Nimbers
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Nimbers
In mathematics, the nimbers, also called ''Grundy numbers'', are introduced in combinatorial game theory, where they are defined as the values of heaps in the game Nim. The nimbers are the ordinal numbers endowed with ''nimber addition'' and ''nimber multiplication'', which are distinct from ordinal addition and ordinal multiplication. Because of the Sprague–Grundy theorem which states that every impartial game is equivalent to a Nim heap of a certain size, nimbers arise in a much larger class of impartial games. They may also occur in partisan games like Domineering. Nimbers have the characteristic that their Left and Right options are identical, following a certain schema, and that they are their own negatives, such that a positive ordinal may be added to another positive ordinal using nimber addition to find an ordinal of a lower value. The minimum excludant operation is applied to sets of nimbers. Uses Nim Nim is a game in which two players take turns removing obj ...
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Nimber Products Of Powers Of Two
In mathematics, the nimbers, also called ''Grundy numbers'', are introduced in combinatorial game theory, where they are defined as the values of heaps in the game Nim. The nimbers are the ordinal numbers endowed with ''nimber addition'' and ''nimber multiplication'', which are distinct from ordinal addition and ordinal multiplication. Because of the Sprague–Grundy theorem which states that every impartial game is equivalent to a Nim heap of a certain size, nimbers arise in a much larger class of impartial games. They may also occur in partisan games like Domineering. Nimbers have the characteristic that their Left and Right options are identical, following a certain schema, and that they are their own negatives, such that a positive ordinal may be added to another positive ordinal using nimber addition to find an ordinal of a lower value. The minimum excludant operation is applied to sets of nimbers. Uses Nim Nim is a game in which two players take turns removing ...
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Nimbers 0
In mathematics, the nimbers, also called ''Grundy numbers'', are introduced in combinatorial game theory, where they are defined as the values of heaps in the game Nim. The nimbers are the ordinal numbers endowed with ''nimber addition'' and ''nimber multiplication'', which are distinct from ordinal addition and ordinal multiplication. Because of the Sprague–Grundy theorem which states that every impartial game is equivalent to a Nim heap of a certain size, nimbers arise in a much larger class of impartial games. They may also occur in partisan games like Domineering. Nimbers have the characteristic that their Left and Right options are identical, following a certain schema, and that they are their own negatives, such that a positive ordinal may be added to another positive ordinal using nimber addition to find an ordinal of a lower value. The minimum excludant operation is applied to sets of nimbers. Uses Nim Nim is a game in which two players take turns removing ...
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Minimum Excludant
In mathematics, the mex of a subset of a well-ordered set is the smallest value from the whole set that does not belong to the subset. That is, it is the minimum value of the complement set. The name "mex" is shorthand for "''m''inimum ''ex''cluded" value. Beyond sets, subclasses of well-ordered classes have minimum excluded values. Minimum excluded values of subclasses of the ordinal numbers are used in combinatorial game theory to assign nim-values to impartial games. According to the Sprague–Grundy theorem, the nim-value of a game position is the minimum excluded value of the class of values of the positions that can be reached in a single move from the given position. Minimum excluded values are also used in graph theory, in greedy coloring algorithms. These algorithms typically choose an ordering of the vertices of a graph and choose a numbering of the available vertex colors. They then consider the vertices in order, for each vertex choosing its color to be the minimum ...
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Sprague–Grundy Theorem
In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as a natural number, the size of the heap in its equivalent game of nim, as an ordinal number in the infinite generalization, or alternatively as a nimber, the value of that one-heap game in an algebraic system whose addition operation combines multiple heaps to form a single equivalent heap in nim. The Grundy value or nim-value of any impartial game is the unique nimber that the game is equivalent to. In the case of a game whose positions are indexed by the natural numbers (like nim itself, which is indexed by its heap sizes), the sequence of nimbers for successive positions of the game is called the nim-sequence of the game. The Sprague–Grundy theorem and its proof encapsulate the main results of a theory discovered independently by R ...
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Combinatorial Game Theory
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the players take turns changing in defined ways or ''moves'' to achieve a defined winning condition. Combinatorial game theory has not traditionally studied games of chance or those that use imperfect or incomplete information, favoring games that offer perfect information in which the state of the game and the set of available moves is always known by both players. However, as mathematical techniques advance, the types of game that can be mathematically analyzed expands, thus the boundaries of the field are ever changing. Scholars will generally define what they mean by a "game" at the beginning of a paper, and these definitions often vary as they are specific to the game being analyzed and are not meant to represent the entire scope of the field. C ...
