Linear Model Of Innovation
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Linear Model Of Innovation
The Linear Model of Innovation was an early model designed to understand the relationship of science and technology that begins with basic research that flows into applied research, development and diffusion It posits scientific research as the basis of innovation which eventually leads to economic growth. The model has been criticized by many scholars over decades of years. The majority of the criticisms pointed out its crudeness and limitations in capturing the sources, process, and effects of innovation. However, it has also been argued that the linear model was simply a creation by academics, debated heavily in academia, but was never believed in practice. The model is more fittingly used as a basis to understand more nuanced alternative models. Current models of innovation derive from approaches such as Actor-Network Theory, Social shaping of technology and Social learning theory, social learning, provide a much richer picture of the way innovation works. Current ideas in O ...
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Technological Change
Technological change (TC) or technological development is the overall process of invention, innovation and diffusion of technology or processes.From ''The New Palgrave Dictionary otechnical change by S. Metcalfe.  •biased and biased technological change by Peter L. Rousseau.  •skill-biased technical change by Giovanni L. Violante. In essence, technological change covers the invention of technologies (including processes) and their commercialization or release as open source via research and development (producing emerging technologies), the continual improvement process, continual improvement of technologies (in which they often become less expensive), and the diffusion of technologies throughout industry or society (which sometimes involves disruption and convergence). In short, technological change is based on both better and more technology. Modeling technological change In its earlier days, technological change was illustrated with the 'Linear Model of Inn ...
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Innovation
Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity realizing or redistributing value". Others have different definitions; a common element in the definitions is a focus on newness, improvement, and spread of ideas or technologies. Innovation often takes place through the development of more-effective products, processes, services, technologies, art works or business models that innovators make available to markets, governments and society. Innovation is related to, but not the same as, invention: innovation is more apt to involve the practical implementation of an invention (i.e. new / improved ability) to make a meaningful impact in a market or society, and not all innovations require a new invention. Technical innovation often manifests itself via the engineering process when the prob ...
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Social Shaping Of Technology
According to Robin A. Williams and David Edge (1996), "Central to social shaping of technology (SST) is the concept that there are choices (though not necessarily conscious choices) inherent in both the design of individual artifacts and systems, and in the direction or trajectory of innovation programs." If technology does not emerge from the unfolding of a predetermined logic or a single determinant, then innovation is a 'garden of forking paths'. Different routes are available, potentially leading to different technological outcomes. Significantly, these choices could have differing implications for society and for particular social groups. SST is one of the models of the technology: society relationship which emerged in the 1980s with MacKenzie and Wajcman's influential 1985 collection, alongside Pinch and Bijker's social construction of technology framework and Callon and Latour's actor-network theory. These have a common feature of criticism of the linear model of innovati ...
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Social Learning Theory
Social learning is a theory of learning process social behavior which proposes that new behaviors can be acquired by observing and imitating others. It states that learning is a cognitive process that takes place in a social context and can occur purely through observation or direct instruction, even in the absence of motor reproduction or direct reinforcement. In addition to the observation of behavior, learning also occurs through the observation of rewards and punishments, a process known as vicarious reinforcement. When a particular behavior is rewarded regularly, it will most likely persist; conversely, if a particular behavior is constantly punished, it will most likely desist. The theory expands on traditional behavioral theories, in which behavior is governed solely by reinforcements, by placing emphasis on the important roles of various internal processes in the learning individual. History and theoretical background In the 1941s, B. F. Skinner delivered a series of lect ...
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Open Innovation
Open innovation is a term used to promote an information age mindset toward innovation that runs counter to the secrecy and silo mentality of traditional corporate research labs. The benefits and driving forces behind increased openness have been noted and discussed as far back as the 1960s, especially as it pertains to interfirm cooperation in R&D. Use of the term 'open innovation' in reference to the increasing embrace of external cooperation in a complex world has been promoted in particular by Henry Chesbrough, adjunct professor and faculty director of the Center for Open Innovation of the Haas School of Business at the University of California, and Maire Tecnimont Chair of Open Innovation at Luiss. The term was originally referred to as "a paradigm that assumes that firms can and should use external ideas as well as internal ideas, and internal and external paths to market, as the firms look to advance their technology". More recently, it is defined as "a distributed innova ...
