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Pannenkoek2012
Scott Buchanan, known online as pannenkoek2012 or pannenkoek (, is a YouTube YouTuber, personality who specializes in highly in-depth and technical ''Super Mario 64'' videos. He is best known for his "A-Button Challenge" videos, in which he attempts to play ''Super Mario 64'' while pressing the A-button as infrequently as possible. The A-button is the "jump" button, and a normal play-through of ''Super Mario 64'' can be expected to take thousands of A-presses. In 2014, he received media attention for collecting a particular coin which, due to a Software bug, bug, had been thought to be uncollectable. In 2015, he offered a bounty to anyone who could recreate a rare but useful ''Super Mario 64'' glitch called an "upwarp"''.'' As of 2023, the bounty has not been claimed. The currently held belief is that the upwarp was caused by a one-off Bit slip, bit flip caused by a cosmic ray. ''Super Mario 64'' videos As a kid, ''Super Mario 64'' was the first video game pannenkoek2012 ever pl ...
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Super Mario 64
is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Super Mario'' gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the ''Super Mario'' franchise, invades Princess Peach's castle and hides the castle's sources of protection, Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach. Director Shigeru Miyamoto conceived a 3D ''Super Mario'' game during the production of ''Star Fox'' (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Twitch (service)
Twitch is an American video live streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and " in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon.com, Inc. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games (RTS), fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of its general-interest counterpart. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch In ...
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The A
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Framerate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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Tool-assisted Speedrun
A tool-assisted speedrun, or tool-assisted superplay (TAS ), is generally defined as speedrunning an emulated game. During development of the speedrun, the framerate is slowed down to allow precise inputs to be done with ease. Splicing, the action of adding inputs from other speedruns is also used. The goal of a TAS is to create a theoretically perfect playthrough. A TAS is created by a person who can use tools to perform impressive feats in a video game. The person creating such a run uses what they know about the game, what they learned from others, and what they discovered themselves to make their tool-assisted speedrun. Tool-assisted speedruns are generally created with the goal of creating the perfect speedrun. This includes but is not limited to the best path to completing a game as fast as possible and/or showing a new way to optimize a video game. Some tools used by creators of a TAS include savestates and branches, slow-down and frame-by-frame, and creating macros and sc ...
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GameFAQs
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a database of video game information, cheat codes, reviews, game saves, box art images, and screenshots, almost all of which are submitted by volunteer contributors. The systems covered include the 8-bit Atari platform through modern consoles, as well as computer games and mobile games. Submissions made to the site are reviewed by the site's current editor, Allen "SBAllen" Tyner. GameFAQs hosts an active message board community, which has a separate discussion board for each game in the site's database, along with a variety of other boards. From 2004 to 2012, most of the game-specific boards were shared between GameFAQs and GameSpot, another CBS Interactive website. However, on March 23, 2012, it was announced the sites will once again start ...
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Integer Overflow
In computer programming, an integer overflow occurs when an arithmetic operation attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the least significant representable digits of the result are stored; the result is said to ''wrap'' around the maximum (i.e. modulo a power of the radix, usually two in modern computers, but sometimes ten or another radix). An overflow condition may give results leading to unintended behavior. In particular, if the possibility has not been anticipated, overflow can compromise a program's reliability and security. For some applications, such as timers and clocks, wrapping on overflow can be desirable. The C11 standard states that for unsigned integers, modulo wrapping is the defined behavior and the term overflow never applies: "a computation involving un ...
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Collision
In physics, a collision is any event in which two or more bodies exert forces on each other in a relatively short time. Although the most common use of the word ''collision'' refers to incidents in which two or more objects collide with great force, the scientific use of the term implies nothing about the magnitude of the force. Some examples of physical interactions that scientists would consider collisions are the following: * When an insect lands on a plant's leaf, its legs are said to collide with the leaf. * When a cat strides across a lawn, each contact that its paws make with the ground is considered a collision, as well as each brush of its fur against a blade of grass. * When a boxer throws a punch, their fist is said to collide with the opponents body. * When an astronomical object merges with a black hole, they are considered to collide. Some colloquial uses of the word collision are the following: * A traffic collision involves at least one automobile. * A mid-air ...
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Goomba
Goombas , known in Japan as , are a fictional mushroom-like species from Nintendo's ''Mario'' franchise. They first appeared in the NES video game ''Super Mario Bros.'' as the first enemy players encounter. They have appeared outside video games, including in film, television, and other media. They are usually brown and are most commonly seen walking around aimlessly, often as an obstacle, in video games. They were included late in the development of ''Super Mario Bros.'' as a simple, easy-to-defeat enemy. The species is considered one of the most iconic elements of the ''Super Mario'' series, appearing in nearly every game in the series, and is often ranked amongst the most famous enemies in video games. In 2009, Crave Online described it as the series' "everyman". The video game incarnation has been made into several plush toys. Concept and creation Goombas were introduced in the video game ''Super Mario Bros.'', and were the last enemy added to the game after play teste ...
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USGamer
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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