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Owlbear
An owlbear (also owl bear) is a fictional creature originally created for the ''Dungeons & Dragons'' fantasy role-playing game. An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Inspired by a plastic toy made in Hong Kong,Ed Greenwood, Greenwood, Ed, "Ecology of the Rust Monster." ''Dragon (magazine), Dragon'' #88 (TSR, 1984). Account was later re-printed in the ''Ecology of the Rust Monster'' article in issue #346. Gary Gygax created the owlbear and introduced the creature to the game in the 1975 ''Greyhawk (supplement), Greyhawk'' supplement;Gary Gygax, Gygax, Gary and Robert Kuntz. ''Greyhawk (supplement), Supplement I: Greyhawk'' (TSR, 1975) the creature has since appeared in every subsequent Editions of Dungeons & Dragons, edition of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media. Creation In the early 1970s, Gary Gygax was playing ''Chai ...
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Owlbear
An owlbear (also owl bear) is a fictional creature originally created for the ''Dungeons & Dragons'' fantasy role-playing game. An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Inspired by a plastic toy made in Hong Kong,Ed Greenwood, Greenwood, Ed, "Ecology of the Rust Monster." ''Dragon (magazine), Dragon'' #88 (TSR, 1984). Account was later re-printed in the ''Ecology of the Rust Monster'' article in issue #346. Gary Gygax created the owlbear and introduced the creature to the game in the 1975 ''Greyhawk (supplement), Greyhawk'' supplement;Gary Gygax, Gygax, Gary and Robert Kuntz. ''Greyhawk (supplement), Supplement I: Greyhawk'' (TSR, 1975) the creature has since appeared in every subsequent Editions of Dungeons & Dragons, edition of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media. Creation In the early 1970s, Gary Gygax was playing ''Chai ...
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Rust Monster
In the '' Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the '' Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specificall ...
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Bulette (Dungeons & Dragons)
In the '' Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the '' Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically s ...
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Sword And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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James Jacobs (game Designer)
James Jacobs is an American designer and author of role-playing games and texts in the fantasy, horror and the occult genres. Career Jacobs has been involved in the role-playing industry since the age of sixteen, when his adventure "Scepter of the Underworld" was published in ''Dungeon'' #12 in 1988. in '' Kobold Quarterly'' #12 Jacobs grew up in Point Arena, California, and went to college at the University of California, Davis. He moved to Seattle after graduating from college and worked his way into Wizards of the Coast's sales department. Jacobs has been the developer, lead designer, and sometimes cartographer on releases for Bastion Press, Green Ronin Publishing, Wizards of the Coast, and Paizo. Jacobs has authored and co-authored several other products for the ''Dungeons & Dragons'' fantasy roleplaying game, including '' Dungeon Master's Guide II'', ''Lords of Madness'', ''Frostburn'', and ''Red Hand of Doom''. He also wrote '' Fiendish Codex I: Hordes of the Abyss'' with f ...
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Lich (Dungeons & Dragons)
The lich is an undead creature found in the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means. The term derives from ''lich'', an archaic term for a corpse. ''Dungeons & Dragons'' co-creator Gary Gygax stated that he based the description of a lich included in the game on the short story "The Sword of the Sorcerer" (1969) by Gardner Fox. Publication history The lich was one of the earliest creatures introduced in the ''Dungeons & Dragons'' game. ''Dungeons & Dragons'' (1974–1976) For the original ''D&D'' rule set, the lich was introduced in its first supplement, '' Greyhawk'' (1975). It is described simply as a skeletal monster that was formerly a magic-user or a magic-user/cleric in life and retains those abilities, able to send lower-level characters fleeing in fear. The lich's interaction with the Psionics rules and the iconic lich Vecna were described in ''Supplement III: Eldritch Wizardr ...
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Mouse
A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus''). Mice are also popular as pets. In some places, certain kinds of field mice are locally common. They are known to invade homes for food and shelter. Mice are typically distinguished from rats by their size. Generally, when a muroid rodent is discovered, its common name includes the term ''mouse'' if it is smaller, or ''rat'' if it is larger. The common terms ''rat'' and ''mouse'' are not taxonomically specific. Typical mice are classified in the genus '' Mus'', but the term ''mouse'' is not confined to members of ''Mus'' and can also apply to species from other genera such as the deer mouse, ''Peromyscus''. Domestic mice sold as pets often differ substantially in size from the common house mouse. This is attributable to breeding a ...
