Linear Types
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Linear Types
Substructural type systems are a family of type systems analogous to substructural logics where one or more of the structural rules are absent or only allowed under controlled circumstances. Such systems are useful for constraining access to system resources such as files, locks and memory by keeping track of changes of state that occur and preventing invalid states. Different substructural type systems Several type systems have emerged by discarding some of the structural rules of exchange, weakening, and contraction: *Ordered type systems (discard exchange, weakening and contraction): Every variable is used exactly once in the order it was introduced. *Linear type systems (allow exchange, but neither weakening nor contraction): Every variable is used exactly once. *Affine type systems (allow exchange and weakening, but not contraction): Every variable is used at most once. *Relevant type systems (allow exchange and contraction, but not weakening): Every variable is used ...
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Type System
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other components (e.g. "string", "array of float", "function returning boolean"). Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax and grammar. The main purpose of a type system in a programming language ...
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Assignment (computer Science)
In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct. Today, the most commonly used notation for this operation is ''x'' = ''expr'' (originally Superplan 1949–51, popularized by Fortran 1957 and C). The second most commonly used notation is ''x'' := ''expr'' (originally ALGOL 1958, popularised by Pascal). Many other notations are also in use. In some languages, the symbol used is regarded as an operator (meaning that the assignment statement as a whole returns a value). Other languages define assignment as a statement (meaning that it cannot be used in an expression). Assignments typically allow a variable to hold different values at different times during its life-span and scope. However, some languages (primarily strictly f ...
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Simply Typed Lambda Calculus
The simply typed lambda calculus (\lambda^\to), a form of type theory, is a typed interpretation of the lambda calculus with only one type constructor (\to) that builds function types. It is the canonical and simplest example of a typed lambda calculus. The simply typed lambda calculus was originally introduced by Alonzo Church in 1940 as an attempt to avoid paradoxical use of the untyped lambda calculus. The term ''simple type'' is also used to refer extensions of the simply typed lambda calculus such as products, coproducts or natural numbers ( System T) or even full recursion (like PCF). In contrast, systems which introduce polymorphic types (like System F) or dependent types (like the Logical Framework) are not considered ''simply typed''. The simple types, except for full recursion, are still considered ''simple'' because the Church encodings of such structures can be done using only \to and suitable type variables, while polymorphism and dependency cannot. Syntax In ...
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Combinatory Logic
Combinatory logic is a notation to eliminate the need for quantified variables in mathematical logic. It was introduced by Moses Schönfinkel and Haskell Curry, and has more recently been used in computer science as a theoretical model of computation and also as a basis for the design of functional programming languages. It is based on combinators, which were introduced by Schönfinkel in 1920 with the idea of providing an analogous way to build up functions—and to remove any mention of variables—particularly in predicate logic. A combinator is a higher-order function that uses only function application and earlier defined combinators to define a result from its arguments. In mathematics Combinatory logic was originally intended as a 'pre-logic' that would clarify the role of quantified variables in logic, essentially by eliminating them. Another way of eliminating quantified variables is Quine's predicate functor logic. While the expressive power of combinatory logic ...
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Diagonal Functor
In category theory, a branch of mathematics, the diagonal functor \mathcal \rightarrow \mathcal \times \mathcal is given by \Delta(a) = \langle a,a \rangle, which maps objects as well as morphisms. This functor can be employed to give a succinct alternate description of the product of objects ''within'' the category \mathcal: a product a \times b is a universal arrow from \Delta to \langle a,b \rangle. The arrow comprises the projection maps. More generally, given a small index category \mathcal, one may construct the functor category \mathcal^\mathcal, the objects of which are called diagrams. For each object a in \mathcal, there is a constant diagram \Delta_a : \mathcal \to \mathcal that maps every object in \mathcal to a and every morphism in \mathcal to 1_a. The diagonal functor \Delta : \mathcal \rightarrow \mathcal^\mathcal assigns to each object a of \mathcal the diagram \Delta_a, and to each morphism f: a \rightarrow b in \mathcal the natural transformation \eta in \m ...
