Ludonarrative Dissonance
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Ludonarrative Dissonance
Ludonarrative dissonance is the conflict between a video game's narrative told through the story and the narrative told through the gameplay. Ludonarrative, a compound of ludology and narrative, refers to the intersection in a video game of ludic elements (gameplay) and narrative elements. The term was coined by game designer Clint Hocking in 2007 in a blog post. History Clint Hocking, a former creative director at LucasArts (then at Ubisoft), coined the term on his blog in October 2007, in response to the game ''BioShock''. As explained by Hocking, ''BioShock'' is themed around the principles of Objectivism and the nature of free will, taking place in a dystopia within the underwater city of Rapture. During the game, the player-character encounters Little Sisters, young girls that have been conditioned to extract a rare resource from corpses, which is used as a means to increase the player-character's abilities. The player has the option of following the Objectivist approach by ki ...
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Clint Hocking Game Design Expo 2009
Clint is both a given name and a surname. Notable people with the name include: Given name: *Clint Alberta (1970–2002), Canadian filmmaker *Clint Albright (1926–1999), Canadian ice hockey player *Clint Alfino (born 1968), South African baseball player *Clint Amos (born 1983), Australian rugby league player * Clint Auty (born 1969), Australian cricketer * Clint Bajada (born 1982), Maltese presenter *Clint Barmes (born 1979), American baseball player *Clint Benedict (born 1892), Canadian ice hockey goaltender *Clint Black (born 1962), American country singer and musician *Clint Boon (born 1959), English musician and radio presenter *Clint Boulton (1948–2021), English footballer *Clint Bowyer (born 1979), NASCAR racecar driver *Clint Capela (born 1994), Swiss basketball player *Clint Catalyst (born 1971), American author, actor, model, and spoken word performer *Clint Daniels (born 1974), American singer *Clint Dempsey (born 1983), American soccer player *Clint Eastwood (born 19 ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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Semiotician
Semiotics (also called semiotic studies) is the systematic study of sign processes (semiosis) and meaning making. Semiosis is any activity, conduct, or process that involves Sign (semiotics), signs, where a sign is defined as anything that communicates something, usually called a Meaning (semiotics), meaning, to the sign's interpreter. The meaning can be intentional such as a word uttered with a specific meaning, or unintentional, such as a symptom being a sign of a particular medical condition. Signs can also communicate feelings (which are usually not considered meanings) and may communicate internally (through thought itself) or through any of the senses: Visual system, visual, Hearing, auditory, Somatosensory system, tactile, Olfaction, olfactory, or taste, gustatory (taste). Contemporary semiotics is a branch of science that studies meaning-making and various types of knowledge. The semiotic tradition explores the study of signs and symbols as a significant part of communicat ...
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Rolling Stone
''Rolling Stone'' is an American monthly magazine that focuses on music, politics, and popular culture. It was founded in San Francisco, San Francisco, California, in 1967 by Jann Wenner, and the music critic Ralph J. Gleason. It was first known for its coverage of rock music and political reporting by Hunter S. Thompson. In the 1990s, the magazine broadened and shifted its focus to a younger readership interested in youth-oriented television shows, film actors, and popular music. It has since returned to its traditional mix of content, including music, entertainment, and politics. The first magazine was released in 1967 and featured John Lennon on the cover and was published every two weeks. It is known for provocative photography and its cover photos, featuring musicians, politicians, athletes, and actors. In addition to its print version in the United States, it publishes content through Rollingstone.com and numerous international editions. Penske Media Corporation is the c ...
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Neil Druckmann
Neil Druckmann ( he, ניל דרוקמן; born December 5, 1978) is an Israeli-American writer, creative director, designer, and programmer who has been co-president (alongside Evan Wells) of the video game developer Naughty Dog since 2020. He is best known for his work on the Naughty Dog game franchises ''Uncharted'' and ''The Last of Us'', having created the latter. Druckmann's first video game work came as an intern at Naughty Dog. In 2004, he became a programmer on ''Jak 3'' (2004) and '' Jak X: Combat Racing'' (2005), before becoming a designer for '' Uncharted: Drake's Fortune'' (2007). He was co-lead game designer for '' Uncharted 2: Among Thieves'' (2009), which he co-wrote with Amy Hennig and Josh Scherr; the narrative was praised and received several accolades. He has also written comics, including the motion comic '' Uncharted: Eye of Indra'' (2009) and the graphic novels '' A Second Chance at Sarah'' (2010) and '' The Last of Us: American Dreams'' (2013). Druckman ...
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Achievement (video Gaming)
In video gaming parlance, an achievement, also sometimes known as a trophy, badge, advancement, award, stamp, medal, challenge, cheevo or in game achievement, is a meta-goal defined outside a game's parameters. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture. Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement. Purpose and motivation Achievements are included within games to extend the title's longevity and provide players with the impetus to do more than simply complete the game but to also find all of its secrets and complete all of its challenges. They are effectively arbitrary challenges laid out by the developer to be met by the player. These achievements may coincide with the inhe ...
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A Thief's End
''Uncharted 4: A Thief's End'' is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the ''Uncharted'' series. Set several years after the events of ''Uncharted 3: Drake's Deception'', players control Nathan Drake (Uncharted), Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues to the location of Henry Avery's long-lost treasure. ''A Thief's End'' is played from a Third-person view, third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and Stealth game, stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes. Development of Uncharted 4: A Thief's End, Development of ''Uncharted 4'' began in 2011, soon after the release of ''Uncharted 3.'' It was led by c ...
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