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Quadtree
A quadtree is a tree data structure in which each internal node has exactly four children. Quadtrees are the two-dimensional analog of octrees and are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions. The data associated with a leaf cell varies by application, but the leaf cell represents a "unit of interesting spatial information". The subdivided regions may be square or rectangular, or may have arbitrary shapes. This data structure was named a quadtree by Raphael Finkel and J.L. Bentley in 1974. A similar partitioning is also known as a ''Q-tree''. All forms of quadtrees share some common features: * They decompose space into adaptable cells * Each cell (or bucket) has a maximum capacity. When maximum capacity is reached, the bucket splits * The tree directory follows the spatial decomposition of the quadtree. A tree-pyramid (T-pyramid) is a "complete" tree; every node of the T-pyramid has four child nodes excep ...
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Quadtree Compression Of An Image
A quadtree is a tree data structure in which each internal node has exactly four children. Quadtrees are the two-dimensional analog of octrees and are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions. The data associated with a leaf cell varies by application, but the leaf cell represents a "unit of interesting spatial information". The subdivided regions may be square or rectangular, or may have arbitrary shapes. This data structure was named a quadtree by Raphael Finkel and J.L. Bentley in 1974. A similar partitioning is also known as a ''Q-tree''. All forms of quadtrees share some common features: * They decompose space into adaptable cells * Each cell (or bucket) has a maximum capacity. When maximum capacity is reached, the bucket splits * The tree directory follows the spatial decomposition of the quadtree. A tree-pyramid (T-pyramid) is a "complete" tree; every node of the T-pyramid has four child nodes excep ...
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Z-order Curve
In mathematical analysis and computer science, functions which are Z-order, Lebesgue curve, Morton space-filling curve, Morton order or Morton code map multidimensional data to one dimension while preserving locality of the data points. It is named in France after Henri Lebesgue, who studied it in 1904, and named in US after Guy Macdonald Morton, who first applied the order to file sequencing in 1966. The z-value of a point in multidimensions is simply calculated by interleaving the binary representations of its coordinate values. Once the data are sorted into this ordering, any one-dimensional data structure can be used such as binary search trees, B-trees, skip lists or (with low significant bits truncated) hash tables. The resulting ordering can equivalently be described as the order one would get from a depth-first traversal of a quadtree or octree. Coordinate values The figure below shows the Z-values for the two dimensional case with integer coordinates 0 ≤&nb ...
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Hanan Samet
Hanan Samet is a Computer Science researcher and Distinguished University Professor at the University of Maryland's Computer Science Department, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences. He completed his PhD at Stanford University in 1975. Samet is a pioneer in research on quadtrees and other multidimensional spatial data structures for sorting spatial information, as well as having written several well-received books. He has profoundly influenced the theory and application of these areas of research and his impact can be seen in many real-world applications including Google Earth, the world’s most widely used graphics application. Awards * 2020 Distinguished Career in Computer Science, Washington Academy of Sciences * 2013 University of Maryland Distinguished University Professor * 2012 Paris Kanellakis Theory and Practice Award *1996 Fellow Association for Computing Machinery *1996 Fellow International Association fo ...
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Octree
An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional analog of quadtrees. The word is derived from ''oct'' (Greek root meaning "eight") + ''tree''. Octrees are often used in 3D graphics and 3D game engines. For spatial representation Each node in an octree subdivides the space it represents into eight octants. In a point region (PR) octree, the node stores an explicit three-dimensional point, which is the "center" of the subdivision for that node; the point defines one of the corners for each of the eight children. In a matrix based (MX) octree, the subdivision point is implicitly the center of the space the node represents. The root node of a PR octree can represent infinite space; the root node of an MX octree must represent a finite bounded space so that the implicit centers are well-define ...
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Raphael Finkel
Raphael Finkel (born 1951) is an American computer scientist and a professor at the University of Kentucky. He compiled the first version of the Jargon File. He is the author of ''An Operating Systems Vade Mecum'',An Operating Systems Vade Mecum, full 1988 edition
downloadable from the author's website.
a textbook on s, and ''Advanced Programming Language Design'',- Advanced Programming Language Design
, full 1996 ...
