Photogrammetric Positioning
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Photogrammetric Positioning
Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena. The term photogrammetry was coined by the Prussian architect Albrecht Meydenbauer, which appeared in his 1867 article "Die Photometrographie." There are many variants of photogrammetry. One example is the extraction of three-dimensional measurements from two-dimensional data (i.e. images); for example, the distance between two points that lie on a plane parallel to the photographic image plane can be determined by measuring their distance on the image, if the scale of the image is known. Another is the extraction of accurate color ranges and values representing such quantities as albedo, specular reflection, metallicity, or ambient occlusion from photographs of materials for the purposes of physically based r ...
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Three Arch Bay Photo Taken By Pilot D Ramey Logan
3 is a number, numeral, and glyph. 3, three, or III may also refer to: * AD 3, the third year of the AD era * 3 BC, the third year before the AD era * March, the third month Books * ''Three of Them'' (Russian: ', literally, "three"), a 1901 novel by Maksim Gorky * ''Three'', a 1946 novel by William Sansom * ''Three'', a 1970 novel by Sylvia Ashton-Warner * ''Three'' (novel), a 2003 suspense novel by Ted Dekker * ''Three'' (comics), a graphic novel by Kieron Gillen. * ''3'', a 2004 novel by Julie Hilden * ''Three'', a collection of three plays by Lillian Hellman * ''Three By Flannery O'Connor'', collection Flannery O'Connor bibliography Brands * 3 (telecommunications), a global telecommunications brand ** 3Arena, indoor amphitheatre in Ireland operating with the "3" brand ** 3 Hong Kong, telecommunications company operating in Hong Kong ** Three Australia, Australian telecommunications company ** Three Ireland, Irish telecommunications company ** Three UK, British tel ...
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Sonar
Sonar (sound navigation and ranging or sonic navigation and ranging) is a technique that uses sound propagation (usually underwater, as in submarine navigation) to navigation, navigate, measure distances (ranging), communicate with or detect objects on or under the surface of the water, such as other vessels. "Sonar" can refer to one of two types of technology: ''passive'' sonar means listening for the sound made by vessels; ''active'' sonar means emitting pulses of sounds and listening for echoes. Sonar may be used as a means of acoustic location and of measurement of the echo characteristics of "targets" in the water. Acoustic location in air was used before the introduction of radar. Sonar may also be used for robot navigation, and SODAR (an upward-looking in-air sonar) is used for atmospheric investigations. The term ''sonar'' is also used for the equipment used to generate and receive the sound. The acoustic frequencies used in sonar systems vary from very low (infrasonic ...
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NFCC
The PFF National Challenge Cup is an annual semi-professional Single-elimination tournament, knockout association football, football competition in men's domestic Football in Pakistan, Pakistani football within the Pakistan football league system. It is organized by and named after the Pakistan Football Federation. Khan Research Laboratories F.C., Khan Research Laboratories have won the most titles (six). WAPDA F.C., WAPDA are the current champions, winning the 2020 PFF National Challenge Cup, 2020 edition courtesy of a 1-0 win against SSGC F.C. in the final. Background Although it is an annual competition, it has not been held on a few occasions. The competition was not held from (1980–83, 1986, 1988–89, 1995, 1997, 2004, 2006–07, 2017, 2021–22). The tournament has seen various name changes throughout its establishment. Names Finals ;Wins by club Results by team Since its establishment, the National Challenge Cup has been won by 15 different teams. Teams shown in ...
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Levenberg–Marquardt Algorithm
In mathematics and computing, the Levenberg–Marquardt algorithm (LMA or just LM), also known as the damped least-squares (DLS) method, is used to solve non-linear least squares problems. These minimization problems arise especially in least squares curve fitting. The LMA interpolates between the Gauss–Newton algorithm (GNA) and the method of gradient descent. The LMA is more robust than the GNA, which means that in many cases it finds a solution even if it starts very far off the final minimum. For well-behaved functions and reasonable starting parameters, the LMA tends to be slower than the GNA. LMA can also be viewed as Gauss–Newton using a trust region approach. The algorithm was first published in 1944 by Kenneth Levenberg, while working at the Frankford Army Arsenal. It was rediscovered in 1963 by Donald Marquardt, who worked as a statistician at DuPont, and independently by Girard, Wynne and Morrison. The LMA is used in many software applications for solving gen ...
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Bundle Adjustment
In photogrammetry and computer stereo vision, bundle adjustment is simultaneous refining of the 3D coordinates describing the scene geometry, the parameters of the relative motion, and the optical characteristics of the camera(s) employed to acquire the images, given a set of images depicting a number of 3D points from different viewpoints. Its name refers to the '' geometrical bundles'' of light rays originating from each 3D feature and converging on each camera's optical center, which are adjusted optimally according to an optimality criterion involving the corresponding image projections of all points. Uses Bundle adjustment is almost always used as the last step of every feature-based 3D reconstruction algorithm. It amounts to an optimization problem on the 3D structure and viewing parameters (i.e., camera pose and possibly intrinsic calibration and radial distortion), to obtain a reconstruction which is optimal under certain assumptions regarding the noise pertaining t ...
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