacker and defender. * Reconnaissance – a mission to obtain information by visual observation or other detection methods, about the activities and resources of the enemy or potential enemy, or about the mete ...
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Leeroy Jenkins
Leeroy Jenkins is a player character created by Ben Schulz in Blizzard Entertainment's MMORPG ''World of Warcraft''. The character became popular in 2005 from his role in a viral video of game footage where, having been absent during his group's discussion of a meticulous plan, Leeroy returns and ruins it by charging straight into combat while shouting his own name as a battle cry. The video capturing the character's behavior became an Internet meme. As a result of positive reception to the meme, Blizzard subsequently added Leeroy Jenkins into ''World of Warcraft'' as an official non-player character and as a minion card and later as a hero in the online card game '' Hearthstone''. Video The original video, titled ''Leeroy!!'', was released by the ''World of Warcraft'' player guild "Pals for Life" to video-sharing site Warcraftmovies on May 11, 2005. The video features a group of players discussing a detailed battle plan for their next encounter while Leeroy is away from his ...
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Human Wave Attack
The human wave attack, also known as the human sea attack, is an offensive infantry tactic in which an attacker conducts an unprotected frontal assault with densely concentrated infantry formations against the enemy line, intended to overrun and overwhelm the defenders by engaging in melee combat. The name refers to the concept of a coordinated mass of soldiers falling upon an enemy force and sweeping them away with sheer weight and momentum, like an ocean wave breaking on a beach. Definition According to U.S. Army analyst Edward C. O'Dowd, the technical definition of a human wave attack tactic is a frontal assault by densely concentrated infantry formations against an enemy line, without any attempts to shield or to mask the attacker's movement. The goal of a human wave attack is to maneuver as many people as possible into close range, hoping that the shock from a large mass of attackers engaged in melee combat would force the enemy to disintegrate or fall back. The human w ...
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Turtling (gameplay)
Turtling is a gameplay strategy that emphasizes heavy defense, with little or no offense. A player who turtles minimizes risk to themselves while baiting opponents to take risks in trying to overcome the defenses. In practice, games are often designed to punish turtling through various game mechanics. Consequently, while turtling strategies are usually simple enough for novices to learn and are effective as such, they are easily defeated by experienced players who understand the game's methods to counter them. As a metaphor, turtling refers to the defensive posture of a turtle, which retracts its limbs into its hardened shell for protection against predators. A player who concentrates on defense is said to behave like a turtle, reluctant to leave the safety of its shell for fear of suffering a lethal attack. Fighting games In the world of fighting games, especially those of the 2D variety, a turtle style of play is a defensive style that focuses on patience, positioning, ti ...
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Swarming (military)
Military swarming is a battlefield tactic designed to maximize target saturation, and thereby overwhelm or saturate the defences of the principal target or objective. On the other-hand, defenders can overcome attempts at swarming, by launching counter-swarming measures that are designed to neutralize or otherwise repel such attacks. Military swarming is often encountered in asymmetric warfare where opposing forces are not of the same size, or capacity. In such situations, swarming involves the use of a decentralized force against an opponent, in a manner that emphasizes mobility, communication, unit autonomy and coordination or synchronization. Historically military forces have used the principles of swarming without really examining them explicitly, but there is now active research in consciously examining military doctrines that draw ideas from swarming. In nature and nonmilitary situations, there are other various forms of swarming. Biologically driven forms are often comple ...
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Shock Tactics
Shock tactics, shock tactic or shock attack is the name of an offensive maneuver which attempts to place the enemy under psychological pressure by a rapid and fully-committed advance with the aim of causing their combatants to retreat. The acceptance of a higher degree of risk to attain a decisive result is intrinsic to shock actions. Pre-modern Shock tactics were usually performed by heavy cavalry, but were sometimes achieved by heavy infantry. The most famous shock tactic is the medieval cavalry charge. This shock attack was conducted by heavily armoured cavalry armed with lances, usually couched, galloping at full speed against an enemy formation. Modern After the introduction of firearms, the use of the cavalry charge as a common military tactic waned. Infantry shock action required the holding of fire until the enemy was in very close range, and was used in defence as well as attack. The favorite tactic of the Duke of Wellington was for the infantry to fire a volley and th ...
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Mob (computer Gaming)
A mob, short for mobile or mobile object, is a computer-controlled non-player character (NPC) in a video game such as an MMORPG or MUD. Depending on context, every and any such characters in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill, excluding NPCs that engage in dialog, sell items, or NPCs which cannot be attacked. "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin", "a citizen", etc.). Most mobs are those capable of no complex behaviors beyond generic programming of attacking or moving around. Purpose of mobs Defeating mobs may be required to gather experience points, money, items, or to complete quests. Combat between player characters (PCs) and mobs is called player versus environment (Pv ...
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Camping (gaming)
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.). In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them (or performing some other action which is detrimental to the other players, depending on the game in question) before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By fo ...
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Blitz (American Football)
In gridiron football, blitzing is a tactic used by the defense to disrupt pass attempts by the offense. During a blitz, a higher than usual number of defensive players will rush the opposing quarterback, in an attempt either to tackle him or force him to hurry his pass attempt. In practice, a blitz involves five or more players rushing during a single down, rather than the four rushers used during normal play. For example, in a defense that normally uses four defensive linemen to rush, a blitz can be created by adding one or more linebackers or defensive backs. Blitzing is a higher-risk strategy, as fewer defensive players are left to cover receivers or to defend against running plays. However, a successful blitz will result in a sack or will force the quarterback into making an error. The term "blitz" is German for "lightning" and a reference to the blitzkrieg tactic of World War 2. History The “red-dog", likely first completed by Carl Battershell, a MAC football l ...
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Blitzkrieg
Blitzkrieg ( , ; from 'lightning' + 'war') is a word used to describe a surprise attack using a rapid, overwhelming force concentration that may consist of armored and motorized or mechanized infantry formations, together with close air support, that has the intent to break through the opponent's lines of defense, then dislocate the defenders, unbalance the enemy by making it difficult to respond to the continuously changing front, and defeat them in a decisive : a battle of annihilation. During the interwar period, aircraft and tank technologies matured and were combined with systematic application of the traditional German tactic of (maneuver warfare), deep penetrations and the bypassing of enemy strong points to encircle and destroy enemy forces in a (cauldron battle). During the Invasion of Poland, Western journalists adopted the term ''blitzkrieg'' to describe this form of armored warfare. The term had appeared in 1935, in a German military periodical (German Def ...
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Banzai Charge
Banzai charge is the term that was used by the Allied forces of World War II to refer to Japanese human wave attacks and swarming staged by infantry units. This term came from the Japanese battle cry , and was shortened to banzai, specifically referring to the tactic used by the Imperial Japanese Army during the Pacific War. This tactic was used when the Japanese commanders of infantry battalions foresaw that a battle was about to be lost, as a last ditch effort in thwarting Allied Forces. Origin The banzai charge is considered to be one method of , a suicide attack, or suicide before being captured by the enemy such as ''seppuku''. The origin of the term is a classical Chinese phrase in the 7th-century ''Book of Northern Qi'', which states "", "A true man would atherbe the shattered jewel, ashamed to be the intact tile." Among the rules there existed a code of honor that was later used by Japanese military governments. With the revolutionary change in the Meiji Restorati ...
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