Keepalive
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Keepalive
A keepalive (KA) is a message sent by one device to another to check that the link between the two is operating, or to prevent the link from being broken. Description Once a TCP connection has been established, that connection is defined to be valid until one side closes it. Once the connection has entered the connected state, it will remain connected indefinitely. But in reality the connection will not last indefinitely. Most firewall or NAT systems will close a connection if there has not been any activity in some time period. The Keep Alive signal can be used to trick intermediate hosts to not close the connection due to inactivity. It is also possible that one host is no longer listening (e.g. application or system crash). In this case the connection is closed, but no ```FIN``` was ever sent. In this case a KeepAlive packet can be used to interrogate a connection to check if it is still intact. A keepalive signal is often sent at predefined intervals, and plays an important r ...
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Watchdog Timer
A watchdog timer (sometimes called a ''computer operating properly'' or ''COP'' timer, or simply a ''watchdog'') is an electronic or software timer that is used to detect and recover from computer malfunctions. Watchdog timers are widely used in computers to facilitate automatic correction of temporary hardware faults, and to prevent errant or malevolent software from disrupting system operation. During normal operation, the computer regularly restarts the watchdog timer to prevent it from elapsing, or "timing out". If, due to a hardware fault or program error, the computer fails to restart the watchdog, the timer will elapse and generate a timeout signal. The timeout signal is used to initiate corrective actions. The corrective actions typically include placing the computer and associated hardware in a safe state and invoking a computer reboot. Microcontrollers often include an integrated, on-chip watchdog. In other computers the watchdog may reside in a nearby chip that connec ...
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Data Link
A data link is the means of connecting one location to another for the purpose of transmitting and receiving digital information (data communication). It can also refer to a set of electronics assemblies, consisting of a transmitter and a receiver (two pieces of data terminal equipment) and the interconnecting data telecommunication circuit. These are governed by a link protocol enabling digital data to be transferred from a data source to a data sink. Types There are at least three types of basic data-link configurations that can be conceived of and used: * Simplex communications, most commonly meaning all communications in one direction only. * Half-duplex communications, meaning communications in both directions, but not both ways simultaneously. * Duplex communications, communications in both directions simultaneously. Aviation In civil aviation, a data-link system (known as Controller Pilot Data Link Communications) is used to send information between aircraft and air tr ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Bandwidth (computing)
In computing, bandwidth is the maximum rate of data transfer across a given path. Bandwidth may be characterized as network bandwidth, data bandwidth, or digital bandwidth. This definition of ''bandwidth'' is in contrast to the field of signal processing, wireless communications, modem data transmission, digital communications, and electronics, in which ''bandwidth'' is used to refer to analog signal bandwidth measured in hertz, meaning the frequency range between lowest and highest attainable frequency while meeting a well-defined impairment level in signal power. The actual bit rate that can be achieved depends not only on the signal bandwidth but also on the noise on the channel. Network capacity The term ''bandwidth'' sometimes defines the net bit rate 'peak bit rate', 'information rate,' or physical layer 'useful bit rate', channel capacity, or the maximum throughput of a logical or physical communication path in a digital communication system. For example, bandwidth test ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applica ...
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Ethernet
Ethernet () is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses coaxial cable as a shared medium, while the newer Ethernet variants use twisted pair and fiber optic links in conjunction with switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the latest , with rates up to under development. The Ethernet standards include several wiring and signaling variants of the OSI physical layer. Systems communicating over Ethernet ...
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Hypertext Transfer Protocol
The Hypertext Transfer Protocol (HTTP) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser. Development of HTTP was initiated by Tim Berners-Lee at CERN in 1989 and summarized in a simple document describing the behavior of a client and a server using the first HTTP protocol version that was named 0.9. That first version of HTTP protocol soon evolved into a more elaborated version that was the first draft toward a far future version 1.0. Development of early HTTP Requests for Comments (RFCs) started a few years later and it was a coordinated effort by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), with work later moving ...
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Network Switch
A network switch (also called switching hub, bridging hub, and, by the IEEE, MAC bridge) is networking hardware that connects devices on a computer network by using packet switching to receive and forward data to the destination device. A network switch is a multiport network bridge that uses MAC addresses to forward data at the data link layer (layer 2) of the OSI model. Some switches can also forward data at the network layer (layer 3) by additionally incorporating routing functionality. Such switches are commonly known as layer-3 switches or multilayer switches. Switches for Ethernet are the most common form of network switch. The first MAC Bridge was invented in 1983 by Mark Kempf, an engineer in the Networking Advanced Development group of Digital Equipment Corporation. The first 2 port Bridge product (LANBridge 100) was introduced by that company shortly after. The company subsequently produced multi-port switches for both Ethernet and FDDI such as GigaSwitch. Digital ...
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Hole Punching (networking)
Hole punching (or sometimes punch-through) is a technique in computer networking for establishing a direct connection between two parties in which one or both are behind firewalls or behind routers that use network address translation (NAT). To punch a hole, each client connects to an unrestricted third-party server that temporarily stores external and internal address and port information for each client. The server then relays each client's information to the other, and using that information each client tries to establish direct connection; as a result of the connections using valid port numbers, restrictive firewalls or routers accept and forward the incoming packets on each side. Hole punching does not require any knowledge of the network topology to function. ICMP hole punching, UDP hole punching and TCP hole punching respectively use Internet Control Message, User Datagram and Transmission Control Protocols. Overview Networked devices with public or globally accessible ...
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UDP Hole Punching
UDP hole punching is a commonly used technique employed in network address translation (NAT) applications for maintaining User Datagram Protocol (UDP) packet streams that traverse the NAT. NAT traversal techniques are typically required for client-to-client networking applications on the Internet involving hosts connected in private networks, especially in peer-to-peer, Direct Client-to-Client (DCC) and Voice over Internet Protocol (VoIP) deployments. UDP hole punching establishes connectivity between two hosts communicating across one or more network address translators. Typically, third-party hosts on the public transit network are used to establish UDP port states that may be used for direct communications between the communicating hosts. Once port state has been successfully established and the hosts are communicating, port state may be maintained either by normal communications traffic, or in the prolonged absence thereof, by keep-alive packets, usually consisting of empty U ...
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Warrant Canary
A warrant canary is a method by which a communications service provider aims to inform its users that the provider has been served with a government subpoena despite legal prohibitions on revealing the existence of the subpoena. The warrant canary typically informs users that there has been a court-issued subpoena as of a particular date. If the canary is not updated for the period specified by the host or if the warning is removed, users might assume the host has been served with such a subpoena. The intention is for a provider passively to warn users of the existence of a subpoena, albeit violating the spirit of a court order not to do so, while not violating the letter of the order. Some subpoenas, such as those covered under 18 U.S.C. ยง2709(c) (enacted as part of the USA Patriot Act), provide criminal penalties for disclosing the existence of the subpoena to any third party, including the service provider's users. National Security Letters (NSL) originated in the 1986 Ele ...
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