Prototype-matching
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Prototype-matching
In cognitive science, prototype-matching is a theory of pattern recognition that describes the process by which a sensory unit registers a new stimulus and compares it to the prototype, or standard model, of said stimulus. Unlike template matching and featural analysis, an exact match is not expected for prototype-matching, allowing for a more flexible model. An object is recognized by the sensory unit when a similar prototype match is found. The theory of ''multiple discrimination scaling'' has advanced prototype-matching and other template-matching theories.Discriminative feature integration by individuals, D.A. Booth, R.P.J. Freeman. Acta Psychologica Volume 84, Issue 1, October 1993, Pages 1-16, https://doi.org/10.1016/0001-6918(93)90068-3 See also *Perception *Cognitive Psychology *Geon (psychology) Geons are the simple 2D or 3D forms such as cylinder (geometry), cylinders, bricks, Wedge (geometry), wedges, Cone (geometry), cones, circles and rectangles corresponding to ...
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Pattern Recognition (psychology)
In psychology and cognitive neuroscience, pattern recognition describes a cognitive process that matches information from a stimulus with information retrieved from memory.Eysenck, Michael W.; Keane, Mark T. (2003). Cognitive Psychology: A Student's Handbook (4th ed.). Hove; Philadelphia; New York: Taylor & Francis. . OCLC 894210185. Retrieved 27 November 2014. Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory. An early example of this is learning the alphabet in order. When a carer repeats ‘A, B, C’ multiple times to a child, utilizing the pattern recognition, the child says ‘C’ after they hear ‘A, B’ in order. Recognizing patterns allows us to predict and expect what is coming. The process of pattern recognition involves matching the information received with the information already stored in the brain. Making the connection between m ...
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Sensory Unit
A sensory unit is a single afferent neuron with its receptor Receptor may refer to: * Sensory receptor, in physiology, any structure which, on receiving environmental stimuli, produces an informative nerve impulse *Receptor (biochemistry), in biochemistry, a protein molecule that receives and responds to a ... endings. It is the smallest unit of sensory response. Neurohistology {{Neuroanatomy-stub ...
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Prototype
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the Formal specification, formalization and the evaluation of an idea. A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'. This is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes. The word ''wikt:prototype, prototype'' derives from the Greek language, Greek ...
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Perception
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system.Goldstein (2009) pp. 5–7 Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves. Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. Gregory, Richard. "Perception" in Gregory, Zangwill (1987) pp. 598–601. Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). The process that follows connects a person's concepts and expectations (or knowledge), restorative and selective mechanisms (such as ...
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Cognitive Psychology
Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning. Cognitive psychology originated in the 1960s in a break from behaviorism, which held from the 1920s to 1950s that unobservable mental processes were outside the realm of empirical science. This break came as researchers in linguistics and cybernetics, as well as applied psychology, used models of mental processing to explain human behavior. Work derived from cognitive psychology was integrated into other branches of psychology and various other modern disciplines like cognitive science, linguistics, and economics. The domain of cognitive psychology overlaps with that of cognitive science, which takes a more interdisciplinary approach and includes studies of non-human subjects and artificial intelligence. History Philosophically, ruminations on the human mind and its processes have been around since the times of the a ...
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Geon (psychology)
Geons are the simple 2D or 3D forms such as cylinder (geometry), cylinders, bricks, Wedge (geometry), wedges, Cone (geometry), cones, circles and rectangles corresponding to the simple parts of an object in Irving Biederman, Biederman's recognition-by-components theory. The theory proposes that the visual input is matched against structural representations of objects in the brain. These structural representations consist of geons and their relations (e.g., an ice cream cone could be broken down into a sphere located above a cone (geometry), cone). Only a modest number of geons (< 40) are assumed. When combined in different relations to each other (e.g., on-top-of, larger-than, end-to-end, end-to-middle) and coarse metric variation such as aspect ratio and 2D orientation, billions of possible 2- and 3-geon objects can be generated. Two classes of shape-based visual identification that are not done through geon representations, are those involved in: a) distinguishing between similar fa ...
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