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Cave
A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea caves, rock shelters, and grottos, that extend a relatively short distance into the rock and they are called ''exogene'' caves. Caves which extend further underground than the opening is wide are called ''endogene'' caves. Speleology is the science of exploration and study of all aspects of caves and the cave environment. Visiting or exploring caves for recreation may be called ''caving'', ''potholing'', or ''spelunking''. Formation types The formation and development of caves is known as ''speleogenesis''; it can occur over the course of millions of years. Caves can range widely in size, and are formed by various geological processes. These may involve a combination of chemical processes, erosion by water, tectonic forces, microorgani ...
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Carnivore
A carnivore , or meat-eater (Latin, ''caro'', genitive ''carnis'', meaning meat or "flesh" and ''vorare'' meaning "to devour"), is an animal or plant whose food and energy requirements derive from animal tissues (mainly muscle, fat and other soft tissues) whether through hunting or scavenging. Nomenclature Mammal order The technical term for mammals in the order Carnivora is ''carnivoran'', and they are so-named because most member species in the group have a carnivorous diet, but the similarity of the name of the order and the name of the diet causes confusion. Many but not all carnivorans are meat eaters; a few, such as the large and small cats (felidae) are ''obligate'' carnivores (see below). Other classes of carnivore are highly variable. The Ursids, for example: While the Arctic polar bear eats meat almost exclusively (more than 90% of its diet is meat), almost all other bear species are omnivorous, and one species, the giant panda, is nearly exclusively herbivorous. ...
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Bear
Bears are carnivoran mammals of the family Ursidae. They are classified as caniforms, or doglike carnivorans. Although only eight species of bears are extant, they are widespread, appearing in a wide variety of habitats throughout the Northern Hemisphere and partially in the Southern Hemisphere. Bears are found on the continents of North America, South America, Europe, and Asia. Common characteristics of modern bears include large bodies with stocky legs, long snouts, small rounded ears, shaggy hair, plantigrade paws with five nonretractile claws, and short tails. While the polar bear is mostly carnivorous, and the giant panda feeds almost entirely on bamboo, the remaining six species are omnivorous with varied diets. With the exception of courting individuals and mothers with their young, bears are typically solitary animals. They may be diurnal or nocturnal and have an excellent sense of smell. Despite their heavy build and awkward gait, they are adept runners, cli ...
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Godzilla
is a fictional monster, or '' kaiju'', originating from a series of Japanese films. The character first appeared in the 1954 film ''Godzilla'' and became a worldwide pop culture icon, appearing in various media, including 32 films produced by Toho, four American films and numerous video games, novels, comic books and television shows. Godzilla has been dubbed the "King of the Monsters", a phrase first used in ''Godzilla, King of the Monsters!'' (1956)'','' the Americanized version of the original film. Godzilla is an enormous, destructive, prehistoric sea monster awakened and empowered by nuclear radiation. With the nuclear bombings of Hiroshima and Nagasaki and the '' Lucky Dragon 5'' incident still fresh in the Japanese consciousness, Godzilla was conceived as a metaphor for nuclear weapons. Others have suggested that Godzilla is a metaphor for the United States, a giant beast woken from its slumber which then takes terrible vengeance on Japan. As the film series expan ...
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Ultraman
''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with ''Ultra Q'' and then ''Ultraman'' in 1966, the series is one of the most prominent ''tokusatsu'' superhero genre productions from Japan, along with the Toei-produced series '' Kamen Rider'', ''Super Sentai'' and the ''Metal Heroes''. The series is also one of the most well-known examples of the '' kaiju'' genre, along with Toho's ''Godzilla'' series and Daiei Film's ''Gamera'' series. However, the series also falls into the ''Kyodai'' Hero subgenre of ''tokusatsu'', a subgenre it also helped popularise. In Japan, the Ultraman brand generated in merchandising revenue from 1966 to 1987, equivalent to more than adjusted for inflation. Ultraman was the world's third top-selling licensed character in the 1980s, largely due to his popularity in Asia. References to Ultraman are abundant in Japanese po ...
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