Prebinding
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Prebinding
In computing, prebinding, also called prelinking, is a method for optimizing application load times by resolving library symbols prior to launch. Background Most computer programs consist of code that requires external shared libraries to execute. These libraries are normally integrated with the program at run time by a loader, in a process called dynamic linking. While dynamic linking has advantages in code size and management, there are drawbacks as well. Every time a program is run, the loader needs to resolve (find) the relevant libraries. Since libraries move around in memory, there is a performance penalty for resolution. This penalty increases for each additional library needing resolution. Prelinking reduces this penalty by resolving libraries in advance. Afterward, resolution only occurs if the libraries have changed since being prelinked, such as following perhaps an upgrade. Mac OS Mac OS stores executables in the Mach-O file format. Mac OS X Mac OS X performs pr ...
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Mach-O
Mach-O (Mach object) file format, is a file format for executables, object code, shared libraries, dynamically loaded code, and core dumps. It was developed to replace the a.out format. Mach-O is used by some systems based on the Mach kernel. NeXTSTEP, macOS, and iOS are examples of systems that use this format for native executables, libraries and object code. Mach-O file layout Each Mach-O file is made up of one Mach-O header, followed by a series of load commands, followed by one or more segments, each of which contains between 0 and 255 sections. Mach-O uses the REL relocation format to handle references to symbols. When looking up symbols Mach-O uses a two-level namespace that encodes each symbol into an 'object/symbol name' pair that is then linearly searched for, first by the object and then the symbol name. The basic structure—a list of variable-length "load commands" that reference pages of data elsewhere in the file—was also used in the executable file for ...
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Shared Library
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ...
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Linker (computing)
A linker or link editor is a computer program that combines intermediate software build files such as object file, object and library (computing), library files into a single executable file such as a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler (computing), assembler that generates intermediate files that the linker processes. The linker may be integrated with other toolchain development tool, tools such that the user does not interact with the linker directly. A simpler version that writes its Input/output, output directly to Computer memory, memory is called the ''loader'', though loader (computing), loading is typically considered a separate process. Overview Computer programs typically are composed of several parts or modules; these parts/modules do not need to be contained within a single object file, and in such cases refer to each other using symbol (computing), symbols as addresses into other modules, which are ma ...
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Library (computing)
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculation, calculating. In earlier times, it was used in reference to the action performed by Mechanical computer, mechanical computing machines, and before that, to Computer (occupation), human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. ...
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Return-to-libc Attack
A "return-to-libc" attack is a computer security attack usually starting with a buffer overflow in which a subroutine return address on a call stack is replaced by an address of a subroutine that is already present in the process executable memory, bypassing the no-execute bit feature (if present) and ridding the attacker of the need to inject their own code. The first example of this attack in the wild was contributed by Alexander Peslyak on the Bugtraq mailing list in 1997. On POSIX-compliant operating systems the C standard library ("libc") is commonly used to provide a standard runtime environment for programs written in the C programming language. Although the attacker could make the code return anywhere, libc is the most likely target, as it is almost always linked to the program, and it provides useful calls for an attacker (such as the system function used to execute shell commands). Protection from return-to-libc attacks A non-executable stack can prevent some buffe ...
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Object File
An object file is a file that contains machine code or bytecode, as well as other data and metadata, generated by a compiler or assembler from source code during the compilation or assembly process. The machine code that is generated is known as object code. The object code is usually relocatable, and not usually directly executable. There are various formats for object files, and the same machine code can be packaged in different object file formats. An object file may also work like a shared library. The metadata that object files may include can be used for linking or debugging; it includes information to resolve symbolic cross-references between different modules, relocation information, stack unwinding information, comments, program symbols, and debugging or profiling information. Other metadata may include the date and time of compilation, the compiler name and version, and other identifying information. The term "object program" dates from at least the 1950s ...
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Dynamic Binding (computer Science)
In computing, late binding or dynamic linkage—though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime. In other words, a name is associated with a particular operation or object at runtime, rather than during compilation. The name dynamic binding is sometimes used, but is more commonly used to refer to dynamic scope. With early binding, or static binding, in an object-oriented language, the compilation phase fixes all types of variables and expressions. This is usually stored in the compiled program as an offset in a virtual method table ("v-table"). In contrast, with late binding, the compiler does not read enough information to verify the method exists or bind its slot on the v-table. Instead, the method is looked up by name at runtime. The primary advantage of using late binding in C ...
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Segfault
In computing, a segmentation fault (often shortened to segfault) or access violation is a failure condition raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation). On standard x86 computers, this is a form of general protection fault. The operating system kernel will, in response, usually perform some corrective action, generally passing the fault on to the offending process by sending the process a signal. Processes can in some cases install a custom signal handler, allowing them to recover on their own,''Expert C programming: deep C secrets'' By Peter Van der Linden, page 188 but otherwise the OS default signal handler is used, generally causing abnormal termination of the process (a program crash), and sometimes a core dump. Segmentation faults are a common class of error in programs written in languages like C that provide low-level memory access and few to n ...
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OpenMPI
Open MPI is a Message Passing Interface (MPI) library project combining technologies and resources from several other projects (FT-MPI, LA-MPI, LAM/MPI, and PACX-MPI). It is used by many TOP500 supercomputers including Roadrunner, which was the world's fastest supercomputer from June 2008 to November 2009, and K computer, the fastest supercomputer from June 2011 to June 2012. Overview Open MPI represents the merger between three well-known MPI implementations: * FT-MPI from the University of Tennessee * LA-MPI from Los Alamos National Laboratory * LAM/MPI from Indiana University with contributions from the PACX-MPI team at the University of Stuttgart. These four institutions comprise the founding members of the Open MPI development team. The Open MPI developers selected these MPI implementations as excelling in one or more areas. Open MPI aims to use the best ideas and technologies from the individual projects and create one world-class open-source MPI implementation that ...
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Application Checkpoint
Checkpointing is a technique that provides fault tolerance for computing systems. It involves saving a snapshot of an application's state, so that it can restart from that point in case of failure. This is particularly important for long-running applications that are executed in failure-prone computing systems. Checkpointing in distributed systems In the distributed computing environment, checkpointing is a technique that helps tolerate failures that would otherwise force a long-running application to restart from the beginning. The most basic way to implement checkpointing is to stop the application, copy all the required data from the memory to reliable storage (e.g., parallel file system), then continue with execution. In the case of failure, when the application restarts, it does not need to start from scratch. Rather, it will read the latest state ("the checkpoint") from the stable storage and execute from that point. While there is ongoing debate on whether checkpointing ...
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