Netstrings
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Netstrings
In computer programming, a netstring is a formatting method for byte strings that uses a declarative notation to indicate the size of the string. Netstrings store the byte length of the data that follows, making it easier to unambiguously pass text and byte data between programs that could be sensitive to values that could be interpreted as delimiters or terminators (such as a null character). The format consists of the string's length written using ASCII digits, followed by a colon, the byte data, and a comma. "Length" in this context means "number of 8-bit units", so if the string is, for example, encoded using UTF-8, this may or may not be identical to the number of textual characters that are present in the string. For example, the text "hello world!" encodes as: i.e. And an empty string as: i.e. The comma makes it slightly simpler for humans to read netstrings that are used as adjacent records, and provides weak verification of correct parsing. Note that without the c ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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Delimiter
A delimiter is a sequence of one or more Character (computing), characters for specifying the boundary between separate, independent regions in plain text, Expression (mathematics), mathematical expressions or other Data stream, data streams. An example of a delimiter is the comma character, which acts as a ''field delimiter'' in a sequence of comma-separated values. Another example of a delimiter is the time gap used to separate letters and words in the transmission of Morse code. In mathematics, delimiters are often used to specify the scope of an Operation (mathematics), operation, and can occur both as isolated symbols (e.g., Colon (punctuation), colon in "1 : 4") and as a pair of opposing-looking symbols (e.g., Angled bracket, angled brackets in \langle a, b \rangle). Delimiters represent one of various means of specifying boundaries in a data stream. String literal#Declarative notation, Declarative notation, for example, is an alternate method (without the use of delimiter ...
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Hollerith Constant
Hollerith constants, named in honor of Herman Hollerith, were used in early FORTRAN programs to allow manipulation of character data. Early FORTRAN had no CHARACTER data type, only numeric types. In order to perform character manipulation, characters needed to be placed into numeric variables using Hollerith constants. For example, the constant 3HABC specified a three-character string "ABC", identified by the initial integer representing the string length 3 and the specified Hollerith character H, followed by the string data ABC. These constants were '' typeless'', so that there were no type conversion issues. If the constant specified fewer characters than was possible to hold in a data item, the characters were then stored in the item ''left-justified'' and ''blank-filled''. Mechanics By the FORTRAN 66 Standard, Hollerith syntax was allowed in the following uses: * As constants in DATA statements * As constant actual arguments in subroutine CALL statements * As edit descrip ...
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Buffer Overflow
Buffer may refer to: Science * Buffer gas, an inert or nonflammable gas * Buffer solution, a solution used to prevent changes in pH * Lysis buffer, in cell biology * Metal ion buffer * Mineral redox buffer, in geology Technology and engineering * Buffer (GIS), a zone around a map feature * Buffer (optical fiber), a component of a fiber optic cable * Buffer (rail transport), a device that cushions impacts between vehicles * Buffer amplifier, an isolating circuit used in electronics or telecommunications * Buffer stop, a device that keeps rail vehicles on tracks * Buffer wheel, a device used to smooth a workpiece's surface * Digital buffer, an electronic circuit used to isolate the input from the output * Floor buffer, an appliance used to polish hard floors * Optical buffer, a device that stores optically transmitted data * Recoil buffer, a firearm component * Seismic buffers, protect structures against the effects of earthquakes Computing * Buffer (application), a software appli ...
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Memory Allocation
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management. Virtual memory systems separate the memory addresses used by a process from actual physical addresses, allowing separation of processes and increasing the size of the virtual address space beyond the available amount of RAM using paging or swapping to secondary storage. The quality of the virtual memory manager can have an extensive effect on overall system performance. The system allows a computer to appear as if it may have more m ...
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Self-describing
In computer programming, self-documenting (or self-describing) source code and user interfaces follow naming conventions and structured programming conventions that enable use of the system without prior specific knowledge. Objectives Commonly stated objectives for self-documenting systems include: * Make source code easier to read and understand * Minimize the effort required to maintain or extend legacy systems * Reduce the need for users and developers of a system to consult secondary documentation sources such as code comments or software manuals * Facilitate automation through self-contained knowledge representation Conventions Self-documenting code is ostensibly written using human-readable names, typically consisting of a phrase in a human language which reflects the symbol's meaning, such as ''article.numberOfWords'' or ''TryOpen''. The code must also have a clear and clean structure so that a human reader can easily understand the algorithm used. Practical considerat ...
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