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Protocol Pipelining
Protocol pipelining is a technique in which multiple requests are written out to a single socket without waiting for the corresponding responses. Pipelining can be used in various application layer network protocols, like HTTP/1.1, SMTP and FTP. The pipelining of requests results in a dramatic improvement in protocol performance, especially over high latency connections (such as satellite Internet connections). Pipelining reduces waiting time of a process. See also * HTTP pipelining HTTP pipelining is a feature of HTTP/1.1 which allows multiple HTTP requests to be sent over a single TCP connection without waiting for the corresponding responses. HTTP/1.1 requires servers to respond to pipelined requests correctly, with non-p ... References External links HTTP/1.1 Pipelining FAQ at mozilla.org* ttp://cr.yp.to/ftp/pipelining.html FTP pipelining* SMTP Service Extension for Command Pipelining (STD 60) Network protocols {{compu-network-stub ...
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HTTP Pipelining2
The Hypertext Transfer Protocol (HTTP) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser. Development of HTTP was initiated by Tim Berners-Lee at CERN in 1989 and summarized in a simple document describing the behavior of a client and a server using the first HTTP protocol version that was named 0.9. That first version of HTTP protocol soon evolved into a more elaborated version that was the first draft toward a far future version 1.0. Development of early HTTP Requests for Comments (RFCs) started a few years later and it was a coordinated effort by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), with work later moving to the ...
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Internet Socket
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. The ...
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Application Layer
An application layer is an abstraction layer that specifies the shared communications protocols and Interface (computing), interface methods used by Host (network), hosts in a communications network. An ''application layer'' abstraction is specified in both the Internet Protocol Suite (TCP/IP) and the OSI model. Although both models use the same term for their respective highest-level layer, the detailed definitions and purposes are different. Internet protocol suite In the Internet protocol suite, the application layer contains the communications protocols and interface methods used in process-to-process communications across an Internet Protocol (IP) computer network. The application layer only standardizes communication and depends upon the underlying transport layer protocols to establish host-to-host data transfer channels and manage the data exchange in a client–server model, client–server or peer-to-peer networking model. Though the TCP/IP application layer does not d ...
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Network Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to co ...
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SMTP
The Simple Mail Transfer Protocol (SMTP) is an Internet standard communication protocol for electronic mail transmission. Mail servers and other message transfer agents use SMTP to send and receive mail messages. User-level email clients typically use SMTP only for sending messages to a mail server for relaying, and typically submit outgoing email to the mail server on port 587 or 465 per . For retrieving messages, IMAP (which replaced the older POP3) is standard, but proprietary servers also often implement proprietary protocols, e.g., Exchange ActiveSync. SMTP's origins began in 1980, building on concepts implemented on the ARPANET since 1971. It has been updated, modified and extended multiple times. The protocol version in common use today has extensible structure with various extensions for authentication, encryption, binary data transfer, and internationalized email addresses. SMTP servers commonly use the Transmission Control Protocol on port number 25 (for plaintext) and ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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Satellite Internet
Satellite Internet access is Internet access provided through communication satellites. Modern consumer grade satellite Internet service is typically provided to individual users through geostationary satellites that can offer relatively high data speeds, with newer satellites using to achieve downstream data speeds up to 506 Mbit/s. In addition, new satellite internet constellations are being developed in low-earth orbit to enable low-latency internet access from space. History Following the launch of the first satellite, Sputnik 1, by the Soviet Union in October 1957, the US successfully launched the Explorer 1 satellite in 1958. The first commercial communications satellite was Telstar 1, built by Bell Labs and launched in July 1962. The idea of a geosynchronous satellite—one that could orbit the Earth above the equator and remain fixed by following the Earth's rotation—was first proposed by Herman Potočnik in 1928 and popularised by the science fiction author Art ...
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HTTP Pipelining
HTTP pipelining is a feature of HTTP/1.1 which allows multiple HTTP requests to be sent over a single TCP connection without waiting for the corresponding responses. HTTP/1.1 requires servers to respond to pipelined requests correctly, with non-pipelined but valid responses even if server does not support HTTP pipelining. Despite this requirement, many legacy HTTP/1.1 servers do not support pipelining correctly, forcing most HTTP clients to not use HTTP pipelining. The technique was superseded by multiplexing via HTTP/2, which is supported by most modern browsers. In HTTP/3, multiplexing is accomplished via QUIC which replaces TCP. This further reduces loading time, as there is no head-of-line blocking even if some packets are lost. Motivation and limitations The pipelining of requests results in a dramatic improvement in the loading times of HTML pages, especially over high latency connections such as satellite Internet connections. The speedup is less apparent on broadband ...
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