Interaction Cost
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Interaction Cost
Interaction cost can comprise work, costs, and other expenses, required to complete a task or interaction. This applies to several categories, including: * Economy: the interaction cost of a purchase includes the requirements to complete it, and differ in costs for customers and vendors. Method of payment offered may factor into both transaction cost and interaction cost. Reducing steps for customers can be a service offered by the vendor. Interaction cost should be considered when clients choose vendors. Customers prefer to have choice about their interactions cost. In self-checkout, work is moved to the customer. * Politics: Specific interaction cost can be increased by law for political gains. * User interface: In a computer menu with a graphical user interface, some designs require more clicks from the user in order to make a selection. With a dropdown menu, one click (or touch or hover) may reveal a hidden menu (sub menu), with a second click required to select the menu option. ...
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Cost
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something or deliver a service, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquirer over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production. More generalized in the field of economics, cost is a metric that is totaling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modeling paradigm applied to economic processes. Costs (pl.) are often further described based on their t ...
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Point And Click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such a ...
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Communication
Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inquiry studying them. There are many disagreements about its precise definition. John Peters argues that the difficulty of defining communication emerges from the fact that communication is both a Universality (philosophy), universal phenomenon and a Communication studies, specific discipline of institutional academic study. One definitional strategy involves limiting what can be included in the category of communication (for example, requiring a "conscious intent" to persuade). By this logic, one possible definition of communication is the act of developing Semantics, meaning among Subject (philosophy), entities or Organization, groups through the use of sufficiently mutually understood signs, symbols, and Semiosis, semiotic conventions. An im ...
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Design
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan (such as in craftwork, some engineering, coding, and graphic design) may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints; may take into account aesthetic, functional, economic, or socio-political considerations; and is expected to interact with a certain Environment (systems), environment. Typical examples of designs include architectural drawing, architectural and engineering drawing, engineering drawings, circuit diagrams, Pattern (sewing), sewing patterns and less tangible artefacts such as business process models. Designing People who produce designs ...
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Deutscher Universitäts-Verlag
Deutscher is a German surname. Notable people with the surname include: *Alma Deutscher, British musician and composer *Drafi Deutscher, German singer and composer *Guy Deutscher (linguist) *Guy Deutscher (physicist) *Isaac Deutscher, British journalist, historian and political activist *Tamara Deutscher, British writer and editor Fictional characters * Deutscher, a character in the short story "A Sound of Thunder" by Ray Bradbury See also *Deucher, Ohio *Deutsch (other) *German (other) German(s) may refer to: * Germany (of or related to) **Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law **Ger ... {{surname, Deutscher German-language surnames Jewish surnames ...
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Menu (computing)
In user interface design, a menu is a list of options or commands presented to the user of a computer or embedded system. A menu may either be a system's entire user interface, or only part of a more complex one. Navigation A user chooses an option from a menu by using an input device. Some input methods require linear navigation: the user must move a cursor or otherwise pass from one menu item to another until reaching the selection. On a computer terminal, a reverse video bar may serve as the cursor. Touch user interfaces and menus that accept codes to select menu options without navigation are two examples of non-linear interfaces. Some of the input devices used in menu interfaces are touchscreens, keyboards, mice, remote controls, and microphones. In a voice-activated system, such as interactive voice response, a microphone sends a recording of the user's voice to a speech recognition system, which translates it to a command. Types of menus A computer using a com ...
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Navigation Bar
A navigation bar (or navigation system) is a section of a graphical user interface intended to aid visitors in accessing information. Navigation bars are implemented in file browsers, web browsers and as a design element of some web sites. File browsers File browsers use a navigation bar to assist the user in traversing the filesystem. Navigation bars may include the current path, breadcrumbs, or a list of favorites. Web browsers A web browser navigation bar includes the back and forward buttons, as well as the Location bar where URLs are entered. Formerly the functionality of the navigation bar was split between the browser's toolbar and the address bar, but Google Chrome introduced the practice of merging the two. Some early versions of Netscape used the HTML tag to construct a navigation bar to navigate web sites. Today the tag can be used for the same purpose. Web design Typically, web sites will have a primary navigation bar and a secondary navigation bar on all ...
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Dropdown Menu
A drop-down list (abbreviated drop-down, or DDL; also known as a drop-down menu, drop menu, pull-down list, picklist) is a graphical control element, similar to a list box, that allows the user to choose one value from a list. When a drop-down list is inactive, it displays a single value. When activated, it displays (drops down) a list of values, from which the user may select one. When the user selects a new value, the control reverts to its inactive state, displaying the selected value. It is often used in the design of graphical user interfaces, including web design. Terminology This type of control is called a "pop-up menu" on the Macintosh platform; however, the term "popup menu" is used to refer to context menus in other GUI systems. The Macintosh also has the notion of "pull-down menus". The distinction is that, when the menu is closed, a pop-up menu's title shows the last-selected item while a pull-down menu shows a static title like a menu in the menu bar. Thus, the u ...
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Graphical User Interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs ( command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because ...
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Expense
An expense is an item requiring an outflow of money, or any form of fortune in general, to another person or group as payment for an item, service, or other category of costs. For a tenant, rent is an expense. For students or parents, tuition is an expense. Buying food, clothing, furniture, or an automobile is often referred to as an expense. An expense is a cost that is "paid" or " remitted", usually in exchange for something of value. Something that seems to cost a great deal is "expensive". Something that seems to cost little is "inexpensive". "Expenses of the table" are expenses for dining, refreshments, a feast, etc. In accounting, ''expense'' is any specific outflow of cash or other valuable assets from a person or company to another person or company. This outflow is generally one side of a trade for products or services that have equal or better current or future value to the buyer than to the seller. Technically, an expense is an event in which a proprietary stake is dimi ...
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Computer Menu
In user interface design, a menu is a list of options or commands presented to the user of a computer or embedded system. A menu may either be a system's entire user interface, or only part of a more complex one. Navigation A user chooses an option from a menu by using an input device. Some input methods require linear navigation: the user must move a cursor or otherwise pass from one menu item to another until reaching the selection. On a computer terminal, a reverse video bar may serve as the cursor. Touch user interfaces and menus that accept codes to select menu options without navigation are two examples of non-linear interfaces. Some of the input devices used in menu interfaces are touchscreens, keyboards, mice, remote controls, and microphones. In a voice-activated system, such as interactive voice response, a microphone sends a recording of the user's voice to a speech recognition system, which translates it to a command. Types of menus A computer using a comm ...
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User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input ...
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