Kill Stealing
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Kill Stealing
In multiplayer video games, particularly in MOBAs, first-person shooters, MMORPGs and MUDs, kill stealing is the practice of obtaining credit for killing an enemy when another player has put more effort into the kill. This usually happens when a game only keeps track of which player defeats an enemy, rather than which player dealt the most damage, leading to the so-called last-hitting mechanics. If one player whittles down some enemy's health points, but a different player eventually finishes the enemy off, this second player might obtain all of the loot or experience points from the enemy. Kill stealing is common when the rewards for finishing enemies off are highly desired within the game. Some players feel that kill stealing is a dishonorable practice. A good faith attempt to secure a kill on an enemy that might otherwise have gotten away can sometimes be perceived as a kill steal if the other player believes the kill was already certain. Overview There are two main cause ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Battlefield 1
''Battlefield 1'' is a first-person shooter game developed by DICE and published by Electronic Arts. It is the tenth installment in the ''Battlefield'' series and the first main entry in the series since '' Battlefield 4'' in 2013. It was released for Microsoft Windows, PlayStation 4 and Xbox One in October 2016. ''Battlefield 1'' received positive reviews from critics, who saw it as an improvement over the series' previous installments, ''Battlefield 4'' and '' Battlefield Hardline''. Most of the praise was directed towards its World War I setting, single-player campaigns, multiplayer modes, visuals, and sound design. The game was a commercial success, selling over 15 million copies, and was followed by ''Battlefield V'' in 2018. Gameplay Similar to its predecessors, ''Battlefield 1'' is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bo ...
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MUD Terminology
This is a glossary of terms common in MUD multiplayer virtual worlds. A–Z See also * Glossary of video game terms This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ... References Bibliography * * * {{MUDs Computing terminology Video game terminology Video game lists Glossaries of computers ...
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Esports Terminology
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ' ...
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Video Game Gameplay
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally excl ...
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For Dummies
''For Dummies'' is an extensive series of instructional reference books which are intended to present non-intimidating guides for readers new to the various topics covered. The series has been a worldwide success with editions in numerous languages. The books are an example of a media franchise, consistently sporting a distinctive cover—usually yellow and black with a triangular-headed cartoon figure known as the "Dummies Man", and an informal, blackboard-style logo. Prose is simple and direct; bold icons, such as a piece of string tied around an index finger, are placed in the margin to indicate particularly important passages. Almost all ''Dummies'' books are organized around sections called "parts", which are groups of related chapters. Parts are almost always preceded by a Rich Tennant comic that refers to some part of the subject under discussion, though the comics were discontinued in 2012. Sometimes the same Tennant drawing reappears in another ''Dummies'' book with ...
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Gold Farming
Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money.The business end of playing games
bbc.com, Wednesday, 25 April 2007, 14:55 GMT
Gold farming is distinct from other practices in online multiplayer games, such as power leveling, as gold farming refers specifically to harvesting in-game currency, not rank or experience points. The actual labor mechanics of these practices may be similar, and those who hold employment as gold farmers may also work as power levelers. While most game operators ban the practice of selling in-game currency for real-world cash, gold farming is lucrative because it takes advantage of < ...
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Powerleveling
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience lev ...
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Looting (gaming)
In video games, loot is the collection of items picked up by the player character that increase their power or level up their abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities. Functions Early computer role-playing games such as SSI's ''Gold Box'' series rewarded player progress with in-game treasure, which was typically preset in the games' programming. Recent games tend to randomly or procedurally generate loot, with better loot such as more powerful weapons or stronger armor obtained from more difficult challenges. The random nature of loot was established in the roguelike genre of games and made mainstream through Blizzard Entertainment's '' Diablo'' which was based on roguelike design principles. Fixed items, determined essential for game progress ...
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Camping (gaming)
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.). In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them (or performing some other action which is detrimental to the other players, depending on the game in question) before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By fol ...
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Battlefield 4
''Battlefield 4'' is a 2013 first-person shooter video game developed by DICE and published by Electronic Arts. The game was released in October and November for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4, and Xbox One, and is the sequel to 2011's ''Battlefield 3'', taking place six years later during the fictional "War of 2020". ''Battlefield 4'' was met with positive reception for its multiplayer mode, gameplay and graphics, but was criticized for its single-player campaign and for numerous bugs and glitches in the multiplayer. It was a commercial success, selling over seven million copies. Gameplay The game's heads-up display (HUD) is composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The top right displays kill notifications of all players in-game. On the Windows version of the game, the top ...
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Multiplayer Online Battle Arena
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy ...
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