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Category Theory
Category theory is a general theory of mathematical structures and their relations that was introduced by Samuel Eilenberg and Saunders Mac Lane in the middle of the 20th century in their foundational work on algebraic topology. Nowadays, category theory is used in almost all areas of mathematics, and in some areas of computer science. In particular, many constructions of new mathematical objects from previous ones, that appear similarly in several contexts are conveniently expressed and unified in terms of categories. Examples include quotient spaces, direct products, completion, and duality. A category is formed by two sorts of objects: the objects of the category, and the morphisms, which relate two objects called the ''source'' and the ''target'' of the morphism. One often says that a morphism is an ''arrow'' that ''maps'' its source to its target. Morphisms can be ''composed'' if the target of the first morphism equals the source of the second one, and morphism compos ...
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No-cloning Theorem
In physics, the no-cloning theorem states that it is impossible to create an independent and identical copy of an arbitrary unknown quantum state, a statement which has profound implications in the field of quantum computing among others. The theorem is an evolution of the 1970 no-go theorem authored by James Park, in which he demonstrates that a non-disturbing measurement scheme which is both simple and perfect cannot exist (the same result would be independently derived in 1982 by Wootters and Zurek as well as Dieks the same year). The aforementioned theorems do not preclude the state of one system becoming entangled with the state of another as cloning specifically refers to the creation of a separable state with identical factors. For example, one might use the controlled NOT gate and the Walsh–Hadamard gate to entangle two qubits without violating the no-cloning theorem as no well-defined state may be defined in terms of a subsystem of an entangled state. The no-cloning th ...
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Quantum Computation
Quantum computing is a type of computation whose operations can harness the phenomena of quantum mechanics, such as superposition, interference, and entanglement. Devices that perform quantum computations are known as quantum computers. Though current quantum computers may be too small to outperform usual (classical) computers for practical applications, larger realizations are believed to be capable of solving certain computational problems, such as integer factorization (which underlies RSA encryption), substantially faster than classical computers. The study of quantum computing is a subfield of quantum information science. There are several models of quantum computation with the most widely used being quantum circuits. Other models include the quantum Turing machine, quantum annealing, and adiabatic quantum computation. Most models are based on the quantum bit, or "qubit", which is somewhat analogous to the bit in classical computation. A qubit can be in a 1 or 0 quantum s ...
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Rust (programming Language)
Rust is a multi-paradigm, general-purpose programming language. Rust emphasizes performance, type safety, and concurrency. Rust enforces memory safety—that is, that all references point to valid memory—without requiring the use of a garbage collector or reference counting present in other memory-safe languages. To simultaneously enforce memory safety and prevent concurrent data races, Rust's "borrow checker" tracks the object lifetime of all references in a program during compilation. Rust is popular for systems programming but also offers high-level features including some functional programming constructs. Software developer Graydon Hoare created Rust as a personal project while working at Mozilla Research in 2006. Mozilla officially sponsored the project in 2009. Since the first stable release in May 2015, Rust has been adopted by companies including Amazon, Discord, Dropbox, Facebook ( Meta), Google (Alphabet), and Microsoft. Rust has been noted for its growth as ...
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Run Time (program Lifecycle Phase)
In computer science, runtime, run time, or execution time is the final phase of a computer programs life cycle, in which the code is being executed on the computer's central processing unit (CPU) as machine code. In other words, "runtime" is the running phase of a program. A runtime error is detected after or during the execution (running state) of a program, whereas a compile-time error is detected by the compiler before the program is ever executed. Type checking, register allocation, code generation, and code optimization are typically done at compile time, but may be done at runtime depending on the particular language and compiler. Many other runtime errors exist and are handled differently by different programming languages, such as division by zero errors, domain errors, array subscript out of bounds errors, arithmetic underflow errors, several types of underflow and overflow errors, and many other runtime errors generally considered as software bugs which may or may ...
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Compile Time
In computer science, compile time (or compile-time) describes the time window during which a computer program is compiled. The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concepts related to the context of program execution ( runtime). For example, ''compile-time requirements'' are programming language requirements that must be met by source code before compilation and ''compile-time properties'' are properties of the program that can be reasoned about during compilation. The actual length of time it takes to compile a program is usually referred to as ''compilation time''. Compile time/Early binding vs Run time The determination of execution model have been set during the compile time stage. Run time- the method of execution and allocation - have been set during the run time and are based on the run time dynamicity. Overview Most compilers have at least the following compiler phases (which therefore occur at c ...
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Class (computer Science)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variabl ...
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