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User Innovation
__NOTOC__ User innovation refers to innovation by intermediate users (e.g. user firms) or consumer users (individual end-users or user communities), rather than by suppliers (producers or manufacturers). This is a concept closely aligned to co-design and co-creation, and has been proven to result in more innovative solutions than traditional consultation methodologies. Eric von Hippel and others observed that many products and services are actually developed or at least refined, by users, at the site of implementation and use. These ideas are then moved back into the supply network. This is because products are developed to meet the widest possible need; when individual users face problems that the majority of consumers do not, they have no choice but to develop their own modifications to existing products, or entirely new products, to solve their issues. Often, user innovators will share their ideas with manufacturers in hopes of having them produce the product, a process called ...
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Research And Development
Research and development (R&D or R+D), known in Europe as research and technological development (RTD), is the set of innovative activities undertaken by corporations or governments in developing new services or products, and improving existing ones. Research and development constitutes the first stage of development of a potential new service or the production process. R&D activities differ from institution to institution, with two primary models of an R&D department either staffed by engineers and tasked with directly developing new products, or staffed with industrial scientists and tasked with applied research in scientific or technological fields, which may facilitate future product development. R&D differs from the vast majority of corporate activities in that it is not intended to yield immediate profit, and generally carries greater risk and an uncertain return on investment. However R&D is crucial for acquiring larger shares of the market through the marketisation ...
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Benoît Godin
Benoît Godin was a Canadian political scientist and sociologist. Biography Benoît Godin is mostly known for his research into the history of statistics, statistics of innovation, and of the ideological roots of the concept of innovation.Benoît Godin The Culture of Numbers:From Science to Innovation Communication presented to the Government-University-Industry Research Roundtable (GUIRR)US National Academy of Sciences, Washington May 21, 2001. After a first degree at the Université Laval (1984) in Québec (CA), he obtained a PhD at the Science Policy Research Unit (SPRU) the University of Sussex (UK) in 1994). From February 1993 until his death he was professor at Institut national de la recherche scientifique INRS, Québec (CA). Work The work of Benoît Godin covers both the history of quantification and that of innovation. He worked on measurement statistics in science, on the history of science proper, as well as that of technology and innovation. In the last years of hi ...
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David Edgerton (historian)
David Edgerton FBA (born 16 April 1959) is an English historian and educator. He was educated at St John's College, Oxford, and Imperial College London. After teaching the economics of science and technology and the history of science and technology at the University of Manchester, he became the founding director of the Centre for the History of Science, Technology and Medicine at Imperial College, London, and Hans Rausing Professor. He has held a Major Research Fellowship (2006–2009) from the Leverhulme Trust. In 2013, he led the move of the Centre for the History of Science, Technology and Medicine to the Department of History of King's College London. Edgerton's books include ''Warfare State: Britain 1920–1970'' (Cambridge, 2005) and '' The Shock of the Old: Technology and Global History since 1900'' (Profile, 2006). Edgerton was elected a fellow of the British Academy in 2021.
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Innovation
Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity realizing or redistributing value". Others have different definitions; a common element in the definitions is a focus on newness, improvement, and spread of ideas or technologies. Innovation often takes place through the development of more-effective products, processes, services, technologies, art works or business models that innovators make available to markets, governments and society. Innovation is related to, but not the same as, invention: innovation is more apt to involve the practical implementation of an invention (i.e. new / improved ability) to make a meaningful impact in a market or society, and not all innovations require a new invention. Technical innovation often manifests itself via the engineering process when the prob ...
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Technological Change
Technological change (TC) or technological development is the overall process of invention, innovation and diffusion of technology or processes.From ''The New Palgrave Dictionary otechnical change by S. Metcalfe.  •biased and biased technological change by Peter L. Rousseau.  •skill-biased technical change by Giovanni L. Violante. In essence, technological change covers the invention of technologies (including processes) and their commercialization or release as open source via research and development (producing emerging technologies), the continual improvement process, continual improvement of technologies (in which they often become less expensive), and the diffusion of technologies throughout industry or society (which sometimes involves disruption and convergence). In short, technological change is based on both better and more technology. Modeling technological change In its earlier days, technological change was illustrated with the 'Linear Model of Inn ...
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