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Redundant Code
In computer programming, redundant code is source code or compiled code in a computer program that is unnecessary, such as: * recomputing a value that has previously been calculated and is still available, * code that is never executed (known as unreachable code), * code which is executed but has no external effect (e.g., does not change the output produced by a program; known as dead code). A NOP instruction might be considered to be redundant code that has been explicitly inserted to pad out the instruction stream or introduce a time delay, for example to create a timing loop by "wasting time". Identifiers that are declared, but never referenced, are termed redundant declarations. Examples The following examples are in C. int foo(int iX) The second iX*2 expression is redundant code and can be replaced by a reference to the variable iY. Alternatively, the definition int iY = iX*2 can instead be removed. Consider: #define min(A,B) ((A)(B)?(A):(B)) int random(int cutoff ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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C Preprocessor
The C preprocessor is the macro preprocessor for the C, Objective-C and C++ computer programming languages. The preprocessor provides the ability for the inclusion of header files, macro expansions, conditional compilation, and line control. In many C implementations, it is a separate program invoked by the compiler as the first part of translation. The language of preprocessor directives is only weakly related to the grammar of C, and so is sometimes used to process other kinds of text files. History The preprocessor was introduced to C around 1973 at the urging of Alan Snyder and also in recognition of the usefulness of the file-inclusion mechanisms available in BCPL and PL/I. Its original version offered only file inclusion and simple string replacement using #include and #define for parameterless macros, respectively. It was extended shortly after, firstly by Mike Lesk and then by John Reiser, to incorporate macros with arguments and conditional compilation. The ...
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Compiler Optimizations
In computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of ''optimizing transformations'', algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster. It has been shown that some code optimization problems are NP-complete, or even undecidable. In practice, factors such as the programmer's willingness to wait for the compiler to complete its task place upper limits on the optimizations that a compiler might provide. Optimization is generally a very CPU- and memory-intensive process. In the past, computer memory limitations were also a major factor in limiting which optimizations co ...
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Redundancy (information Theory)
In information theory, redundancy measures the fractional difference between the entropy of an ensemble , and its maximum possible value \log(, \mathcal_X, ). Informally, it is the amount of wasted "space" used to transmit certain data. Data compression is a way to reduce or eliminate unwanted redundancy, while forward error correction is a way of adding desired redundancy for purposes of error detection and correction when communicating over a noisy channel of limited capacity. Quantitative definition In describing the redundancy of raw data, the rate of a source of information is the average entropy per symbol. For memoryless sources, this is merely the entropy of each symbol, while, in the most general case of a stochastic process, it is :r = \lim_ \frac H(M_1, M_2, \dots M_n), in the limit, as ''n'' goes to infinity, of the joint entropy of the first ''n'' symbols divided by ''n''. It is common in information theory to speak of the "rate" or "entropy" of a language. Th ...
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Duplicate Code
In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. A minimum requirement is usually applied to the quantity of code that must appear in a sequence for it to be considered duplicate rather than coincidentally similar. Sequences of duplicate code are sometimes known as code clones or just clones, the automated process of finding duplications in source code is called clone detection. Two code sequences may be duplicates of each other without being character-for-character identical, for example by being character-for-character identical only when white space characters and comments are ignored, or by being token-for-token identical, or token-for-token identical with occasional variation. Even code sequences that are only functionally identical may be considered duplicate cod ...
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Don't Repeat Yourself
"Don't repeat yourself" (DRY) is a principle of software development aimed at reducing repetition of software patterns, replacing it with abstractions or using data normalization to avoid redundancy. The DRY principle is stated as "Every piece of knowledge must have a single, unambiguous, authoritative representation within a system". The principle has been formulated by Andy Hunt and Dave Thomas in their book ''The Pragmatic Programmer''. They apply it quite broadly to include " database schemas, test plans, the build system, even documentation". When the DRY principle is applied successfully, a modification of any single element of a system does not require a change in other logically unrelated elements. Additionally, elements that are logically related all change predictably and uniformly, and are thus kept in sync. Besides using methods and subroutines in their code, Thomas and Hunt rely on code generators, automatic build systems, and scripting languages to observe t ...
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Common Subexpression Elimination
In compiler theory, common subexpression elimination (CSE) is a compiler optimization that searches for instances of identical expressions (i.e., they all evaluate to the same value), and analyzes whether it is worthwhile replacing them with a single variable holding the computed value. Example In the following code: a = b * c + g; d = b * c * e; it may be worth transforming the code to: tmp = b * c; a = tmp + g; d = tmp * e; if the cost of storing and retrieving tmp is less than the cost of calculating b * c an extra time. Principle The possibility to perform CSE is based on available expression analysis (a data flow analysis). An expression b*c is available at a point ''p'' in a program if: * every path from the initial node to p evaluates b*c before reaching ''p'', * and there are no assignments to b or c after the evaluation but before ''p''. The cost/benefit analysis performed by an optimizer will calculate whether the cost of the store to tmp is less than the c ...
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Code Reuse
In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, following the reusability principles. Code reuse may be achieved by different ways depending on a complexity of a programming language chosen and range from a lower-level approaches like code copy-pasting (e.g. via snippets), simple functions ( procedures or subroutines) or a bunch of objects or functions organized into modules (e.g. libraries) or custom namespaces, and packages, frameworks or software suites in higher-levels. Code reuse implies dependencies which can make code maintanability harder. At least one study found that code reuse reduces technical debt. Overview Ad hoc code reuse has been practiced from the earliest days of programming. Programmers have always reused sections of code, templates, functions, and procedures. Software reuse as a recognized area of study in software eng ...
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Code Bloat
In computer programming, code bloat is the production of program code (source code or machine code) that is perceived as unnecessarily long, slow, or otherwise wasteful of resources. Code bloat can be caused by inadequacies in the programming language in which the code is written, the compiler used to compile it, or the programmer writing it. Thus, while code bloat generally refers to source code size (as produced by the programmer), it can be used to refer instead to the ''generated'' code size or even the binary file size. Examples The following JavaScript algorithm has a large number of redundant variables, unnecessary logic and inefficient string concatenation. // Complex function TK2getImageHTML(size, zoom, sensor, markers) ; The same logic can be stated more efficiently as follows: // Simplified const TK2getImageHTML = (size, zoom, sensor, markers) => ; Code density of different languages The difference in code density between various computer languages is so g ...
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C (computer Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Identifier
An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique ''class'' of objects, where the "object" or class may be an idea, physical countable object (or class thereof), or physical noncountable substance (or class thereof). The abbreviation ID often refers to identity, identification (the process of identifying), or an identifier (that is, an instance of identification). An identifier may be a word, number, letter, symbol, or any combination of those. The words, numbers, letters, or symbols may follow an encoding system (wherein letters, digits, words, or symbols ''stand for'' epresentideas or longer names) or they may simply be arbitrary. When an identifier follows an encoding system, it is often referred to as a code or ID code. For instance the ISO/IEC 11179 metadata registry standard defines a code as ''system of valid symbols that substitute for longer values'' in contrast to identifiers without symbolic meaning. Ide ...
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