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Ordinal Addition
In the mathematical field of set theory, ordinal arithmetic describes the three usual operations on ordinal numbers: addition, multiplication, and exponentiation. Each can be defined in essentially two different ways: either by constructing an explicit well-ordered set that represents the result of the operation or by using transfinite recursion. Cantor normal form provides a standardized way of writing ordinals. In addition to these usual ordinal operations, there are also the "natural" arithmetic of ordinals and the nimber operations. Addition The union of two disjoint well-ordered sets ''S'' and ''T'' can be well-ordered. The order-type of that union is the ordinal that results from adding the order-types of ''S'' and ''T''. If two well-ordered sets are not already disjoint, then they can be replaced by order-isomorphic disjoint sets, e.g. replace ''S'' by × ''S'' and ''T'' by × ''T''. This way, the well-ordered set ''S'' is written "to the left" of the well-ordered ...
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Ordinal Multiplication
In the mathematical field of set theory, ordinal arithmetic describes the three usual operations on ordinal numbers: addition, multiplication, and exponentiation. Each can be defined in essentially two different ways: either by constructing an explicit well-ordered set that represents the result of the operation or by using transfinite recursion. Cantor normal form provides a standardized way of writing ordinals. In addition to these usual ordinal operations, there are also the "natural" arithmetic of ordinals and the nimber operations. Addition The union of two disjoint well-ordered sets ''S'' and ''T'' can be well-ordered. The order-type of that union is the ordinal that results from adding the order-types of ''S'' and ''T''. If two well-ordered sets are not already disjoint, then they can be replaced by order-isomorphic disjoint sets, e.g. replace ''S'' by × ''S'' and ''T'' by × ''T''. This way, the well-ordered set ''S'' is written "to the left" of the well-order ...
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Impartial Game
In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference between player 1 and player 2 is that player 1 goes first. The game is played until a terminal position is reached. A terminal position is one from which no moves are possible. Then one of the players is declared the winner and the other the loser. Furthermore, impartial games are played with perfect information and no chance moves, meaning all information about the game and operations for both players are visible to both players. Impartial games include Nim, Sprouts, Kayles, Quarto, Cram, Chomp, Subtract a square, Notakto, and poset games. Go and chess are not impartial, as each player can only place or move pieces of their own color. Games such as poker, dice or dominos are not impartial games as they rely on chance. Impartial games c ...
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Partisan Game
In combinatorial game theory, a game is partisan (sometimes partizan) if it is not impartial. That is, some moves are available to one player and not to the other. Most games are partisan. For example, in chess, only one player can move the white pieces. More strongly, when analyzed using combinatorial game theory, many chess positions have values that cannot be expressed as the value of an impartial game, for instance when one side has a number of extra tempos that can be used to put the other side into zugzwang. Partisan games are more difficult to analyze than impartial games, as the Sprague–Grundy theorem In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as ... does not apply. However, the application of combinatorial game theory to partisan games allows the significance of ''numbers ...
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Combinatorial Game Theory
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the players take turns changing in defined ways or ''moves'' to achieve a defined winning condition. Combinatorial game theory has not traditionally studied games of chance or those that use imperfect or incomplete information, favoring games that offer perfect information in which the state of the game and the set of available moves is always known by both players. However, as mathematical techniques advance, the types of game that can be mathematically analyzed expands, thus the boundaries of the field are ever changing. Scholars will generally define what they mean by a "game" at the beginning of a paper, and these definitions often vary as they are specific to the game being analyzed and are not meant to represent the entire scope of the field. C ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Z2^4; Cayley Table; Binary
Z (or z) is the 26th and last letter of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its usual names in English are ''zed'' () and ''zee'' (), with an occasional archaic variant ''izzard'' ()."Z", ''Oxford English Dictionary,'' 2nd edition (1989); ''Merriam-Webster's Third New International Dictionary of the English Language, Unabridged'' (1993); "zee", ''op. cit''. Name and pronunciation In most English-speaking countries, including Australia, Canada, India, Ireland, New Zealand and the United Kingdom, the letter's name is ''zed'' , reflecting its derivation from the Greek ''zeta'' (this dates to Latin, which borrowed Y and Z from Greek), but in American English its name is ''zee'' , analogous to the names for B, C, D, etc., and deriving from a late 17th-century English dialectal form. Another English dialectal form is ''izzard'' . This dates from the mid-18th century and probably derives fr ...
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