KishÅtenketsu
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KishÅtenketsu
describes the structure and development of classic Chinese, Korean and Japanese narratives. The structure originated in China and was called ''qÇ chéng zhuÇŽn hé'' () and used in Chinese poetry as a four-line composition, such as Qijue. From there, it moved to Korea where it is called ''gi seung jeon gyeol'' (Hangul: 기승전결; Hanja: 起承轉çµ). Finally, the art style came to Japan, where it is referred to as , from which the English word derives. Regionalities There are variations of this dramatic structure based on region due to differences in how the Chinese characters are interpreted per the country and culture. China The Chinese interpretation is: : means start or introduction, usually meaning the reason something started : meant handling, process, or hardships : turn, turning point, crescendo : result. Korea The Korean interpretation is 기 : raising issues and introducing characters 승 : the beginning of the action (But not to solve a problem, necess ...
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Shigeru Miyamoto
is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including ''Mario,'' ''The Legend of Zelda'', ''Donkey Kong'', ''Star Fox'' and ''Pikmin.'' Born in Sonobe, Japan, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing then-president Hiroshi Yamauchi with his toys. He helped create art for the arcade game '' Sheriff'', and was later tasked with designing a new arcade game, leading to the 1981 game ''Donkey Kong''. Miyamoto's platform game ''Super Mario Bros.'' (1985) and the action-adventure game ''The Legend of Zel ...
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Dramatic Structure
Dramatic structure (also known as dramaturgical structure) is the structure of a dramatic work such as a book, play, or film. There are different kinds of dramatic structures worldwide which have been hypothesized by critics, writers and scholars alike over time. This article covers the range of dramatic structures from around the world. How the acts are structured, what the center of the story is supposed to be about widely varies by region and time period. Africa and African diaspora Karibbean Kwik Kwak The structure is: #Tell riddles to test the audience. #Audience becomes a chorus and comments on the story. Usually there is a ritual ending. West Africa Griot A story structure commonly found in West Africa told by Griot storytellers, who tell their stories orally. Famous stories from this tradition include Anansi folktales. This storytelling type had influence on later African American, Creole, and Caribbean African diaspora stories. The story structure is as foll ...
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Yonkoma
, a comic strip format, generally consists of gag comic strips within four panels of equal size ordered from top to bottom. They also sometimes run right-to-left horizontally or use a hybrid 2×2 style, depending on the layout requirements of the publication in which they appear. Although the word ''yonkoma'' comes from Japanese, the style also exists outside Japan in other Asian countries as well as in the English-speaking market, particularly in mid-20th century United States strips, where ''Peanuts'' popularized the format. Origin Rakuten Kitazawa (who wrote under the name Yasuji Kitazawa) produced the first ''yonkoma'' in 1902. Entitled ''Jiji Manga'', it was thought to have been influenced by the works of Frank Arthur Nankivell and of Frederick Burr Opper.Carolin Fischer,'Mangaka',Unknown date of publication, "http://www.mangaka.co.uk/?page=yonkoma", 2009-10-29 Structure Traditionally, ''yonkoma'' follow a structure known as ''kishÅtenketsu''. This word is a compound fo ...
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:Category:Japanese Words And Phrases
{{Commons Words and phrases by language Words Words Words A word is a basic element of language that carries an objective or practical meaning, can be used on its own, and is uninterruptible. Despite the fact that language speakers often have an intuitive grasp of what a word is, there is no consen ...
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Cross-cultural Communication
Cross-cultural communication is a field of study that looks at how people from differing cultural backgrounds communicate, in similar and different ways among themselves, and how they endeavor to communicate across cultures. Intercultural communication is a related field of study. Origins and culture During the Cold War, the economy of the United States was largely self-contained because the world was polarized into two separate and competing powers: the East and the West. However, changes and advancements in economic relationships, political systems, and technological options began to break down old cultural barriers. Business transformed from individual-country capitalism to global capitalism. Thus, the study of cross-cultural communication was originally found within businesses and government, both seeking to expand globally. Businesses began to offer language training to their employees and programs were developed to train employees to understand how to act when abroad. With ...
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Contrastive Rhetoric
Contrastive rhetoric is the study of how a person's first language and his or her culture influence writing in a second language or how a common language is used among different cultures. The term was first coined by the American applied linguist Robert Kaplan in 1966 to denote eclecticism and subsequent growth of collective knowledge in certain languages. It was widely expanded from 1996 to today by Finnish-born, US-based applied linguist Ulla Connor,Connor, Ulla. (1996). ''Contrastive rhetoric: Cross-cultural aspects of second-language writing''. Cambridge, UK: Cambridge University Press among others. Since its inception the area of study has had a significant impact on the exploration of intercultural discourse structures that extend beyond the target language's native forms of discourse organization. The field brought attention to cultural and associated linguistic habits in expression of English language. This acceptance of dialect geography was especially welcomed in the Unite ...
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Super Mario 3D World
is a platform game developed and published by Nintendo for the Wii U in 2013. It is the sixth original 3D platform game in the ''Super Mario'' series and the sequel to ''Super Mario 3D Land'' (2011) for the Nintendo 3DS. Players control Mario and his friends attempting to rescue fairy-like creatures called Sprixies from Bowser, who invades the realm known as the Sprixie Kingdom. The gameplay is similar to previous ''Mario'' games, with players progressing through levels to reach Bowser. It features a character selector as well as introducing a power-up called the Super Bell, which turns the player into a cat, enabling them to climb walls and use a scratch attack. ''Super Mario 3D World + Bowser's Fury'', an enhanced port bundled with the game ''Bowser's Fury'', was released for the Nintendo Switch on February 12, 2021. ''Super Mario 3D World'' was acclaimed for its level design, presentation, replay value, and soundtrack, though some reviewers criticized its unreliable came ...
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Super Mario Galaxy
is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the '' Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a harder experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Wii Nunchuk, Nunchuk and completes missions, fights Boss (video gaming), bosses, and reaches certain areas to collect Power Stars. Certain levels use the Motion controller, motion-based Wii Remote functions. Nintendo EAD Tokyo began developing ''Super Mario Galaxy'' after the release of ''Donkey Kong Jungle Beat'' in late 2004, when Shigeru Miyamoto suggested that Nintendo commission a large-scale ''Mario'' game. The concept of spherical platforms origina ...
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Super Mario
(also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo video game consoles, Nintendo video game console. There are more than 20 games in the series. The ''Super Mario'' games are set primarily in the fictional Mushroom Kingdom, typically with Mario as the player character. He is usually joined by his brother, Luigi, and often by other members of the ''Mario'' cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed level (video gaming), levels. The games have simple plots, typically with Mario and Luigi Damsel in distress, rescuing the kidnapped Princess Peach from the primary antagonist, Bowser (character), Bowser. The first game in the series, ''Super Mario Bros.'', released for the Nintendo Entertainment System ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Game Design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Game mechanics, Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, Wargame (video games), war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations) ...
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