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Point Quadtree
Point or points may refer to: Places * Point, Lewis, a peninsula in the Outer Hebrides, Scotland * Point, Texas, a city in Rains County, Texas, United States * Point, the NE tip and a ferry terminal of Lismore, Inner Hebrides, Scotland * Points, West Virginia, an unincorporated community in the United States Business and finance *Point (loyalty program), a type of virtual currency in common use among mercantile loyalty programs, globally * Point (mortgage), a percentage sometimes referred to as a form of pre-paid interest used to reduce interest rates in a mortgage loan * Basis point, 1/100 of one percent, denoted ''bp'', ''bps'', and ''‱'' * Percentage points, used to measure a change in percentage absolutely * Pivot point (technical analysis), a price level of significance in analysis of a financial market that is used as a predictive indicator of market movement * "Points", the term for profit sharing in the American film industry, where creatives involved in making the ...
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Field (physics)
In physics, a field is a physical quantity, represented by a scalar (mathematics), scalar, vector (mathematics and physics), vector, or tensor, that has a value for each Point (geometry), point in Spacetime, space and time. For example, on a weather map, the surface temperature is described by assigning a real number, number to each point on the map; the temperature can be considered at a certain point in time or over some interval of time, to study the dynamics of temperature change. A surface wind map, assigning an vector (mathematics and physics), arrow to each point on a map that describes the wind velocity, speed and direction at that point, is an example of a vector field, i.e. a 1-dimensional (rank-1) tensor field. Field theories, mathematical descriptions of how field values change in space and time, are ubiquitous in physics. For instance, the electric field is another rank-1 tensor field, while electrodynamics can be formulated in terms of Mathematical descriptions of the ...
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Computational Fluid Dynamics
Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases) with surfaces defined by boundary conditions. With high-speed supercomputers, better solutions can be achieved, and are often required to solve the largest and most complex problems. Ongoing research yields software that improves the accuracy and speed of complex simulation scenarios such as transonic or turbulent flows. Initial validation of such software is typically performed using experimental apparatus such as wind tunnels. In addition, previously performed analytical or empirical analysis of a particular problem can be used for comparison. A final validation is often performed using full-scale testing, such as flight tests. CFD is applied to ...
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Electromagnetism
In physics, electromagnetism is an interaction that occurs between particles with electric charge. It is the second-strongest of the four fundamental interactions, after the strong force, and it is the dominant force in the interactions of atoms and molecules. Electromagnetism can be thought of as a combination of electricity and magnetism, two distinct but closely intertwined phenomena. In essence, electric forces occur between any two charged particles, causing an attraction between particles with opposite charges and repulsion between particles with the same charge, while magnetism is an interaction that occurs exclusively between ''moving'' charged particles. These two effects combine to create electromagnetic fields in the vicinity of charge particles, which can exert influence on other particles via the Lorentz force. At high energy, the weak force and electromagnetic force are unified as a single electroweak force. The electromagnetic force is responsible for many o ...
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State Estimation
In control theory, a state observer or state estimator is a system that provides an estimate of the internal state of a given real system, from measurements of the input and output of the real system. It is typically computer-implemented, and provides the basis of many practical applications. Knowing the system state is necessary to solve many control theory problems; for example, stabilizing a system using state feedback. In most practical cases, the physical state of the system cannot be determined by direct observation. Instead, indirect effects of the internal state are observed by way of the system outputs. A simple example is that of vehicles in a tunnel: the rates and velocities at which vehicles enter and leave the tunnel can be observed directly, but the exact state inside the tunnel can only be estimated. If a system is observable, it is possible to fully reconstruct the system state from its output measurements using the state observer. Typical observer model Li ...
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Conway's Game Of Life
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine. Rules The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight '' neighbours'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: # Any live cell with fewer than two live neighbours dies, as if by underpopulation. # Any live cell with two or three live neig ...
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Hidden Face Removal
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics . The process of hidden-surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. When referring to line rendering it is known as hidden-line removal. Hidden-surface determination is necessary to render a scene correctly, so that one may not view features hidden behind the model itself, allowing only the naturally viewable portion of the graphic to be visible. Background Hidden-surface determination is a process by which surfaces that should not be visible to the user (for example, ...
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